Murder works completely differently from every other activity in the game, as far as BGS effect goes. While missions require delivery, or return after a kill or salvage, bounties and bonds require to be cashed at a station, exploration data sold at UC, cargo sold at the commodity market, etc.
Not murder. Each kill is a transaction, which means a murderer quickly racks up the transactions, while defenders have to return to station after sortie for just a single transaction.
This makes murder completely overpowered as a BGS mechanic, and the changes to C&P and introduction of ATR has not changed this, because the transactions still work the same way. Moreover, in low sec/low population systems ATR doesn't even show before ammunition runs out, so has no impact whatsoever.
So, I propose that murder kills need to be confirmed by an IF contact to count. Only if a murderer goes to a nearby IF and confirms the kills do the murders count. That would balance murder and allow defenders to counter it with bounties, missions, and other activities.
To be clear: that would mean that just like how cashing bounties and bonds is one transaction, regardless of the number of ships killed, the confirmation of murders would be one transaction, not a transaction for each kill.
Not murder. Each kill is a transaction, which means a murderer quickly racks up the transactions, while defenders have to return to station after sortie for just a single transaction.
This makes murder completely overpowered as a BGS mechanic, and the changes to C&P and introduction of ATR has not changed this, because the transactions still work the same way. Moreover, in low sec/low population systems ATR doesn't even show before ammunition runs out, so has no impact whatsoever.
So, I propose that murder kills need to be confirmed by an IF contact to count. Only if a murderer goes to a nearby IF and confirms the kills do the murders count. That would balance murder and allow defenders to counter it with bounties, missions, and other activities.
To be clear: that would mean that just like how cashing bounties and bonds is one transaction, regardless of the number of ships killed, the confirmation of murders would be one transaction, not a transaction for each kill.
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