How many people choose VR over 30+ inch displays?

I have a 34 inch widescreen monitor but not using it for Elite since I got the Rift!
Its impossible to go back to that tiny screen! Hell I have a beamer and can play it on 5m by 2m and even tha tis unimmersive and yes TINY in comparison!

with the Rift I own a spaceship - I am there in the seat surrounded by the milkyway! best entertainment investment I ever made! And I play since 1976, had every console that ever saw the light of day...
but the Rift + Elite top everything! Its what I waited my whole life for!
 

Avago Earo

Banned
I won't go back to my 32" now. Been using a Lenovo explorer, and playing ED via SteamVR For Windows Mixed Reality Public Beta (You don't need a Steam Key, just launch the game normally, once you have set it up).

I have a mediocre PC (Spec's below) and can run Medium VR settings pretty smoothly.

I spent more time in the past month playing, than I have since before release. I wanted VR ever since seeing people alpha testing ED Xmas 2013 on the DK1. It took this long to find the dosh. I didn't wnt to burn out before getting an HMD, so played occasionally with Head Tracking so my HOTAS bindings became second nature.

Tonight I got back into my Cobra III, as I prefer the Cockpit in VR. I went to a Nav Beacon and when there was no fighting, I stood up and looked at my 'bonnet' an all the decals and customisation fins glistening in the star light. All I could do was smile. It sounds poetic because it was.

Combat is fantastic. You really get a feel for the thrusters in VR, especially close tailing a target, or getting 'round' an asteroid. I practiced pitching whilst keeping my nose pointed at a point in the Travel and Docking tutorial, Super Cruising to Azeban Orbital, rather than City; picking the various protrusions and girders and weaving whilst rolling and pitching -a bit like skidding a car.

All the text is clear, in WMR, and I am doing daily gentle over-clocks on my GPU and have noticed less hiccups (Space Stations and Asteroid Fields are a bit taxing) so it will take a while to iron the creases.

A 2D screen just won't cut it for me now.

PC Specs:
Mobo: Asus Z87-K (Socket 1150)
CPU: Intel i5 4460 (4th Gen) @3.2 (3.4 boost)GHz; 4 core with no Hyper Threading
GPU: Asus Strix GTX 970
Memory: 1x8GB DDR3 Kingston Hyper X
Storage: ADATA Premier 240GB SSD.
PSU: Corsair CX600 80 Plus Bronze, 600 W
 
8700k and 1080ti here and much prefer playing on my Vive than my 65" 4K Samsung. The only pancake came I play anymore is Dark Souls 3 which looks glorious at 4k 60fps.
 
Well, from all your comments and futher experiments, my 1060 isn't enough for elite on vr.

I managed to improve the experience twice over from initial experiments, but i just couldn't get enough framerate. Happily though i did find a setting that did have good iq.. 1.5 supersampling and 1.5 hmd quality does generate good enough iq.. and almost enough framerate :)

It also makes you a little angry about the state of non vr elite. If they exposed just a few more parameters for adjustment even xml we could at least try to make it good ourselves. In particular camera forward / back distance and low end field of view.
 
I choose VR (Rift), then bought a Samsung 49" Curved Gaming screen. I play both depending on what game play i am playing. Screen if i am doing a lot of things i need my 3rd party apps for, but Mainly VR. EVERY DAMN time i go back to VR after the screen session, my jaw drops again with a WOW!!
 
The difference is (to my mind, at least) simple. On a monitor (any monitor, and I have a 28" Samsung) you are playing a game (such as Elite: Dangerous). In Virtual Reality you are in the game (I love looking around the bridge of my Anaconda; in VR you KNOW it is large enough to park a Sidewinder!).
 
VR when possible, not because of the game but because sometimes there is people with me and I can't just isolate myself.
 
Add one more to VR. It's not the quality of the visuals (which vary from "good enough" when reading text, to "absolutely great" everywhere else). It's because you're there. Nothing can replace that.
 
I was gifted a Rift 6 days ago.

I only have a GTX 970 Strix.

I'm now tempted to say "If you haven't played Elite in VR, you haven't played Elite".

I feel like a noob again!

(I'm now desperately trying to work out what I can sell/beg/blag to get a 2nd 970 to SLI)
 
I was gifted a Rift 6 days ago.

I only have a GTX 970 Strix.

I'm now tempted to say "If you haven't played Elite in VR, you haven't played Elite".

I feel like a noob again!

(I'm now desperately trying to work out what I can sell/beg/blag to get a 2nd 970 to SLI)

Again.
Elite does not support SLI for VR.
The second card will simply deactivate.
It used to cause crashes or horrible glitching though.

Rather look for a single 1070 or 1080 at best.
 
I have:
1x 40" 4k
2x 24" 2k
1x HTC Vive

I play Elite exclusively on my 4k monitor. It's simply not a game designed for VR (such as work simulator etc.). The "room mode" with Vive inputs cannot be used. The low resolution impacts the readability of ingame displays.
Elite is also a game that can be played "on the side", with VR I cannot watch movies, chat and do other stuff while piloting.

With VR, Elite has less performance problems though, since less pixels are rendered. Hence it runs smoother. That's a Cobra issue, the engine simply cannot make good use of available hardware and will have framedrops even though enough resources are available.
 
I play Elite exclusively on my 4k monitor. It's simply not a game designed for VR (such as work simulator etc.). The "room mode" with Vive inputs cannot be used.

Elite Dangerous was designed for VR though. You are correct, as in it doesn't support motion controls but why would it? The game is ideally played with a HOTAS.
 
I have a 150" display (Acer 1080p projector) but prefer VR by miles. Even before I got a 1080ti and there was no pixel density control or ATW/ASW. Now with most games set between PD 1.5-2.0 it is even better. The key here is the brain. When you play only in VR your brain adapts to the lower res and after more than 2 years in the Rift exclusively, I am quite accustomed to the lower resolution. As with most others, it is the immersion that wins. Although expense the 1080ti has added so much to VR over the 980 I ran in the beginning and I got mine before the miners pushed the price up $300.
As for making it better, I am awaiting the Pimax"8K" and given current news, I am looking forward to playing in VR even more in the near future.
 
Last edited:
Hi I hope you can help me. I have been playing ED on my XBox1 for about 2 years and have amassed over 2 Billion credits and a garage of nice ships.
Is it possible to transfer my credits to the VR edition on the PC (Steam VR)?
Then my second question is about how do you operate the controls in VR as I am used to my Xbox controller and now have the new Oculus controls?

Mike

My Oculus Rift came bundled with an XBox gamepad, and that's what I've been using to control my ship. If you've been playing on the XBox you will know how they've managed to map everything to all your required functions. But I also use footswitches and voice attack to supplement my setup.

I tried a HOTAS at the Elite conventions, and I found it difficult because I'm now so used to my own setup. Gamepads work find with VR
 

dayrth

Volunteer Moderator
Used to play on a three monitor setup with head tracking, but now I have a Rift it's VR every time for me :)

Well, from all your comments and futher experiments, my 1060 isn't enough for elite on vr.

I managed to improve the experience twice over from initial experiments, but i just couldn't get enough framerate. Happily though i did find a setting that did have good iq.. 1.5 supersampling and 1.5 hmd quality does generate good enough iq.. and almost enough framerate :)

It also makes you a little angry about the state of non vr elite. If they exposed just a few more parameters for adjustment even xml we could at least try to make it good ourselves. In particular camera forward / back distance and low end field of view.

I'm using a 970 and getting good results. I have found that supersampling kills the performance quicker than anything else though. Drop that as much as you can (I get a reasonable quality at 0.75). Up the HMD quality a bit to compensate and your framerate should improve.
 
Elite Dangerous was designed for VR though. You are correct, as in it doesn't support motion controls but why would it? The game is ideally played with a HOTAS.

I find the HOTAS tedious in E:D. It's a game, not a Sim. I have a X-52 Pro (e.g. for Prepare3D) and play with gamepad and keyboard.

I really love games that make proper use of the motio controls. It's like being on a holodeck, you can walk around and interact with things.

When you play only in VR your brain adapts to the lower res and after more than 2 years in the Rift exclusively, I am quite accustomed to the lower resolution.

I find that games designed for VR take the low res into account, and everything you need to read is big and bright so it's easily recognizeable. For E:D, the GUI is just transfered into VR, but no modifications have been made to make it extra functional. For me, all the menus appeared far away with low res, making it hard to read.

As with most others, it is the immersion that wins. Although expense the 1080ti has added so much to VR over the 980 I ran in the beginning and I got mine before the miners pushed the price up $300.

In general yes, but for E:D, practicality is more important to me. One hour of VR play is quite straining to me, but in E:D I often have 4 or 6 hour sessions.

For hardware, I run an OCed 5960X and a triple Titan X (Pascal) setup.
 
Last edited:
Back
Top Bottom