How far does that go to providing something for everyone?
It assumes the only negative input is being directly shot at. Given the shear amount of posts about every conceivable way people can lose a ship and how hellaciously evil that is? Frontier would play an endless game of whack-a-mole. The only certainty that can be provided for
zero interaction in this scenario, is to 'ghost' players (ie ships would fly through each other, no collisions, no interaction, nothing). The end.
Frontier have limited choices, today. They are, very simply:
- split the BGS between solo/pg and open, or
- default to a ghosted PVE mode, with dedicated PVP instances, or
- accept that neither of these are viable five years on and adapt mechanics as best possible
They can fundimentally break the back of the game (split the BGS), or have ghost-based PVE (essentially people can wing up but there is zero interaction possible) like every other multiplayer game. This would be fairly catastrophic on player counts initially, and there is zero guarantee the counts would bounce back. Change can be good. Massive architectural shifts? Entirely unpredictable. And is Frontier, honestly, going to risk it?
Frontier has elected option the third; maintain a single BGS (which is the architectural linchpin at this point) and adapt mechanics the best they can. The notion that the genie can be stuffed back into the bottle, surely, ignores that it really can't be. They are essentially stuck with a model and five years on, the appetite for potentially completely rebuilding it into an entirely new structure, which opens up all sorts of issues for people who've previously purchased, is likely simply not there.
The best Frontier can do now, is recognise fundamental issues, just like power-play's mode outcome imbalance, and address it. Make those hard decisions. And get them done. It's simply not trivial at this juncture to entirely change the basic premise of the game. Issue, really, has never been a lack of ideas here. It's just the game is built in a way that requires that it's back is broken, and the player base massively, massively shocked and the entire thing rebuilt, to achieve almost any of them.
And as my signature so eloquently quotes (really DocPossible's comment is one for the ages) there needs to be some reasonable consideration and understanding here. You have some solid ideas. The reality of the thing, however, still has to be understood.
Frontier are struggling to meet existing commitments; they've delayed the mining update detail, so folks kinda have to think about what is realistically achievable given the landscape.
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Let me give a bit of a context here for why I don't see this as much of an issue to solve as others might.
Yesterday, a kindly content delivery expert sent my Type-9 to Valhalla. A little irksome, and it cost me ~2 mil to re-buy (as ~3mil was discounted due to the unsanctioned kill). So Frontier has already massively adjusted the costs associated with loss. In the space of two runs, I had completely repaid the loss of both ship and cargo. It's the first time I'd actually been destroyed in a while.
I had more ongoing issues with Frontier's new market comparison functionality trolling me, than the single content delivery expert. Because I had quite a few comparison totals that were simply wrong on arrival. No idea how often they actually poll the BGS to cache market data for the new trade tools, but imho it needs to be way more often. Seeing half, or less, of estimated profit is just depressing.
Oh, and the AI that tried to jam me in the mail-slot of one station; not speeding, got a fine anyway and hey imagine that I am now unable to access that stations services; I elected not to return, and the specialist destroying my ship actually cleared that fine so saved me having to drop everything just to clear the damn thing. Swings and roundabouts?
Given the costs to me have tumbled if I lose a ship, the content delivery specialist earned a gnarly bounty and probably had ATC to content with, never mind a hiked rebuy price? I think Frontier have honestly balanced the books fairly well there.
tl;dr - Frontier's own trading tools cost me more lost profits than the single content delivery expert did; so what are we trying to solve?
I think folks have become a little obsessed with a thing, and do so almost to the exclusion of all else. At this point I have more interest in the developer improving the experience, over endless obsession with other players behaviour. I'm hoping the developer shares that view; that the game itself probably needs more focus than solving something that's mostly solved already.