<writer-of-bad-scifi hat ON>
Lore in ED is that there is no artificial gravity. Let's do a bit of world-building around that bearing in mind what we actually see in the game.
Let's start with the FSD. No, it's not "bending space-time" - if it were it would be akin to a "warp" or "Alcubierre" type of explanation. We've already had definitive word from the lore-masters at FD that this is not what's happening. The key is in the name - it is "shifting your frame of reference", spacetime is not bent or otherwise influenced by your frame of reference being decoupled from it. Postulating that it is such a "decoupling" achieved by the FSD immediately answers some nagging questions. In normal flight, the FSD can provide a level of insulation from the effects of high acceleration but only to the interior of your vessel - that which is within the normal area of effect of the FSD. Operating at this low level it prevents us from being mashed into paste when we hit the boost button but it only acts as a "sink" - it cannot provide the effect of acceleration in its absence, only reduce it. No artificial gravity there.
So what about jumps? At the highest level of decoupling and the highest energy consumption it causes the frame of reference to shift radically in the "direction" to which it is aligned. This is dangerous. In the absence of a stellar-magnitude mass to lock onto as the limit of this translation is reached, coherency with normal spacetime will not be reestablished.
Supercruise is an intermediate state. The local reference frame is only partially decoupled from spacetime, "sliding" along it rather than being instantly relocated.
Note that this explanation fits nicely with the need for a ship to be aligned along its movement vector to jump, the existence of a "minimum speed" in SC, the interdiction and hyperdiction mechanics, the lack of artificial gravity, the SC response to gravity wells, the "safe" and "emergency" drops to normal space and the functioning of orbital cruise. With this one underpinning all the above require minimal handwavium to be completely consistent.
Next up, air in the docks and autorotation. The force fields keeping air in but letting solid objects pass through is pretty simple. Gaseous molecules are neither massive enough nor energetic enough to pass through. Solid objects and liquids penetrate on the grounds of being too massive for the fields to obstruct. Plasma would be too energetic (otherwise you couldn't shoot a PA through the docking slot, and you can) Autorotation is a function of the ships computer like flight assist. Just as you can turn FA off, you can also turn off rotational sync. It's even possible to land like that but I really wouldn't recommend it. If you can hold a position over the docking pad at a low enough altitude and low enough relative velocity the magnetic grapples in the pad will still capture your ship. In passing it should also be noted that when landing on a pad active components in your landing gear participate in the grappling process, otherwise getting into landing position with your gear up would result in the pads mag-grapples sucking you down into a damaging belly landing.
Now, let's look at those remloks and flight suits. The development of a cumbersome vac-suit or hard-suit into what several scifi writers have termed a "skinsuit" is not unreasonable. Nor is it unreasonable for them to have active magnetic components in the boots and actuators built into the suit to provide the necessary support and feedback to walk almost naturally when relying on those magnetic soles. if there is capacity for even a minute or two's atmospheric storage in such a lightweight suit it is also reasonable that reservoirs for micro-thrusters would also be feasible. Note that atmospheric storage would NOT be sufficient for more than a minute or two. Long enough to get from one source of external resupply to another and to switch between them. In normal flight the ship is pressurized and this is not needed, in the event of the cockpit venting through a breached canopy the bulk of your lifesupport endurance comes from reserves provided by the ship and built into your chair. For EVA work if/when that is ever implemented by FD a supplementary atmosphere supply will be required as will more capable personal thrusters.
The things we can and can't do in the ED universe DO hang together consistently. Just because some of us don't like how they do this doesn't make it inconsistent or not a coherently-built world. Picard couldn't pilot a Sganami-C class cruiser or command it effectively in combat. Honor Harrington couldn't do either with a Galaxy class starship.