Enlighten me... How is drifting about space for High Grades considered fun?

I've participated in doing this many many times across both the Xbox and PS4 as it has become a necessary part of engineering and sourcing the rare materials, but when I factor in that the game can be very random, sometimes never spawning the USS that you seek, or the specific materials you're after, you then ask yourself what alternative actives are available. Then it occurs to you that the mission board is equally tedious and random and the traders have a 6/1 ration on G5's. So if I want to max G5 engineer something I could be looking at needing 10+ mats and data per grade 5 completion.

Personally I just want to see FD either sort out the trader ratios or at least incorporate more enjoyable alternatives to obtaining the stuff you need in the game. More consistency with missions and a broader choice of rewards would also be appreciated because when I think about how devoted to this game I am and the sheer amount of time invested, it suddenly makes me wonder how on Earth the players who have much less time to play this can even remotely immerse themselves in it if they find themselves needing to waste the little time they have drifting aimlessly about to source a material!

Sure, have a grind of a game. Throw in some times sinks, FD, if you insist... Just add more enjoyment to the activities involved, and if not... Reduce the trader ratios. Lol.

Well, I'm not sure I've ever played any game where being super-focused about one particular part of it was ever fun. No matter the mechanics, when you pound on them, they get old, tedious, and feel like they are taking longer than what they actually do take to accomplish the given goal. As an example, playing Mass Effect 2/3 (very highly regarded games) by just going through the game and taking upgrades as they come can be an enjoyable experience. However, if you want to max out your Shepard (let alone your entire entourage), you will have to farm the planet scanning mini-game, which gets very tedious, very quickly, and it's a no-skill activity, to boot.

So, you have two options when it comes to the High-Grade USS items - you can gather them as you go about your normal business (which is predicated on checking USS spawns as part of your normal routine), or you can do an efficient pounding until you get what you are looking for. One method takes longer, but is less tedious overall, and the other is faster, but is likely to feel boring and repetitive...because like the planet-scanning, it is.

So, if you must use Option B:

Use this: https://docs.google.com/spreadsheet...RsDxfAcQa7cBq0YUIFy3m2NII/edit#gid=1438475835

Go to an appropriate system, and Supercruise about 1500 ls directly above or below the entry star. Turn around and face the star, and fly back towards it at around 1.5C. Yes, that is one-point-five C. Once you get to around 300ls, turn around, and speed back out. Rinse, repeat. On average, you should get 3-5 HGE spawns per loop, which should take around 40 minutes. Put on some tunes, and just hoe the rows until it's done.

Within a few hours, you should have 50+ of the HGE item that you are looking for. Really, that isn't too bad.

My data set admittedly consists of just myself, but I was able to get 50+ of each HGE item I was looking for (Imperial, Federal, and Outbreak/Independent) in roughly 6 hours (total). That was three different systems, utilizing the same selection criteria and the same flight method for each. Three points is the minimum to make a line, as it is said. I don't consider this to be a terrible return on investment, though others might. It's not fun or engaging, but that isn't something that should be expected when you are attempting to get something done as quickly or efficiently as possible. That mentality actually runs completely counter to fun, immersive, or engaging by definition.

If you are going to just pound it, then pound it right.

Riôt
 
It's a real pain when you've got the last whatever module to do, but what others have said is true... it's supposed to happen organically, as you do normal missions and pop around doing your thing.
I appreciate your view, I had it happen recently upgrading the krait (of course) but then I just switched off to the grindy bit of the game and did what I normally do...then they turn up ☺.
 
Rare or Hard-to-find items breed speciality markers and dealers. Iridium for example is a rare and hard to find commodity in the real world, so much so that it takes an entire google search to find a supplier of iridium in ingot form.

Likewise a Gas Chromatograph/Mass Spectrometer is not something you can just walk down to your corner store and pick up, but another google search will give you a number of suppliers ready to take care of all your GC/MS needs.

Fast Forward a thousand years to Elite and one might suspect the search engine to be thargoid technology.
 
Yea, it's supposed to happen organically, but it doesn't, not in a reasonable amount of time anyway. There's an assumption being made that you're going to be in a system that spawns HGE long enough for them to spawn in the first place. To also note, if you're doing something else that something else is going to take longer since you're then taking the time to look at USS to see what it is. That time spent adds up and now suddenly everything is taking longer to get done, that's great for a 5 year plan, but not so much for getting back to how you typically play with an upgraded ship before FD releases another franchise.
 
Have you nailed down a sure method of finding those Anacondas or is that still subject to 'pull the lever' too?
Bearing in mind that I've never tried to use this to *farm* high-grade materials, as opposed to topping up my existing stocks... my usual method when I want some hostile Anacondas is to fill the cargo hold and grab a bunch of data courier missions.

More reliably, I would say:
- high CZ
- certain installations/megaships/persistent POIs where the initial spawning includes a suitable Anaconda (or can include one if you're willing to bounce in and out a little)
- maybe take advantage of the high-end enemies on space salvage missions (by not actually picking up the cargo)

The new "pirate activity threat 7" semi-persistent POIs might be good for this, too - I've not had time to look into them yet.
 
Bearing in mind that I've never tried to use this to *farm* high-grade materials, as opposed to topping up my existing stocks... my usual method when I want some hostile Anacondas is to fill the cargo hold and grab a bunch of data courier missions.

More reliably, I would say:
- high CZ
- certain installations/megaships/persistent POIs where the initial spawning includes a suitable Anaconda (or can include one if you're willing to bounce in and out a little)
- maybe take advantage of the high-end enemies on space salvage missions (by not actually picking up the cargo)

The new "pirate activity threat 7" semi-persistent POIs might be good for this, too - I've not had time to look into them yet.

I need to get back in and update my information then, because last I played (threat 7 didn't exist) none of those things helped with finding Anacondas or otherwise. In fact, last I played bigger ships were quite rare even in High CZs (well, there were Type 9s but... yea).
 
Those signal sources are tedious to look for... which is why I don't look for them. I get my materials in other ways. There was another thread discussing the other available ways recently.
 
Rare or Hard-to-find items breed speciality markers and dealers. Iridium for example is a rare and hard to find commodity in the real world, so much so that it takes an entire google search to find a supplier of iridium in ingot form.

Likewise a Gas Chromatograph/Mass Spectrometer is not something you can just walk down to your corner store and pick up, but another google search will give you a number of suppliers ready to take care of all your GC/MS needs.

Fast Forward a thousand years to Elite and one might suspect the search engine to be thargoid technology.

If you could just buy mats then there'd be no point in there being mats - just pay the engineers directly.
If you can just pay engineers then there's no point in having multiple grades of equipment - just buy G5s.
If you can just buy G5s there's no point in having engineers - may as well get them from regular outfitting.
If you can just get the gear from regular outfitting there's no point in non-engineered kit - just buff everything to G5 level.

Real world solutions don't make for good gaming mechanics.
 
It's not.

Your supposed to drop into them when you see them, during "Normal gameplay"

Not, specifically search for high grade emissions signal sources. It wasn't designed that way. Nothing in Elite is designed that way.

If you like that design or not is another discussion entirely though.
 
In fact, last I played bigger ships were quite rare even in High CZs (well, there were Type 9s but... yea).
You don't get a lot of Anacondas in a high CZ compared with the smaller stuff, but they reliably appear now and then - better than skipping in and out of a HazRES until you get an "only big ships" instance and even then don't see many Anacondas.
 
Alternatively...

What you posted makes no sense. I don't buy any video game for it to NOT be fun.

Business can't generally stay in the game business if their games AREN'T fun.


I guess you are on board no matter what.

It's not.

Your supposed to drop into them when you see them, during "Normal gameplay"

Not, specifically search for high grade emissions signal sources. It wasn't designed that way. Nothing in Elite is designed that way.

If you like that design or not is another discussion entirely though.

I challenge that assumption.

I would never likely go into a USS at all if I wasn't specifically looking for mats. If there were a reason to go into USS besides mats, maybe that argument would hold water.
 
Which is an idea you should take a hard look at when making a video game...at least in my opinion.

You're not supposed to go looking for mats, that's just evidently not how the game was designed. Instead you are supposed to play the rest of the game, the bits you find fun, and through doing that you come across materials. At some point you'll have accumulated various materials, so you go visit an engineer and see if there's anything you can buy with the mats you've found. If not, it's no big deal since Engineering is an optional aspect of the game.
 
Can't say I've ever spent a single second looking for hge's. Just play the game normally and check for what I need as it appears. Destroy a large ship, see if anything of value drops, scoop it up if it does. If I happen to see an hge, I'll drop in, but ......ohhh i get it. This thread is full of instant gratification needed millenials.

I won't bother wasting time explaining myself further, as it would be pointless to the audience.
 
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