Open play is full of toxic players. Griefers, trolls and the current system encourages this. If you want a more healthy PvP and community you need to address these players.
1) Rebuy is absurdly expensive. Most players avoiding open play don't want to blow a ton of their wallet on rebuying their ship over a griefer looking for lulz. Drop the price of this to at most 1% of the total cost of the ship. This is an MMO, after all, and death has never been this punishing in any game. Or keep it the same but drop the PvP cost to 0 like in other MMOs.
2) Cargo/bounties/exploration loss is absurd. I know this game is supposed to be part-sim, but this compounds the reason why people won't play in Open. The fear of trolls wanting to pop them and not only wipe out the millions of credits they put into the cargo, but also the hours of work they put in earning those credits to buy the cargo AND the rebuy of the ship. If you want to have some of the cargo drop as a "reward" to pirates, then so be it. But 100% loss AND ship cost means no one wants to deal with that risk. If you want to do a % of cargo dropped that would also be fine. Just not 100%.
*3A) Do something about the griefers and trolls. I mentioned this before, with some support, but have the Pilots Federation go after people with a notoriety above a certain number. And not just 1-2 ships, I'm talking a squad of 4 properly kitted out and even (if it gets high enough) a capital ship. A death by this means would only drop 1 rank of notoriety each time until they're back under a certain level.
or
*3B) Increase the notoriety gain against players and have all damage increase against them based on their notoriety. Then let it decay normally. (An indicator of how high their penalty is would also be nice)
*Obviously notoriety would not increase in combat zones, unless you attack an allied ship.
1) Rebuy is absurdly expensive. Most players avoiding open play don't want to blow a ton of their wallet on rebuying their ship over a griefer looking for lulz. Drop the price of this to at most 1% of the total cost of the ship. This is an MMO, after all, and death has never been this punishing in any game. Or keep it the same but drop the PvP cost to 0 like in other MMOs.
2) Cargo/bounties/exploration loss is absurd. I know this game is supposed to be part-sim, but this compounds the reason why people won't play in Open. The fear of trolls wanting to pop them and not only wipe out the millions of credits they put into the cargo, but also the hours of work they put in earning those credits to buy the cargo AND the rebuy of the ship. If you want to have some of the cargo drop as a "reward" to pirates, then so be it. But 100% loss AND ship cost means no one wants to deal with that risk. If you want to do a % of cargo dropped that would also be fine. Just not 100%.
*3A) Do something about the griefers and trolls. I mentioned this before, with some support, but have the Pilots Federation go after people with a notoriety above a certain number. And not just 1-2 ships, I'm talking a squad of 4 properly kitted out and even (if it gets high enough) a capital ship. A death by this means would only drop 1 rank of notoriety each time until they're back under a certain level.
or
*3B) Increase the notoriety gain against players and have all damage increase against them based on their notoriety. Then let it decay normally. (An indicator of how high their penalty is would also be nice)
*Obviously notoriety would not increase in combat zones, unless you attack an allied ship.