No Man's Sky changed my perspective.

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Opposite for me, every time I play Nms I wish for sl and base building in ED more. Same as 4 years ago I cant comprehend why we cant create and build our own little home in this giant game world. Missed or even wasted potential for me. One of the biggest game "maps" and all I can do is take pictures

Thing is, that only WORKS because of the teleporters that NMS built in everywhere.

I do like the freighter tho, I need a new one on my fresh world.
 
I'm 100 % opposite. I played NMS for the first time and I wish Elite had the same stuff. That's me and my opinion but NMS hit it out of the park.
 
I can respect the perspective. I just wish ships felt more like ships in ED instead of a collection of modules. If this can be remedied without space legs, I’m all for it.

I also like the way NMS treats supercruise way more than ED. It’s similar but definitely trims the fat and gets to the gameplay without sacrificing sense of scale.
 
Comparing different aspects between different games is not a really good way to have perspective.

If someone switched between Legs in Mass Effect to Ships in No Man's Sky, the conclusion would be the exact opposite: "boooh ships suck balls, legs rocks! Please don't add ships, they suck in NMS!"

The only way to clearly judge is to have them in ED.
 
IMHO tons of people play ED while they really want to play something totally different. For example, when people say they love 'space exploration', do they mean:

Image 1

or

Image 2
Not sure if this was your point but I would say Image 1 ... totally, 100%.
 
uhg.. It's not rocket surgery guys.

It's this simple.

ED is twice the age of NMS.

Like it or not, ED and NMS share the same videogame market.

NMS at half the age seems to have twice the features.




Maybe you don't like NMS style or feel.. but it's not like NMS didn't implement a ton of things that still sit on ED's roadmap without a release date.
 
I still imagine any possible future iteration of space legs in ED being more akin to Hellion than NMS...if they could somehow meld the gameplay components of both these games, I'd be content with that from FDev.

NMS...I'm still hovering over that Steam 'buy now' button since it's on sale for 20 quid...but so is Subnautica.
 
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NMS at half the age seems to have twice the features.
But a quarter of Elite's complexity. It's an arcade Minecraft-like game. Also, Hello Games developed this game exclusively, because they raked in A LOT of money from deceptive marketing, promising an "everything game".

There's a lot to be done with the space sim side of Elite, so better forget about space legs for the foreseeable future. Get your fix from NMS or SC.
 
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I've said before that I would love to explore the interior of my ship in Elite.

I no longer think like this.

Now, what does No Man's Sky have to do with this? Simple.

That game has pretty much aced "space legs". I mean it is amazing how well done exploring a planet on foot is. Brilliant job.

However...

All I could think about whilst finding animals and building bases was, I wished I were in my ship, flying.

I think that says a lot. Clearly, I didn't realise how much I love Elite's act of piloting until I experienced what I thought I wanted added.

I now am no longer worried about space legs in Elite. It is apparent that I play the game to be a pilot. And I'm happy with that.

What you're describing is called green pasture syndrome and is a perfectly natural phenomenon that when followed keeps things in life fresh and interesting.

For example:

Walking around and watching birds fly makes you wish you could fly around too.

Looking over your shoulder in the cockpit to see that door makes you wonder what's on the other side and makes you wish you could walk around and explore your ship.

Grinding rank killing NPCs in a CZ for days at time makes you long to just get away out to the black and just explore.

Crossing that 25,000 LY threshold out in the middle of nowhere makes you long for human contact back in the bubble.

Doing bulk trade runs or gathering mats ad nauseum (or any other monotonous peaceful grinding activity) makes you just want to blow something up.

Etc, etc, etc.


It's all part of a cycle of contrasting activities that any well made game needs in order to keep things fresh and maintain the feeling that there is always something "better" to do over the next horizon. If a game is designed well, you'll get this feeling several times a day. Space legs isn't the end nor "superior" activity, it's just one more endless horizon in the universe of Elite. Personally, I'm excited to see what's on the other side of that cockpit door.
 
But a quarter of Elite's complexity. It's an arcade Minecraft-like game. Also, Hello Games developed this game exclusively, because they raked in A LOT of money from deceptive marketing, promising an "everything game".

There's a lot to be done with the space sim side of Elite, so better forget about space legs for the foreseeable future. Get your fix from NMS or SC.

eh

I'm not disagreeing with you on any of that.

But that hardly gives FD a pass for their SUPER SLOW development cycle in comparison.

Not disparaging anyone who likes either title more than the other. There is a reason though why both games get brought up in these discussion and that reason isn't accidental.

What NMS has produced in 2yrs makes what ED has done in 4yrs look like FD is the one making a Minecraft clone.

It's not about the smell of these two games, it's a feature checklist and side by side NMS is coming out ahead.

By the numbers. It does imply that FD is being lazy and you're giving them a pass for no reason at all on that.
 
Nobody wants space leg to become the core game of elite...I least I hope so.

Personally I would love space leg in my ship for having a better immersive game, and then space leg on planet as an alternative to SRV. That's pretty much all.

I never played No man Sky, but the latest update let me think that the game developer tried their best for patching this game.
 
Where the space ships and space travel is concerned NMS is way to samey with no variation. I like NMS for what it is, but it isn't a sim, it's a huge arcade game!

Making space legs, planetary landings big and believable enough for a sim like Elite Dangerous is a whole different ball game from where NMS is even with the Next update.
 
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I still imagine any possible future iteration of space legs in ED being more akin to Hellion than NMS...if they could somehow meld the gameplay components of both these games, I'd be content with that from FDev.

NMS...I'm still hovering over that Steam 'buy now' button since it's on sale for 20 quid...but so is Subnautica.

Just IMHO: when you cut the hype, Subnautica is the better game. There are similarities, but the largest difference is that subnautica is meticulously handcrafted (though very large still!) versus the interesting procgen of NMS. On a technical level NMS is more interesting, but subnautica simply is more fun, and looks/sounds miles better. Just my 2c.
 
Not sure if this was your point but I would say Image 1 ... totally, 100%.

My point was mostly to see if people had a preference, and how that links with the games they like. I take NASA 'boring' realism over 70s cartoon sci-fi any day of the week. It isn't objectively better, just an opinion. To me its important that planets orbit, that they have different characteristics, different gravity, different sizes, that potatoes exist etc. Many people dont care, and rather want to watch weird dinosaurs on purple grass. Which is also fine.

I'm just glad we now have two games. Bring on X4, so the 'where is my in-depth economy' guys can have some fun too, while NMS and ED keep getting added too! :cool:
 
eh

I'm not disagreeing with you on any of that.

But that hardly gives FD a pass for their SUPER SLOW development cycle in comparison.

Not disparaging anyone who likes either title more than the other. There is a reason though why both games get brought up in these discussion and that reason isn't accidental.

What NMS has produced in 2yrs makes what ED has done in 4yrs look like FD is the one making a Minecraft clone.

It's not about the smell of these two games, it's a feature checklist and side by side NMS is coming out ahead.

By the numbers. It does imply that FD is being lazy and you're giving them a pass for no reason at all on that.
You're comparing apples and oranges. NMS is primarily "space legs" focused, Elite is the opposite. There may be a "fly a spaceship" bullet on that impressive NMS checklist, but it's nowhere near the quality or depth of Elite. Also, you have to acknowledge the fact that FD has developed three games since 2014. It's still in a much better state than Star Citizen with its mega budget and hundreds of people behind it. Try Elite with a VR headset, I guarantee you'll find new appreciation for how detailed and immersive the game actually is. Or don't, doesn't really matter to me.
 
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Where the space ships and space travel is concerned NMS is way to samey with not variation. I like NMS for what it is, but it isn't a sim, it's a huge arcade game!

Making space legs, planetary landings big and believable enough for a sim like Elite Dangerous is a whole different ball game from where NMS is even with the Next update.

For those clamoring for space legs, does it have to be an accurate walking sim or is an arcade version like NMS good enough? I haven't played NMS but in the vids it looks like your character is sort of skating along the ground. I remember games like half-life from over 10 years ago seemed to be more accurate walking,running,jumping sim. IMO, the accuracy of the walking sim is not critical.
 
You're comparing apples and oranges. NMS is primarily "space legs" focused, Elite is the opposite. There may be a "fly a spaceship" bullet on that impressive NMS checklist, but it's nowhere near the quality or depth of Elite. Also, you have to acknowledge the fact that FD has developed three games since 2014. It's still in a much better state than Star Citizen with its mega budget and hundreds of people behind it. Try Elite with a VR headset, I guarantee you'll find new appreciation for how detailed the game actually is. Or don't, doesn't really matter to me.

Yeah, I've tried it. It's certainly a feather in FD's cap.

Apples and Oranges though? eh, more like Tangerines and Clementines.
 
For those clamoring for space legs, does it have to be an accurate walking sim or is an arcade version like NMS good enough? I haven't played NMS but in the vids it looks like your character is sort of skating along the ground. I remember games like half-life from over 10 years ago seemed to be more accurate walking,running,jumping sim. IMO, the accuracy of the walking sim is not critical.

How the character walks is just one very small part of it. Again, I like NMS for what it is, but for Elite Dangerous, all of the details have to feel much more real. You can't just pick one little detail, compare it and be done. That's why it's such a big job!
 
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