Public Security

With all the piracy I've read about going on in Freeport and other anarchy systems I decided to try out public security, so I headed out to Freeport and sat around cold-silent watching for pirate activity.

My first run-in was a viper going in and out of the station scanning ships (presumably), he was doing this for several minutes when he parked behind an NPC ship and deployed weapons, this is when I went loud and crept up to him (Though Anaconda's don't creep, :p) and he starting firing his lasers, and a few seconds later I opened up a volley on him and I think I got off 3 shots before he dissappeared. If you're going to pirate at least be prepared to accept the consequences... I'm assuming he CAD closed.

2nd run-in was probably my fault. My observing activity could probably be seen as a prelude to piracy and 2 sidewinders decided to remove me from the scene, I tried to get txt comms out to them that I was there to protect, but they didn't listen or didn't notice. Unfortunately I had to dispose of them.

3rd run-in was the best. I saw a viper trail a hauler out of the station and I started to get behind him when he opened fire on the hauler, he was able to get his shields down but as soon as I got 4-5 volley's in he made a break for it, I got him down to %40 hull before he warped out, hauler saved. :cool:

I've also started a hit-list to help remember past offenders, especially the ones that CAD quit.
 
I really hope they'll do something to prevent just quitting when things aren't going your way. A 1 minute delay until your ship disappears if you quit somewhere other than in dock would probably suffice.
 
With all the piracy I've read about going on in Freeport and other anarchy systems I decided to try out public security, so I headed out to Freeport and sat around cold-silent watching for pirate activity.

Good effort. But I'd assume that your wait-and-see approach took a lot of time and patience.
 
I've also started a hit-list to help remember past offenders, especially the ones that CAD quit.

Well, you can add me to your hit list, then. :)


I spent some time last night and the night before outside Freeport, checking incoming and outgoing ships with K-Scanner. If they came up with worthwhile bounties outstanding on them (eg. over 1000 credits), I would destroy them.

As a player, using a K-Scanner means deploying hardpoints. NPCs can scan without showing hardpoints deployed - ticketed. Annoying and odd, but that's where we are. It doesn't matter if your fire group only has K-Scanner on it - to others, you are "fangs out".


So if you had been observing me at the time, I would indeed have repeatedly:

  1. Hung around Freeport.
  2. Approached a ship up close.
  3. Deployed hardpoints.
  4. Sometimes opened fire and destroyed said ship.
 
I wouldn't mind knowing what you have in weapons on that Anaconda if yours. Good job Sir, defending us poor helpless traders.
 
With all the piracy I've read about going on in Freeport and other anarchy systems I decided to try out public security, so I headed out to Freeport and sat around cold-silent watching for pirate activity.

My first run-in was a viper going in and out of the station scanning ships (presumably), he was doing this for several minutes when he parked behind an NPC ship and deployed weapons, this is when I went loud and crept up to him (Though Anaconda's don't creep, :p) and he starting firing his lasers, and a few seconds later I opened up a volley on him and I think I got off 3 shots before he dissappeared. If you're going to pirate at least be prepared to accept the consequences... I'm assuming he CAD closed.

2nd run-in was probably my fault. My observing activity could probably be seen as a prelude to piracy and 2 sidewinders decided to remove me from the scene, I tried to get txt comms out to them that I was there to protect, but they didn't listen or didn't notice. Unfortunately I had to dispose of them.

3rd run-in was the best. I saw a viper trail a hauler out of the station and I started to get behind him when he opened fire on the hauler, he was able to get his shields down but as soon as I got 4-5 volley's in he made a break for it, I got him down to %40 hull before he warped out, hauler saved. :cool:

I've also started a hit-list to help remember past offenders, especially the ones that CAD quit.

+1 sir
 
With all the piracy I've read about going on in Freeport and other anarchy systems I decided to try out public security, so I headed out to Freeport and sat around cold-silent watching for pirate activity.

My first run-in was a viper going in and out of the station scanning ships (presumably), he was doing this for several minutes when he parked behind an NPC ship and deployed weapons, this is when I went loud and crept up to him (Though Anaconda's don't creep, :p) and he starting firing his lasers, and a few seconds later I opened up a volley on him and I think I got off 3 shots before he dissappeared. If you're going to pirate at least be prepared to accept the consequences... I'm assuming he CAD closed.

2nd run-in was probably my fault. My observing activity could probably be seen as a prelude to piracy and 2 sidewinders decided to remove me from the scene, I tried to get txt comms out to them that I was there to protect, but they didn't listen or didn't notice. Unfortunately I had to dispose of them.

3rd run-in was the best. I saw a viper trail a hauler out of the station and I started to get behind him when he opened fire on the hauler, he was able to get his shields down but as soon as I got 4-5 volley's in he made a break for it, I got him down to %40 hull before he warped out, hauler saved. :cool:

I've also started a hit-list to help remember past offenders, especially the ones that CAD quit.

Good effort Commander, have a well deserved +1 on me. :)
 
Always makes me smile when I hear about those brave pirates who tend to only be brave while they hold a bigger gun than their opponents!
 
Why would you be a pirate if you weren't armed to the teeth then? A sensible pirate knows when to duck from a fight.

Never get into a bottom kicking contest with a porcupine!
 
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Will be interesting where the OP goes with this. If someone like Kremmen scans a ship and it's wanted, but he himself is not, opening fire on the wanted ship does not incur a bounty and is a LEGAL act. If the OP then takes it upon themselves to fire on Kremmen (because all he sees is a ship shooting a hauler) then the OP incurs a bounty ...

Interesting times ahead methinks.
 
Will be interesting where the OP goes with this. If someone like Kremmen scans a ship and it's wanted, but he himself is not, opening fire on the wanted ship does not incur a bounty and is a LEGAL act. If the OP then takes it upon themselves to fire on Kremmen (because all he sees is a ship shooting a hauler) then the OP incurs a bounty ...

Interesting times ahead methinks.

So long as the OP has basic scanned the shooting ship (Kremmen) he would see he wasn't wanted even though he opened fire, as he was firing himself on a Wanted.

If he just goes in white knight style without checking his scan first....well yeah...
 
Will be interesting where the OP goes with this. If someone like Kremmen scans a ship and it's wanted, but he himself is not, opening fire on the wanted ship does not incur a bounty and is a LEGAL act. If the OP then takes it upon themselves to fire on Kremmen (because all he sees is a ship shooting a hauler) then the OP incurs a bounty ...

Interesting times ahead methinks.

So long as the OP has basic scanned the shooting ship (Kremmen) he would see he wasn't wanted even though he opened fire, as he was firing himself on a Wanted.

If he just goes in white knight style without checking his scan first....well yeah...

Ah, but... Anarchy System. So the "rules" become somewhat more subjective and arbitrary.

At Freeport (anarchy system), you would need to K-Scan to get any indication of the legal status of that ship elsewhere. From 1000m+ range, the observer is lacking some of the information that helps them make the call.

To them, a player in "bounty hunter" mode is difficult to distinguish from a player in "pirate" (or just "psycho") mode.


A "bounty hunter" in Anarchy space has no higher jurisdictional power decreeing it lawful to fire on ships tagged with high bounties in other systems.


Does the security peace-keeper (OP, in this case) take down the bounty hunter? If so, is it purely "might makes right", or based on some other code? Could that code then not be applied to the security peace-keeper too?

Or does the peace-keeper simply request/demand/suggest that such destructive activities should be taken elsewhere, thereby leaving the station approach area open to all? Including drug smugglers, weapons dealers, murderers. Is the peace-keeper then really keeping the peace, or protecting a robber's den of iniquity?


It's all one big, lovely grey area. :)


And, as such, it's easy for things to get out of control. I've had some great situations arise before from minor misunderstandings. One memorable time went as follows:

- I flew into station approach in an Anaconda, outside no-fire-zone.
- A WANTED player in Lakon Type 9 attacked me out of the blue
- I deployed hardpoints and retaliated (retaining CLEAN status).
- A third party arrived in a Cobra, and saw an Anaconda (me) shooting a Lakon, and jumped to conclusions.
- He attacked me too. He also gained WANTED status.
- I was then fighting two players, when I didn't really want to kick one of them at all.

This was in PB, before comms. :)
 
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Be carefull with the K-Scanners and bounty.

Was in a federation system scanned a ship for the fun of it, found out it had a bounty but wasnt wanted in federation space.

I shoot it down got my self a bounty in federation space but could claim that bounty from the ship in the Independent Wyrd system ;)

Juristictions are fun :p
 
I suspect that this is the first inroads to becoming a pirate yourself.

As you wait and wait and wait and eventually what you deem a crime will lessen and lessen until you think a slow moving hauler is committing a crime (maybe he's got stolen goods I can't scan) and must die! :D
 
Hmmm.... since the premium beta I've just been trading trading trading.... I've gotten tired of it now.

I played Elite original back in the day, and Frontier : Elite 2. I've dabbled with Star Trek Online - didn't hold me for long. I've played Freelancer for a bit. I've looked at EvE but didn't try it - it looked kind of awesome, but I didn't give it a go in the end. I don't consider myself a full-on gamer at all, more of a casual thing for me really.

Elite : Dangerous has changed all that for me though - the game that was in my head when I played the originals...

Back to the topic. I think a Bounty Hunter role might just suit me down to a tee. I managed to grind up to a Cobra recently (tl;dr limited play time/family/real life), so I may dip my toes into the bounty hunter role for a bit during the remainder of the Beta(s). After all, there will be at least one Wipe to come - may as well have a bit of fun in the meantime :cool:
 
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