8 more days!
Are we there yet?
8 more days!
8 more days!
...mmm no... I would say still 6 months to go.....
Why is everyone so excited?
These small contents are just nuts. Same missions, same mechanics, another combat ship variant (seriously...again?), new weapons (do we really need these AGAIN ???), same aliens with a new combat ship variant (AGAIN ???).
To be honest this is just useless stuff. IF FDEV wants to provide more contents to Thargoids they need to introduce some war scenery, stations under attack in real time while you're docked for example. Scramble scramble scramble!!! Some new Thargoid base to investigate.
If they don't have manpower to release new ships at least add some variants also to the most popular ships: ASP mk.2, Python mk.2, Anaconda mk.2. Something which is not only PEW PEW oriented...
So no... nothing interesting here, I wait for the Q4 release...
[...]
These small contents are just nuts. Same missions, same mechanics, another combat ship variant (seriously...again?), new weapons (do we really need these AGAIN ???), same aliens with a new combat ship variant (AGAIN ???).
[...]
I've been basically waiting for stuff like the Q4 release for 2-3 years... Hope it's worth the wait!
I've been basically waiting for stuff like the Q4 release for 2-3 years... Hope it's worth the wait!
I've been basically waiting for stuff like the Q4 release for 2-3 years... Hope it's worth the wait!
Many of us have been waiting years for improvements like Q4.
Half a year to go yet...
You forgot the new settlements - this is something I am most excited about in this update.
I haven't seen it in the announcement.. where did you find it?
It is a pitty. Last time I played ED was last year (??) when the ship transport was a newly implemented feature. So, I hoped that I will be able to polish my flying a bit in the Beta, because I am affraid that my pilot skills are a bit rusty and my ships are all at Jacques, without any engineering parts.
It was something they mentioned during the LaveCon panel.
Greetings Commanders,
We are pleased to announce that Chapter Two of the Beyond series of updates is right around the corner. In just under a month, you’ll be able to get your hands on the Alliance’s newest Chieftain variant: the Alliance Challenger. We’ve also got a selection of new wing missions, installation interactions, new settlements to explore and, to combat the ever-growing and ever-encroaching Thargoid threat, a cache of new Guardian weapons and technology from the Tech Brokers.
[...]
But it's not, though, is it? It arguably should've been. I certainly expected it to be, but maybe that was me not paying enough attention.
I generally see it this way: what I'd hoped Elite IV would be was a development on, and advancement from, Frontier and First Encounters. Realistic (if non-relativistic) flight mechanics. Detailed procedural planetary surfaces with mountains, forests, deserts, oceans and sprawling cities, as well as little remote settlements; atmospheric landings, traffic control, autopilot, proper instrumentation and HUD symbology; ship maintenance and repair mechanics; minigames for mining, scanning, hacking; detailed and varied missions and NPC interactions based on multiple procedural algorithms/random multi-characteristic lookup tables/whatever. The ability to fully customise your ship and make your own engineering modifications... A full trading market on every world and at every station; the ability to hire pilots and set them up making trade runs or mining expeditions in your other ships while you fly yours. To have a home station with customisable interiors and item storage. A personal inventory and the ability to leave your ship and walk around; to go to fancy offices, posh hotels and seedy bars to meet NPCs and chase deals; to be able to set up mining machines to gather materials so you can come back later to collect them.
Oh, and of course, it'd be single-player offline, to allow for modding. Maybe have what Maxis called "massively single-player" when they maintained a central server for Spore: a repository for missions and ship designs and other player-created content that could be shared across the player base, but without forcing them all into a single not-quite-MMO universe, with all the sacrifices that entailed.
I can imagine a game like that, with a bit of imagination behind it, kicking the likes of No Man's Sky into a cocked hat.
It all sounds like a lot of stuff. It is a lot of stuff. Just another over-entitled gamer expecting stuff she was never promised and probably wouldn't want to pay for(*). But really, there's none of this stuff that isn't featured in other games already. I'd rather have seen these things added imperfectly and had an incremental improvement on First Encounters than what Elite IV turned out to be - namely Elite 1.5: an admittedly very pretty, but very limited, remake of the original Elite.
(* I would. I really would.)
I generally see it this way: what I'd hoped Elite IV would be was a development on, and advancement from, Frontier and First Encounters. Realistic (if non-relativistic) flight mechanics. Detailed procedural planetary surfaces with mountains, forests, deserts, oceans and sprawling cities, as well as little remote settlements; atmospheric landings, traffic control, autopilot, proper instrumentation and HUD symbology; ship maintenance and repair mechanics; minigames for mining, scanning, hacking; detailed and varied missions and NPC interactions based on multiple procedural algorithms/random multi-characteristic lookup tables/whatever. The ability to fully customise your ship and make your own engineering modifications... A full trading market on every world and at every station; the ability to hire pilots and set them up making trade runs or mining expeditions in your other ships while you fly yours. To have a home station with customisable interiors and item storage. A personal inventory and the ability to leave your ship and walk around; to go to fancy offices, posh hotels and seedy bars to meet NPCs and chase deals; to be able to set up mining machines to gather materials so you can come back later to collect them.
But it's not, though, is it? It arguably should've been. I certainly expected it to be, but maybe that was me not paying enough attention.
I generally see it this way: what I'd hoped Elite IV would be was a development on, and advancement from, Frontier and First Encounters. Realistic (if non-relativistic) flight mechanics. Detailed procedural planetary surfaces with mountains, forests, deserts, oceans and sprawling cities, as well as little remote settlements; atmospheric landings, traffic control, autopilot, proper instrumentation and HUD symbology; ship maintenance and repair mechanics; minigames for mining, scanning, hacking; detailed and varied missions and NPC interactions based on multiple procedural algorithms/random multi-characteristic lookup tables/whatever. The ability to fully customise your ship and make your own engineering modifications... A full trading market on every world and at every station; the ability to hire pilots and set them up making trade runs or mining expeditions in your other ships while you fly yours. To have a home station with customisable interiors and item storage. A personal inventory and the ability to leave your ship and walk around; to go to fancy offices, posh hotels and seedy bars to meet NPCs and chase deals; to be able to set up mining machines to gather materials so you can come back later to collect them.
Oh, and of course, it'd be single-player offline, to allow for modding. Maybe have what Maxis called "massively single-player" when they maintained a central server for Spore: a repository for missions and ship designs and other player-created content that could be shared across the player base, but without forcing them all into a single not-quite-MMO universe, with all the sacrifices that entailed.
I can imagine a game like that, with a bit of imagination behind it, kicking the likes of No Man's Sky into a cocked hat.
It all sounds like a lot of stuff. It is a lot of stuff. Just another over-entitled gamer expecting stuff she was never promised and probably wouldn't want to pay for(*). But really, there's none of this stuff that isn't featured in other games already. I'd rather have seen these things added imperfectly and had an incremental improvement on First Encounters than what Elite IV turned out to be - namely Elite 1.5: an admittedly very pretty, but very limited, remake of the original Elite.
(* I would. I really would.)