Spaceports only have one entrance.

This might have been discussed before, however I am unsure to what search words to use.

Can anyone tell me if there is a realistic explanation for there just being one entrance to the spacestations? Shouldn't there at least be two, one for entering and one for leaving?

there is room for 2 type 9.

the stations are modular and rotate so if there would be exit then you never could add new modules, while now just add as many modules to the station's closed end as needed.

also guarding one entrance is more practical, also how to teach silly pilots to use one entrance for entering and one for exit? they still will fly where they see fit.

so no, one entrance is logical and 2 entrances is silly, as station will never be able to grow and expand.
 
Why do we have only one entrance to the stations?

Because it's EXACTLY as it was in the original game. It is no more complicated than that, and it doesn't need to be. Would you only have one if this were a game created from scratch today, with no previous game to draw inspiration from? Possibly not - but only having one entrance is exactly what we had in the original game and imo all we need in this iteration.
 
Well that's fine, unless you are colour blind and cannot tell green from red! :eek:

That's me! I generally try to keep to the left when entering and exiting, however this will not always work due to space being all 3D! Left is up and right is down etc:S
 
The original game didn't have multiplayer, so would be less risk of collisions.

On a properly run space port where you need permission to enter, you'd think the ATC would at least say "drive on the left" rather than "you're approved, we've assigned you a landing pad, but your on your own traffic wise entering/exiting!" :)
 
Inside is pressurised and having 2 giganormous entrances with shielding that let's shipsnthtpugh but no air out is to expensive?

So would it make sense that on some of the richer, busier stations to have a second entrance, but the smaller stations can't due to budget restraints?
 
Well that's fine, unless you are colour blind and cannot tell green from red! :eek:

Y'know, you do have a point there. I'm not colour-blind, but I have been thinking about this.

I noticed that some of the station types (can't play the game right now - busy working) have animated arrows ">>>>>>>>>>>>>" at each side of the entrance.

The trouble is (from memory) that each side is pointing towards the inside of the station - and this puzzles me greatly.

For the colour-blind, a very simple solution would be;

From the outside of the station, the green side arrows are animated pointing towards the station inside

From the outside of the station, the red side arrows are animated pointing from the inside of the station to the outside.

ASCII representation as seen from outside the station:
(pretend there's some perspective to this ;) )


*|>>>>>>>|_________________________|>>>>>>>>|*

Don't know if others can visualize that like I am, but I reckon that would be a simple solution.
 
On a properly run space port where you need permission to enter, you'd think the ATC would at least say "drive on the left"

the station rotates, half the time the left is on the right ... you would first need to invent and up and down on them to determine left and right
 
the station rotates, half the time the left is on the right ... you would first need to invent and up and down on them to determine left and right

If your rotating synchronously, right and left are quite clear, as are up and down. Out in the wide world of space, I agree you'd need galactic coordinates or something, but until there are traffic lanes thats a moot point :)
 
*|>>>>>>>|_________________________|>>>>>>>>|*

Very, very good, and +rep. (Just upside down, because at sea you drive on the right, putting green on your right when approaching harbor.) :cool:

Not that I would ever bother with that. ;)

If your rotating synchronously, right and left are quite clear, as are up and down.

Errr... unless you've been upside down when you started syncing your rotation?
 
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Very, very good, and +rep. (Just upside down, because at sea you drive on the right, putting green on your right when approaching harbor.) :cool:

Not that I would ever bother with that. ;)



Errr... unless you've been upside down when you started syncing your rotation?

Instead of left and right you could use poles. And have a big marking on the station for north /up.
 
Could just make it so that all text on the front of the station is showing correctly in one direction? Now the text above the slot looks upside down while the text below looks correct. If all the text were the same direction and none were upside down when the green light is on your right, it would be easier to tell which side is up.

...from the outside at least. From the inside it would still be hard to tell, unless you put up a bunch of signs or something.
 
Instead of left and right you could use poles. And have a big marking on the station for north /up.

As I tried to hint at, sea traffic rules are quite clear. Inboud traffic keep close to green, outbound traffic keep close to red. (Actually, I have not checked if red and green light are swapped inside and outside the station, as I don't bother. See below.)

Traffic in a hurry, rely on manueverability and reflexes. :cool:
 
As I tried to hint at, sea traffic rules are quite clear. Inboud traffic keep close to green, outbound traffic keep close to red. (Actually, I have not checked if red and green light are swapped inside and outside the station, as I don't bother. See below.)

Traffic in a hurry, rely on manueverability and reflexes. :cool:

The lights are correct on the inside compared to the outside. If you are oriented so that the green lights are on your right side when going out, your up will be the same as the up of someone coming in.

So if two ships pass through at the same time and both stick close to the green lights, they should not collide.
 
At what point would the station enforce this with deadly force do you think? :)

Jeeez, you guys seriously must love your police states.

Personally, I use speed of entry as primary means to evade cargo scans. No time to check red vs. green, I just scream in there and rely on quick yanks on the stick to avoid desasters.

Worked fine so far, and I sure hope it continues to work all through the final release.
 
If you are oriented so that the green lights are on your right side when going out, your up will be the same as the up of someone coming in.

So if two ships pass through at the same time and both stick close to the green lights, they should not collide.

So they are completely screwed up when going at this extrapolating from naval traffic rules the way I talked of. Thanks for the info...
 
Jeeez, you guys seriously must love your police states.

LOL - not a police state fan, but rules of the road/air/sea/space

I'm just extrapolating from existing things. If you fly into London Heathrow, you have to be under positive ATC. You have to request permission to land, you have to follow the ATC commands, and you have to stay in the approved flight lanes and altitudes. It makes sense for anywhere busy that you have to follow the strict rules.

Landing at my local airfield, you are advised to contact ATC, you should follow the pattern for landing and land on the correct runway in use at the time in the right direction. It makes sense to avoid collisions and to not run into an aircraft taking off. From what I recall, its advisory rather than mandatory - but everyone does it.

Landing strips and unmanned airfields, you take your best guess, and do what seems sensible.

So I'd expect at the busier stations there would be some sort of ATC, when there are hundreds playing, you might have to get in a queue, wait your turn. At far flung stations, I'd think it would be anything goes.
 
As with any rotating object, there is only one axis of rotation. If we suppose that the entrance should be on that axis where would you put the other entrance? Only one place, at the extreme opposite end of the station. Which means you would have to duplicate all the station services and such, or provide a means for ships to traverse through the stations.
 
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