"what do you take me for?"
Is it childish I giggled at some blond slightly unreal looking guy "looking for group"? I blame certain apps.
"what do you take me for?"
Is it childish I giggled at some blond slightly unreal looking guy "looking for group"? I blame certain apps.
Sure. How about this vid, it shows the mining in 3.2. It works and is somewhat skill-based (with difficulty dependent on the material being mined). Maybe not revolutionary, but it is the inclusion of an actual gameplay mechanic that generally speaking works. To compare, it seems to be a small step up from the basic mining mechanic in NMS/ED, though with less modules involved compared with the more comprehensive ED system. The SC implementation does seem a few steps below the proposed new mining system of ED coming Q4. All in all not super exciting, not super terrible: a nice step forward.
Unfortunately, this vid also shows that the flight model is still very weird. When he starts moving around the rock the acceleration/deceleration is still very much reminiscent of 'no clip mode', without any indication there is any kind of mass/gravity influencing the flight model. It doesnt really compare with flying a massive T9 in a ring, which to me is somewhat essential to get that 'space mining' vibe. As someone else posted elsewhere, a design choice seems to be that all attention is on the rock itself; there isnt really much chance of anything happening. SC needs the equivalent of mining in a RES, where there are external threat to take account of. It would also make the crew aspect of mining more relevant because the current SC system is perfectly doable solo.
From the comments of the video you posted:
- Imagine in a few decades they will still be making these videos and be really old with grey hair and wearing dressing gowns and walking with a stick
- as Chris has added a few hundred more mechanics (like real time simulated toenail wear and tear and growth) to the game.
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Dos not compute. More information required![]()
A whoopsie doesn't need to compute. It simply is!
Has this thing not crashed and burned yet?
Been a long time since I've even thought about SC, never mind read anything about it. I got my money back out of the project many moons ago and thought it would have collapsed in on itself by now.
So, what's new?
If it wasn't so expensive, I'd like to try Star Citizen mining. Oh, well.
If it wasn't so expensive, I'd like to try Star Citizen mining. Oh, well.
Or wait for free flight weekends if they still be doing those where you cat try all the jpe... ships.You can always log into the PTU and beg to borrow the ship, emergent content right there and who doesn't want to roleplay a virtual pauper?
You only get a few JPEGs to try on a free fly weekend. For all JPEGs you need a press account, which you can get for free.Or wait for free flight weekends if they still be doing those where you cat try all the jpe... ships.
You only get a few JPEGs to try on a free fly weekend. For all JPEGs you need a press account, which you can get for free.
Multiplayer instances maximum of 8! <lulzbucket explodes>
What are you talking about? The party/grouping system is limited to 8, not how many players that are around you.
Kinda like Elite's party system is limited to 4, but you can have more than 4 people in an instance.
It doesn't matter one iota what I am talking about.
The only thing that matters is what CIG devs are talking about, and still failing to deliver![]()
I would hope they at least stay away from Elite level of stupidity with contraband. I mean, at most scanners copy a ship manifest and for some reason smuggled goods are listed there or the sensors are pure magic that can see through a metal crate and identify the content in some bizarre manner.
What are you talking about? The party/grouping system is limited to 8, not how many players that are around you.
Kinda like Elite's party system is limited to 4, but you can have more than 4 people in an instance.