Hardware & Technical Nvidea Ray Tracing...

With the unveiling of the Nvidea RTX series.. Will we see Real Time Ray Tracing functionality added to the Cobra engine.?

Would be great for planet surfaces and multiple light sources perhaps..
 
With the unveiling of the Nvidea RTX series.. Will we see Real Time Ray Tracing functionality added to the Cobra engine.?

Rephrase the question as "How soon will Frontier port Elite: Dangerous to DX12 and optimize for DXR/RTX so the portion of the player base that will own 500+ dollar Turing GPUs can have better lighting and shadows?" and you'll probably have a good idea on the timeline.

My guess...sometime after space legs, possibly in time for Elite: More Dangerously 2 - The Search for More Money.

Then again, if NVIDIA thinks it will be good enough marketing and throws a few million dollars Frontier's way, maybe sooner.
 
I don't think 10Giga rays/s is enough for real time galaxy wide global illumination. There are over 400 billions stars that can shine a light on your ship. Not enough memory to keep every star system in ram :p

On a more serious note, the tech does look good.
 
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Achilles7

Banned
I love the fact that anyone with a GTX 1080ti or better will feel like they have backwards tech when the RTX cards arrive.

'Doesn't affect me as I build a new rig with a 'sweet spot' GPU/CPU every 2/3 yrs.

...but imo Jensen Huang is still the gaming Antichrist.
 
I would prefer to see FDev implement NVidia's Simultaneous Multi-Projection feature first. It can do two very important things for ED. It would correct perspective on multi monitor setups, if you have multiple monitors configured and not sitting in a straight line beside each other the outside screens will look badly distorted to the player sitting between them. The other thing is it would vastly improve VR performance in ED.
 
Rephrase the question as "How soon will Frontier port Elite: Dangerous to DX12 and optimize for DXR/RTX so the portion of the player base that will own 500+ dollar Turing GPUs can have better lighting and shadows?" and you'll probably have a good idea on the timeline

It would be a stupid thing not to do so ASAP.

My guess, Q4 update will support all this stuff. They probally knew about RTX when promised visuals upgrade.
 
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Achilles7

Banned
What is your sweet spot? Until I got a VR HMD it used to be the current xx50ti for me, now I can't get enough performance.

Yeah VR aside...1050ti/1060 for 1080p - certainly good enough to max out Elite settings (bar SS, ofc) at 60fps

I have just bought a new laptop with the 1060 & my current rig has a Zotac 970 Amp...still deliberating whether to get the Rift hence that will affect my purchase decision on the replacement.

My cousin has a 1080 & he isn't totally happy with the performance with his Rift. I've used it & it looked great to me but I was possibly just in awe of the experience generally. After about 20 mins just looking around my cockpit & the landing pad I headed out to my fave scenic hazRES...& all I can say is wow.

...while my cousin was grumbling away behind me (First world problems :D)
 
What is your sweet spot?

Anything except overpriced delayed parts on half-nodes that will be greatly superseded in 9-12 months time by a mature architecture on a full node shrink.

It would be a stupid thing not to do so ASAP.

My guess, Q4 update will support all this stuff. They probally knew about RTX when promised visuals upgrade.

They knew about DX12 in March 2014 and DXR (what RTX is built on) in March of this year, at the latest. They've also been talking about migrating to DX12 at some point since at least 2016.

I still think it's highly optimistic to expect Beyond Q4 to implement any of this. None of the visual improvements announced for the upcoming update would require RTX and adopting a major new graphics API is not a trivial matter.
 
It makes sense of them to take note of the technology then wait for a time when adoption levels have reached a sufficient level to make it viable.

Thats without even taking into account if it would benefit the game in ways that could not already be done with existing technology within their game engine to a level that is more than sufficient.

Elite has to serve the masses not the 0.2%
 
Rephrase the question as "How soon will Frontier port Elite: Dangerous to DX12 and optimize for DXR/RTX so the portion of the player base that will own 500+ dollar Turing GPUs can have better lighting and shadows?"

500+ dollar turing gpus's players are more likely to spend more money on the frontier store than the others ;)
 
So it seems that Frontier played it VERY smart in not implementing the multi-source lighting until now!

By the time they do implement it into Elite Dangerous it will be MUCH more easy!
 
This. I've pre ordered a 2080Ti Founders so that I can actually use VR again. My poor 970 cant run E:D at all since Dash beta.

I pre-ordered at MicroCenter for instore pickup. All the other pre-orders were sold out. How did you get a pre-order?

My 1080ti has no problem with ED in VR. I want the 2080ti mostly for IL-2 and Project Cars 2. I'll probably buy Asseto Corsa Competizione.

I've held off on buying DCS and X Plane 11 but I'll definitely get those if the 2080ti is 50% better than my 1080ti.
 
I pre-ordered at MicroCenter for instore pickup. All the other pre-orders were sold out. How did you get a pre-order?

My 1080ti has no problem with ED in VR. I want the 2080ti mostly for IL-2 and Project Cars 2. I'll probably buy Asseto Corsa Competizione.

I've held off on buying DCS and X Plane 11 but I'll definitely get those if the 2080ti is 50% better than my 1080ti.

Why not buy two 2080ti with an NVlink bridge ?

:)
 
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