Exploiting Glitching and Botting

Hey Everyone,

First time ED Forums poster.

This may have already been posted (I would be very surprised if this hasn't), I would like to know with the Admins, as well as with everyone else, what will happen to people that are exploiting glitches and using botters and aimbots etc.

I don't want the gaming experience to be ruined by these type of people.

Discuss, KGO.
 
Last edited:
Hey Everyone,

First time ED Forums poster.

This may have already been posted (I would be very surprised if this hasn't), I would like to know with the Admins, as well as with everyone else, what will happen to people that are exploiting glitches and using botters and aimbots etc.

I don't want the gaming experience to be ruined by these type of people.

Discuss, KGO.

Welcome Hades,

Yes I see where you are coming from defiantly will be a disappointment to your game experience & to a lot of other genuine ED players here. I just hope these occurrences will be very minimal and the Admins crack down hard on these worms even as far as prosecute the perpetrators selling & profiteering these apps.
 
Theres been quite a few discussions on exploiting / cheating - so quite long ones are probably still lurking about :)
 
Welcome Hades,

Yes I see where you are coming from defiantly will be a disappointment to your game experience & to a lot of other genuine ED players here. I just hope these occurrences will be very minimal and the Admins crack down hard on these worms even as far as prosecute the perpetrators selling & profiteering these apps.

Thanks Hermann,

I have found site spamms and websites that are providing their products for real money, to give you a boost in game. And it wont be long until there are alot of bots and exploits that are released, that will ruin this game.

This concerns me, so I would like to know, what are the developers actually going to do to prevent this from happening?
 
Thanks Hermann,

I have found site spamms and websites that are providing their products for real money, to give you a boost in game. And it wont be long until there are alot of bots and exploits that are released, that will ruin this game.

This concerns me, so I would like to know, what are the developers actually going to do to prevent this from happening?

FDev have a few white hat hackers that they keep in contact with that help them out with penetration and exploit testing throughout development and beyond. this much has been confirmed by the devs so rest assured every effort is made to close those exploits.

as for selling items for real world cash that can be a hard one to stop as its easy to register a spam email account and use that to pass a whole account over to someone for money.

saying that i look forward to meeting those credit card cowboy types, they will be easy to pirate from as they wont have had the experience to defend themselves properly.

for cheats and bots those that are caught will at the very least end up in their own private hell with all the other players using cheats and bots. developers have become experts over the years of detecting modifications to their game files for online play even to the extent of encrypting data in memory to make it harder to access exploits. anyone caught is simply going to be bumped from open play into a group with a levelled playing field, and they would soon get frustraited at having lost their only advantage.
 
Although I can agree with everyone here, especially with Aim Bots, I would find it fascinating if someone could actually create a bot that could fly from system to system and dock perfectly.

As a programmer I would find this quite a challenge. First of all all these random encounters would really be tough to code around... and hell, I have twice so far while aiming for a system crashed out of super cruise because of a asteroid ring around planets. In as many times I have nearly gotten melted by the sun because I went afk during a jump. LOL!!!

This game is not a clicker... like EvE. :)

The way this game is instanced out, not sure there is anything to worry about.

Could be wrong, wouldn't be the first time.
 
At the moment any interdictions you can just turn off FA, boost until frameshift is back on, then fly out without a scratch. Hopefully they will fix it.
 
At the moment any interdictions you can just turn off FA, boost until frameshift is back on, then fly out without a scratch. Hopefully they will fix it.

Not quite true. I have been attacked by vipers and eagles who have started taking down my shields in my Type 9. They do attack first, clean up later. There is no point in not trying to run.
 
Technically there is a built in Aimbot to the game, called Gimballed weapons. 1 level under the max of the fitting can hold, but it is there.

Aimbotting with Cannons (that cannot be gimballed) I have seen to some extent on some twitch streams even. Now do not get confused by the convergence system for the game for fixed guns. But there have been some fishy "shots" I have seen on some streams or vids with 4 cannons on a viper and getting all 4 to hit (hard to do with the back to T4 slots being far apart).
 
Technically there is a built in Aimbot to the game, called Gimballed weapons. 1 level under the max of the fitting can hold, but it is there.

Aimbotting with Cannons (that cannot be gimballed) I have seen to some extent on some twitch streams even. Now do not get confused by the convergence system for the game for fixed guns. But there have been some fishy "shots" I have seen on some streams or vids with 4 cannons on a viper and getting all 4 to hit (hard to do with the back to T4 slots being far apart).
Are they hitting with all 4 shots on the rear of e.g. a sidewinder, or on the top/bottom? The spacing of the Viper's guns are sufficient to get all 4 cannons to hit if the sidey you're targeting begins an upwards/downwards turn, and a full hit on the fully exposed top or bottom is trivially easy. Larger targets are usually even easier depending on their (lack of) manoeuvrability.
 
Are they hitting with all 4 shots on the rear of e.g. a sidewinder, or on the top/bottom? The spacing of the Viper's guns are sufficient to get all 4 cannons to hit if the sidey you're targeting begins an upwards/downwards turn, and a full hit on the fully exposed top or bottom is trivially easy. Larger targets are usually even easier depending on their (lack of) manoeuvrability.

I have seen shots where the convergence would not let the lower 2 guns (the C4's) both hit. Yet in the vid, all 4 guns did hit. Its ranged under 1k that the viper has issues hitting things that close with all 4 of its guns, only 2-3 can hit, not all 4, much less its more powerful C4 guns. This is an inherent issue with the viper when fighting other small ships like itself, the Cobra has no such issue with its big C4 guns. The Viper can bring its C2's to bear very easily, where as the Cobra has to rely on Gimbal or Missiles to use its C2's, either way the Viper is losing out on firepower while in a dogfight.

However there are people that are able to get all 4 to hit, WHILE LEADING a target, something that is either very very lucky (unlikely since I have seen it hit multiple times) or are using an aimbot of some sort.

All I know is I have seen some happen in streams that smelled a little fishy.
 
I don't think cheating of the mining/trading/economic sort would really affect your game much as far as encounters with individual players go.


Even if someone goes through the trouble of making a trading and/or mining bot (which would be difficult) and somebody uses it, chances are you won't notice a player is cheating during ordinary play.
Individual encounters in Elite: Dangerous effectively have a spending cap dictated by the cost of a player's current ship and the equipment it has loaded. On top of that keep in mind that we're going to be owning multiple ships, so a player's current ship and equipment isn't going to represent as much of their total wealth as it does now.
Because of the above, most of a rich player's money, cheated or legit, is going to be tucked away or invested elsewhere and won't have a direct effect on your encounters with them.

It seems only way an economic and/or money making cheat can really affect your game is if groups of players are using them, and at that point the problem would be big enough to be worth going out of the way to solve.


Aimbots and other combat cheats are a different matter, as those can affect your game in individual encounters with cheaters.
 
Groups of players with economic cheats can choose to affect stations while the station is still building up to full operation. (future features)

Also they have already messed with the market prices by swamping or drying out a station.

All of this is actually requested by the devs during the testing phases.. Quotes from devs saying (basically- anything goes) can be found in various forums..

So any player with a cheat now is permitted and protected from any punishment as long as they explain what they are doing / using. Once the game goes live, they will give up using all cheat tools or be banned.

Click my graphic sig below for more info on how to join round the clock teamspeak servers, and find out those things we are currently "testing"..
 
Although I can agree with everyone here, especially with Aim Bots, I would find it fascinating if someone could actually create a bot that could fly from system to system and dock perfectly.

As a programmer I would find this quite a challenge. First of all all these random encounters would really be tough to code around... and hell, I have twice so far while aiming for a system crashed out of super cruise because of a asteroid ring around planets. In as many times I have nearly gotten melted by the sun because I went afk during a jump. LOL!!!

This game is not a clicker... like EvE. :)

The way this game is instanced out, not sure there is anything to worry about.

Could be wrong, wouldn't be the first time.

This game is more of a niche product, I doubt it will generate the kind of giant player base that would be required to attract this kind of environment.

As for how to do it technically, I do not think you would need to make the aim bot that sophisticated if you know the underlying internet protocol used. The server does not care much about the whole state of your game, only about certain events like shot fired from point A to point B. You could probably avoid even pointing at the target, just send the server the message saying you hit it.
 
It's actually quite a good plan to not ban the hack creators. Instead you identify them and monitor them.

Then they are lulled into believing their app is secure and undetectable. So they sell their app to their customers, 'I've been using it undetected for 2 months without being banned, it's totally secure."

So when they release, you ban all the users of the app, but again not the creator.

A couple of rounds of this and no one is ever gonna buy anything of that guy again.

:D
 
Back
Top Bottom