Patch Notes Update Elite Dangerous: Beyond - Chapter Two 3.1

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Fixed Mentor missions showing incorrect reward choice upon completion. COOL

Nice one Devs. Let progression begin once more.
 
Nice patch, thanks!

Can I get some clarification?

  • Removed the timed element from assassination missions, so that targets are no longer limited to spawning within a time window. Players can scan the systems local nav beacon to find the targets location.

Does this apply to Piracy missions too?

They also use the time-window mechanic.
 
What about Bugfixes:


-Wing nav lock not dropping correctly
-Research Limpet Returns with Sample but then there is No Sample in Cargo
-Thargoid Kill Mission Objectives Spawning Incorrectly / Non appering Thargoids
-Wing issues

Its nothing about it in the Patch Notes
 
Thank you for the patch notes, Frontier! I'm unhappy that the landing bug hasn't been fixed. :( But it's great to see the other fixes and improvements. Let's hope for 3.2 then. Anyway, onto the Krait soon!
 
Are long range cargo and smuggling missions going to spawn on mission boards again? I haven't seen if this is a bug or you removed them entirely.

(During 2.4, they wouldn't spawn EXCEPT for an hour or two immediately after a server downtime for the weekly tick, and then they'd disappear again. I've not seen them at all during 3.0)

Is this intended? I hoped to see a note saying that those fun missions were back in the game since the Krait is a smuggler.
 
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