There is one comparison which is EVE getting captains quarters.
FDev's pitches seem to be even more ambitious though. The TLDR for me is that CCP didn't actually add a 'new game' into their game, given the lack of game mechanics proposed alongside the tech additions. IE:
EVE's early 2006 pitch was:
- A social MMO 'side build' from the main game with mini games etc.
- Aspects like combat possibly to follow but not promised.
Despite missing its initial 2008 launch date by a mile, and getting caught up in weird scope bloat & daydreaming, it ended up delivering a stripped down version:
EVE's launch feature list:
- A 'side build' from the main game, initially offline.
- Primary focus on easing in new players & duplicating current functionality in an immersive environment. (And getting the baseline tech working solidly in the process).
- A staged approach bringing MMO style interactions & minor novel gameplay later (illicit deals in your hosted area etc).
(Here's some background reading I undertook to try and understand what went on
- Early 2006 dev hype (initial staged release to be social, big numbers discussed as a challenge, combat a desired addition down the line)
- Scope creep (fashion designers, voice modulation, holographic war rooms, underground missions etc)
- Dev outline + hype in 2011 (cosmetic, immersive, offline)
- Feature List
- A player post-mortem
- CCP's apology for launching with 'essentially a prototype'.
- Producer on the core flaw being 'we didn't really do any gameplay around it'
- Scope creep (fashion designers, voice modulation, holographic war rooms, underground missions etc)
- Dev outline + hype in 2011 (cosmetic, immersive, offline)
- Feature List
- A player post-mortem
- CCP's apology for launching with 'essentially a prototype'.
- Producer on the core flaw being 'we didn't really do any gameplay around it'
So the broader locations and MMO aspect slipped from the initial delivery, but ultimately it kinda went to plan. It was just a bad plan... :/
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By comparison:
FDev's early pitches are [1]:
- First-person mobility within the active game world, including PvP aspects.
- A 'side build' from the main game (space station interiors) with multiplayer aspects, NPC interactions & combat.
I'd definitely classify both of those as 'new games', one built alongside the current game, and the other injected within it.
I think there's some more pragmatic implementation going on (Avs actually in the working game environment already, networking, assets etc etc), but the pitch still seems pretty daunting and untravelled.
Guess we'll see what any actual launch pitch aims for
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