News Elite Dangerous: Beyond - Chapter Two Release Date

8 more days!

...mmm no... I would say still 6 months to go.....

Why is everyone so excited?

These small contents are just nuts. Same missions, same mechanics, another combat ship variant (seriously...again?), new weapons (do we really need these AGAIN ???), same aliens with a new combat ship variant (AGAIN ???).

To be honest this is just useless stuff. IF FDEV wants to provide more contents to Thargoids they need to introduce some war scenery, stations under attack in real time while you're docked for example. Scramble scramble scramble!!! Some new Thargoid base to investigate.

If they don't have manpower to release new ships at least add some variants also to the most popular ships: ASP mk.2, Python mk.2, Anaconda mk.2. Something which is not only PEW PEW oriented...

So no... nothing interesting here, I wait for the Q4 release...

 
...mmm no... I would say still 6 months to go.....

Why is everyone so excited?

These small contents are just nuts. Same missions, same mechanics, another combat ship variant (seriously...again?), new weapons (do we really need these AGAIN ???), same aliens with a new combat ship variant (AGAIN ???).

To be honest this is just useless stuff. IF FDEV wants to provide more contents to Thargoids they need to introduce some war scenery, stations under attack in real time while you're docked for example. Scramble scramble scramble!!! Some new Thargoid base to investigate.

If they don't have manpower to release new ships at least add some variants also to the most popular ships: ASP mk.2, Python mk.2, Anaconda mk.2. Something which is not only PEW PEW oriented...

So no... nothing interesting here, I wait for the Q4 release...


I've been basically waiting for stuff like the Q4 release for 2-3 years... Hope it's worth the wait!
 
I hope you have fixed the problems with missions in this update, you know the ones that have been broken for about a year now, mission targets not having mission target on them, t9s dumping every bit of cargo except the one needed th list is quite long, but you know this because you read the bug reports right?
 
[...]
These small contents are just nuts. Same missions, same mechanics, another combat ship variant (seriously...again?), new weapons (do we really need these AGAIN ???), same aliens with a new combat ship variant (AGAIN ???).
[...]

You forgot the new settlements - this is something I am most excited about in this update.
 
It is a pitty. Last time I played ED was last year (??) when the ship transport was a newly implemented feature. So, I hoped that I will be able to polish my flying a bit in the Beta, because I am affraid that my pilot skills are a bit rusty and my ships are all at Jacques, without any engineering parts.

It's like cycling. You know, once you learned... :)
 
It was something they mentioned during the LaveCon panel.

No (although they are mentioned there), I first read about it in the OP of this thread (posted on 31 May), right at the beginning:

Greetings Commanders,

We are pleased to announce that Chapter Two of the Beyond series of updates is right around the corner. In just under a month, you’ll be able to get your hands on the Alliance’s newest Chieftain variant: the Alliance Challenger. We’ve also got a selection of new wing missions, installation interactions, new settlements to explore and, to combat the ever-growing and ever-encroaching Thargoid threat, a cache of new Guardian weapons and technology from the Tech Brokers.
[...]

(my emphasis)

Pointed it out a couple of times before in this thread.

Edit: so it actually is in the original announcement... Easy to miss, though, I guess.

Edit 2: here are the links to the Lavecon Panel/Obsidian Ant's recap, including video footage: https://forums.frontier.co.uk/showt...r-IR-W-D1-55?p=6802426&viewfull=1#post6802426
 
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their just candy to keep the children silent.. its just pathetic those updates... the time they take hah shame on you frontier...
 
But it's not, though, is it? It arguably should've been. I certainly expected it to be, but maybe that was me not paying enough attention.

I generally see it this way: what I'd hoped Elite IV would be was a development on, and advancement from, Frontier and First Encounters. Realistic (if non-relativistic) flight mechanics. Detailed procedural planetary surfaces with mountains, forests, deserts, oceans and sprawling cities, as well as little remote settlements; atmospheric landings, traffic control, autopilot, proper instrumentation and HUD symbology; ship maintenance and repair mechanics; minigames for mining, scanning, hacking; detailed and varied missions and NPC interactions based on multiple procedural algorithms/random multi-characteristic lookup tables/whatever. The ability to fully customise your ship and make your own engineering modifications... A full trading market on every world and at every station; the ability to hire pilots and set them up making trade runs or mining expeditions in your other ships while you fly yours. To have a home station with customisable interiors and item storage. A personal inventory and the ability to leave your ship and walk around; to go to fancy offices, posh hotels and seedy bars to meet NPCs and chase deals; to be able to set up mining machines to gather materials so you can come back later to collect them.

Oh, and of course, it'd be single-player offline, to allow for modding. Maybe have what Maxis called "massively single-player" when they maintained a central server for Spore: a repository for missions and ship designs and other player-created content that could be shared across the player base, but without forcing them all into a single not-quite-MMO universe, with all the sacrifices that entailed.

I can imagine a game like that, with a bit of imagination behind it, kicking the likes of No Man's Sky into a cocked hat.

It all sounds like a lot of stuff. It is a lot of stuff. Just another over-entitled gamer expecting stuff she was never promised and probably wouldn't want to pay for(*). But really, there's none of this stuff that isn't featured in other games already. I'd rather have seen these things added imperfectly and had an incremental improvement on First Encounters than what Elite IV turned out to be - namely Elite 1.5: an admittedly very pretty, but very limited, remake of the original Elite.

(* I would. I really would.)

This is quite a beautiful summary - when I backed the original kickstarter campaign, I was hoping for the next generation space sim, it was so thrilling to think we would FINALLY get Elite 4, if you like - THE GAME I had waited for since the last great space sim (Freelancer). But it never came - and yes, what we have now is a exactly as you describe and exactly how I feel. It's good, I play it, but.....
 
I generally see it this way: what I'd hoped Elite IV would be was a development on, and advancement from, Frontier and First Encounters. Realistic (if non-relativistic) flight mechanics. Detailed procedural planetary surfaces with mountains, forests, deserts, oceans and sprawling cities, as well as little remote settlements; atmospheric landings, traffic control, autopilot, proper instrumentation and HUD symbology; ship maintenance and repair mechanics; minigames for mining, scanning, hacking; detailed and varied missions and NPC interactions based on multiple procedural algorithms/random multi-characteristic lookup tables/whatever. The ability to fully customise your ship and make your own engineering modifications... A full trading market on every world and at every station; the ability to hire pilots and set them up making trade runs or mining expeditions in your other ships while you fly yours. To have a home station with customisable interiors and item storage. A personal inventory and the ability to leave your ship and walk around; to go to fancy offices, posh hotels and seedy bars to meet NPCs and chase deals; to be able to set up mining machines to gather materials so you can come back later to collect them.

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FD is frightend about to let players loose ships in the storyline. Station-attacks would be great, but without a megaship for every attacked station in the near where EVERY player-ship is automatically transfered to.

Let us loose ships and credits, caused by attacks.

This would be really great. To have the danger all the time to loose everything and start from the beginning.
 
But it's not, though, is it? It arguably should've been. I certainly expected it to be, but maybe that was me not paying enough attention.

I generally see it this way: what I'd hoped Elite IV would be was a development on, and advancement from, Frontier and First Encounters. Realistic (if non-relativistic) flight mechanics. Detailed procedural planetary surfaces with mountains, forests, deserts, oceans and sprawling cities, as well as little remote settlements; atmospheric landings, traffic control, autopilot, proper instrumentation and HUD symbology; ship maintenance and repair mechanics; minigames for mining, scanning, hacking; detailed and varied missions and NPC interactions based on multiple procedural algorithms/random multi-characteristic lookup tables/whatever. The ability to fully customise your ship and make your own engineering modifications... A full trading market on every world and at every station; the ability to hire pilots and set them up making trade runs or mining expeditions in your other ships while you fly yours. To have a home station with customisable interiors and item storage. A personal inventory and the ability to leave your ship and walk around; to go to fancy offices, posh hotels and seedy bars to meet NPCs and chase deals; to be able to set up mining machines to gather materials so you can come back later to collect them.

Oh, and of course, it'd be single-player offline, to allow for modding. Maybe have what Maxis called "massively single-player" when they maintained a central server for Spore: a repository for missions and ship designs and other player-created content that could be shared across the player base, but without forcing them all into a single not-quite-MMO universe, with all the sacrifices that entailed.

I can imagine a game like that, with a bit of imagination behind it, kicking the likes of No Man's Sky into a cocked hat.

It all sounds like a lot of stuff. It is a lot of stuff. Just another over-entitled gamer expecting stuff she was never promised and probably wouldn't want to pay for(*). But really, there's none of this stuff that isn't featured in other games already. I'd rather have seen these things added imperfectly and had an incremental improvement on First Encounters than what Elite IV turned out to be - namely Elite 1.5: an admittedly very pretty, but very limited, remake of the original Elite.

(* I would. I really would.)

Unfortunately, you are basically asking for a game that is the combination of the best of Elite, X-series, NMS; but better in every way. I mean, yeah it sounds great. But I dont think its even close to feasible to expect that, never mind in six years of development. Its always tempting to think how great it would be if good things from other games would be merged into your favourite game, but that is just theorycrafting and daydreaming. Unfortunately. :(
 
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