Day/Night cycle discussion

I would like a day/night cycle on nublar. I understand why they have set times on the other 5 islands. No proper day/night cycle on Nublar is a weird choice and it seems like they're missing something there.

I can see the appeal, but it's a theme park simulator as a much as a dinosaur behaviour simulator. Wouldn't it get really irritating if the game constantly cycles through two different modes of play, where one of the modes is mostly watching people and dinosaurs sleep? Yes, you could add gameplay that works during the night, but I think it would be a slightly different sort of gameplay and might frustrate if you just want to get on with building things.
 
I could see Frontier adding this in the future in addition to the locked times of day (other games have done this in the past). It would be the best option were they to decide to add one as they've already got the 3 stages of the day on that island and it doesn't take anything away from the other islands were they to include it. Either way though I'm not particularly bothered about it overall.e said.
I don't see the appeal of night play; it's not as if the Dinosaurs sleep anyway, and you're either going to have no guests, or you're going to have guests (and Dinosaurs) roaming around in the dark. I can't imagine there'd be much call for lighting in the enclosures either, so you'd probably not be able to even see your Dinosaurs.
 
Honestly I can see why there is no sleeping Dinosaurs or why they made that choice since we don't have a day and night cycle. Unless people want to see their Dinosaurs sleeping during the day and not doing Dinosaur stuff.
Would be nice if they at least rest at some point. Like the Trike in the trailer.
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I don't see the appeal of night play; it's not as if the Dinosaurs sleep anyway, and you're either going to have no guests, or you're going to have guests (and Dinosaurs) roaming around in the dark. I can't imagine there'd be much call for lighting in the enclosures either, so you'd probably not be able to even see your Dinosaurs.

Sorry edited my post lol. But yeah I can see Isla Pena being an absolute pain to play given that it's going to be in perpetual darkness. The darkness setting on Pena isn't TOO bad though as we can still see a fair bit, but any animals that prefer dense forest I can see issues with.
 
... Because all the islands would look exactly the same without it?

exactly ... Actually I do not care thaaaat much of a day-night-circle. But what I care about is, that islands look/feel different to eachother. I do not understand why it´s made with Day/Night light ... and I do think have different Terrain would be much much better, but as long as Frontier do not give us an TerraPatch, we won´t see it happen I believe.
 
Well, but why not include that animation in the daily cycle of the animals as resting? Would add more immersion in my opinion.
You are not alone in the wilderness with this question. It's been asked a few times why animals don't rest/sleep. I'm still somewhat perplexed as to why that feature has been left out.
 
I'm still somewhat perplexed as to why that feature has been left out.

I think it´s feels a bit like the release of The Sims4 to many customers. Probably we all (or at least most of us) have the view on JWE like it´s JPOG2, which it isn´t. And with a view on JPOG you can see features (No matter how important they are or not) that aren´t in the basegame of JWE. In the Sims there weren´t any pools and toodlers (at first) for example. In JWE we have no sleeping animals for example. Probably that´s why many people react very emotional to such a topic. And let´s be honest as long there´s no timesystem (day-night) there´s no strict need of sleeping animals. Rasting is a other story, but really sleeping is not the most important thing at this moment to fix.
 
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I think it´s feels a bit like the release of The Sims4 to many customers. Probably we all (or at least most of us) have the view on JWE like it´s JPOG2, which it isn´t. And with a view on JPOG you can see features (No matter how important they are or not) that aren´t in the basegame of JWE. In the Sims there weren´t any pools and toodlers (at first) for example. In JWE we have no sleeping animals for example. Probably that´s why many people react very emotional to such a topic. And let´s be honest as long there´s no timesystem (day-night) there´s no strict need of sleeping animals. Rasting is a other story, but really sleeping is not the most important thing at this moment to fix.
Considering the lack of a day/night cycle, I'm perfectly happy with Dinosaurs not sleeping, but as you say here, and as I've said in other threads, resting should be included; people and animals rest on a daily basis, Dinosaurs shouldn't be exempt from that.

They don't need to close their eyes, curl up into a ball and have a fellow Dino tuck them in, but they should drop down off their legs from time to time - the animation is already there when ill or tranquilized, yet it's not being used more casually? I just don't get it.
 
I think it´s feels a bit like the release of The Sims4 to many customers. Probably we all (or at least most of us) have the view on JWE like it´s JPOG2, which it isn´t. And with a view on JPOG you can see features (No matter how important they are or not) that aren´t in the basegame of JWE. In the Sims there weren´t any pools and toodlers (at first) for example. In JWE we have no sleeping animals for example. Probably that´s why many people react very emotional to such a topic. And let´s be honest as long there´s no timesystem (day-night) there´s no strict need of sleeping animals. Rasting is a other story, but really sleeping is not the most important thing at this moment to fix.
Part of the problem is that with great hype comes great disappointment. I'm under no illusions that JWE is going to be a game that provides hundreds or thousands of hours of gameplay, but I think that because some fans have sunk that sort of time into JPOG it'll be disappointing for them if JWE isn't similar. All I really hope for from JWE is that it's a compelling game that engages me enough to make it through the main story, and if it can do that then it'll be worth what I paid for it. I'm not trying to compare it to other games.
 
I honestly don't understand that hype/false expectations argument. The devs said it numerous times, that they tried to make the dinosaurs as realistic as possible. Why shouldn't I expect things like sleeping or resting then?
 
I honestly don't understand that hype/false expectations argument. The devs said it numerous times, that they tried to make the dinosaurs as realistic as possible. Why shouldn't I expect things like sleeping or resting then?

true thing. It might sound stupid, but I try to understand why I´ve got a tense feeling at this moment about a Game I know it will be real fun to play... I am guessing it´s not what about I expected itself ... it´s the view backwards I guess for myself. I would love to have a dinosaur-zoo simulation. If I look back to ZooTycoon2 and all of its customization of the enclosers (That´s the scale for me) and than look on that what we know about JWE it feels like there´s something basic missing ...
The view back to JPOG shows there aren´t any Day-Night-circles either, but the animals for example do sleep in JPOG so it gives me the feeling something basic is missing even through, as I said, it´s not the most important thing for me. I really do believe, that´s the main reason why people like me have those feelings. Videogames become more expensive and technically more difficult. True thing. And that´s a factor why things of content that were possible 10 years ago are not in a game of 2018 anymore I guess. But the feeling like it´s something missing stays in mindt as I wanted to show with my examples with the Sims4. They add Toodlers and Pools later, but everyone knows it wasn´t there before.
 
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I can see the appeal, but it's a theme park simulator as a much as a dinosaur behaviour simulator. Wouldn't it get really irritating if the game constantly cycles through two different modes of play, where one of the modes is mostly watching people and dinosaurs sleep? Yes, you could add gameplay that works during the night, but I think it would be a slightly different sort of gameplay and might frustrate if you just want to get on with building things.

Why not have the option for a proper day night cycle AND the option to change the time of day? Either option on it's own seems unnecessarily restrictive,
 
I can see the appeal, but it's a theme park simulator as a much as a dinosaur behaviour simulator. Wouldn't it get really irritating if the game constantly cycles through two different modes of play, where one of the modes is mostly watching people and dinosaurs sleep? Yes, you could add gameplay that works during the night, but I think it would be a slightly different sort of gameplay and might frustrate if you just want to get on with building things.

Also, as it stands the dinosaurs don't even sleep. I would love to see a gameplay mechanic where different times of day affect the goings on in the park. For example, at night the guests either depart the island or go inside their hotels (otherwise, honestly, whats the point of having hotels) to sleep. The dinosaurs also start to exhibit different behaviours. Perhaps some the carnivores become more active and there is an increased probability of breakouts etc.

This would add so much immersion and I'm a little bit surprised this wasn't thought of at the very start of development. I've said many times in these forums that nighttime is a fundamentally important time for the JP aesthetic and it really deserves to be treated well.

I have some nit-picks as well regarding the treatment of nighttime. To me it doesn't seem dark enough (from what I've seen) and there appears to be a complete lack of any floodlights which in my opinion is a travesty.
 
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I can see the appeal, but it's a theme park simulator as a much as a dinosaur behaviour simulator. Wouldn't it get really irritating if the game constantly cycles through two different modes of play, where one of the modes is mostly watching people and dinosaurs sleep? Yes, you could add gameplay that works during the night, but I think it would be a slightly different sort of gameplay and might frustrate if you just want to get on with building things.

The avatar picture you have chosen is fantastic also haha
 
I have some nit-picks as well regarding the treatment of nighttime. To me it doesn't seem dark enough (from what I've seen) and there appears to be a complete lack of any floodlights which in my opinion is a travesty.
Why would people be walking around a zoo at night watching Dinosaurs sleep though? I don't see what use there'd be for floodlights - if anything, in this setting, it would disturb the animals.
 
Why would people be walking around a zoo at night watching Dinosaurs sleep though?

true. If we would have Day-Night-Cycle + sleeping animals most of the guest AI should go to the hotels (which I think are already in the game) for the night. That would be logical in my eyes.
 
Why would people be walking around a zoo at night watching Dinosaurs sleep though? I don't see what use there'd be for floodlights - if anything, in this setting, it would disturb the animals.

If you read the books, the entire park is light by floodlights at night. It is essentially the main aesthetic.

I also stated that to increase immersion the guests would either leave the island or go into the hotels.
 
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