I'll try and be as fair as I can towards fdev, developing a game is really time consuming. Its a full time job and then some. And the kind of game E

is is just as time consuming to play. Unless you really really really love the game, playing it to the same extent as its biggest fans is going to feel like a second job at times. So I totally understand why the devs wouldn't want to play the games as much as some of us do.
I've quit elite twice now, the first time was because I was too busy with school, and I didn't pick it back up until my situation changed and I ended up with more freetime than I knew what to do with. The second time I quit because I just got fed up with fdev's nonsense. But looking back to the first time I quit, I can totally understand how someone who likes the game, but doesn't really love playing it, would not want to force themselves to play it for hours on end every day like some of us more hardcore players have done/do.
So I can't really hold it against the devs if they play the game causally. Its a shame that they don't love the game as much as some of their fans, but that's life for ya, not everything is going to work our perfectly. What I DO hold against them is the way they respond to the feedback they get from the players who do play the game more than the devs. They act dismissive (see sandy's response to feedback on the 6:1 material trader rates, he basically said "nah I'm not going to listen to your arguments, you have to live with this for awhile and then maybe we can come back to it"), are very selective on what they respond to and how they respond to it (I had a serious bug report up for weeks about a mining related bug, didn't even get a response, I made a joke grossly exaggerating how bad a different mining bug was and they removed all mining missions from the game within a day a took a month to put them back in), generally don't take any of it to heart or learn from their mistakes (see grindian modules, which were add right after they did a massive overhaul of the engineer system because it was too grindy and repetitive, only to add more repetitive grind!), and seem to be completely ignorant of things that are common knowledge both on the forums and in game (see sandy saying in one of the engineering live-streams that other than DWE, every engineering material is easily gotten doing things that you already do for credits).
I can accept not wanting to play the game to the point you understand every player's perspective. I can't accept you ignoring said players when they try, time and again, to share that perspective with you. This is why I think you get so many people mad at fdev for "not playing their own game," not because they don't play it enough, but because they don't seem to develop it with the people who play it in mind. You can see this in what they choose to fix as well. There are year old bugs that cause stations to murder you for no reason, known bugs that cause a complete crash of the game, ect, but what does fdev choose to focus on? "OMERGHAD SKIMMER BE GIVIN TOO MANY CREDITS AGAIN, NERF NOAW." When a bug hurts the players game experince, fdev seems to take their sweet old time to fix it, but when it
dares to make things easier on the player? They remove large sections of the game while they rush out a fix.
They just don't seem to care about out experience, its that simple.