Not IF but WHY discussion around modes in the BGS

Are you guys wanting to give people the chance to directly be defended against or not?

If a game allows a group of people to attack another player group. With no consequences for the attacker. And all one player group gets to do is cause a grind for the other player group. One they probably didnt ask for.

Then something is wrong with that game.

Its doesnt even have to be Elite Dangerous. It can be any other game out there.

People should have the chance to defend themselves against an attack.

And if you are trying to deny that. And make it optional where people have the chance to defend themselves if the attacker has the CHOICE to be stopped.

Then that is pretty screwed up.
 
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Jane Turner

Volunteer Moderator
If its optional between 2 player groups. Then no one is going to put themselves out there. That solves nothing.

Its the same crap we have now.

Why would anyone choose to be stopped. When you have the choice not to.

Thats the whole issue here.

Very much a problem.

People are making that choice when they start attacking another player faction. Plain and simple.

You should not be able to opt out of being stopped while you attack another player faction. Thats dumb as hell.

I gotta ask you jane, how do you go from what we were saying earlier in this thread about the modes. To all of a sudden it being optional and voluntary. And what Roost said in the link I gave.

Are you guys wanting to give people the chance to directly be defended against or not?

Pretty tired of the handholding and wordplay around here. Thats for sure.

Jane there was a reason I said these things here:

https://forums.frontier.co.uk/showt...s-in-the-BGS?p=6959503&viewfull=1#post6959503


I'm sorry I'm not following you. Let try it one piece at a time.

Is your argument that the way to counter someone working against your faction via the BGS shouldn't be to work the BGS in your favour?
 
When we talked about it we were interested in finding a way that gave voluntary PvP a role in the BGS, above the current level of entirely irrelevant, but in a way that didn't impose it on anyone unwilling.

[haha][haha]
When a player chooses to play in Open then they are 'volunteering' to engage in PvP. Currently there is a single BGS that spans all the modes hence voluntary PvP has a role in the BGS.
Solo mode is the Wild West of ED.
Open mode is ED's law of the jungle mode.

This thread seems to have devolved into a thread about Powerplay and other factional game mechanics which may be a legitimate issue but is not addressing the fundamental issue behind the original post.
 
I'm sorry I'm not following you. Let try it one piece at a time.

Is your argument that the way to counter someone working against your faction via the BGS shouldn't be to work the BGS in your favour?

Im saying you shouldnt have to grind because someone else does. You should have the chance to stop them and drive them out before they a grind. Or minimize it.

They are there to take over your faction. This is simple attack and defend stuff as in any game jane. I know you understand it. Lets not play dumb.

tired of the word games and mind play over this issue. Its pretty straight forward.
 

Jane Turner

Volunteer Moderator
Are you guys wanting to give people the chance to directly be defended against or not?

If a game allows a group of people to attack another player group. With no consequences for the attacker. And all one player group gets to do is cause a grind for the other player group. One they probably didnt ask for.

Then something is wrong with that game.

Its doesnt even have to be Elite Dangerous. It can be any other game out there.

People should have the chance to defend themselves against an attack.

And if you are trying to deny that. And make it optional where people have the chance to defend themselves if the attacker has the CHOICE to be stopped.

Then that is pretty screwed up.

As one option amongst many other options - though I would turn it round and say a direct attack should be possible that can be defended by direct defence or other means. Not wanting to drag up an earlier analogy, there are and needs to remain a large number of tools in the toolbox
 
As one option amongst many other options - though I would turn it round and say a direct attack should be possible that can be defended by direct defence or other means. Not wanting to drag up an earlier analogy, there are and needs to remain a large number of tools in the toolbox

Those other tools can be used at the same time. But allow people to use other modules and effects this game has to offer.

Ill ask you again, when was the last time you were interdicted by another player using a FSD disruptor, Hatch breaker limpets, tracked down by a wake scanner or had a manifest scanner used on you?

No one is going to put themselves out there on their own free will to be stopped when people are playing the meta game for a win.

WE BOTH KNOW THIS.
 

Jane Turner

Volunteer Moderator
Im saying you shouldnt have to grind because someone else does. You should have the chance to stop them and drive them out before they a grind. Or minimize it.

They are there to take over your faction. This is simple attack and defend stuff as in any game jane. I know you understand it. Lets not play dumb.

tired of the word games and mind play over this issue. Its pretty straight forward.

Sounds like a blunt tool to me, in a game that is currently a rather beautiful strategy game... I made a comment on the BGS discord last night - some see the BGS as postal chess, others want a tug of war
 
Sounds like a blunt tool to me, in a game that is currently a rather beautiful strategy game... I made a comment on the BGS discord last night - some see the BGS as postal chess, others want a tug of war

We arent playing the game against the game. We are playing against other people.

If people are taking objectives, removing themselves from the player base just to affect the player base they removed themselves from.

Its no longer a strategy game. Its out right cheating.

In any game.

Are you going to give people the chance to defend themselves against another player group. OR NOT?
 

Jane Turner

Volunteer Moderator
Those other tools can be used at the same time. But allow people to use other modules and effects this game has to offer.

Ill ask you again, when was the last time you were interdicted by another player using a FSD disruptor, Hatch breaker limpets, tracked down by a wake scanner or had a manifest scanner used on you?

No one is going to put themselves out there on their own free will to be stopped when people are playing the meta game for a win.

WE BOTH KNOW THIS.

Not at all sure how this is relevant, but I'll play along. FSD disrupter - this week (as most weeks) Hatchbreakers - never - I seldom have cargo though, wake scanner - no idea - not sure how you would know - I generally high wake and don't see the interdictor again, manifest scanner never. I've yet to meet a proper pirate - though see my cargo comment.
 
Not at all sure how this is relevant, but I'll play along. FSD disrupter - this week (as most weeks) Hatchbreakers - never - I seldom have cargo though, wake scanner - no idea - not sure how you would know, manifest scanner never. I've yet to meet a proper pirate - though see my cargo comment.

Point is modules and part of this game aren't being used AT ALL. Because people have the choice to opt out.

Just like people park 3/4's of their engineering and drop shield just so they can make a larger impact with the BGS through trading or running missions. You can strip everything down.

All that grinding everyone does for engineers is completely useless late game. you dont need any of it. As a matter of fact people have many alt accounts with no engineering in colonia.

Now they are complaining they have to go all the way back to the bubble just to mess with them.

You might be, I might be, but a lot of people are not and you are really going to have to respect that.

Then they have no problem giving up influence rates. They are there for Rep and Credits.

When the last time you dropped influence somewhere other than where you were attacking or your home system?
 

Jane Turner

Volunteer Moderator
Are you going to give people the chance to defend themselves against another player group. OR NOT?
Defence is already built into the game, which is weighted towards the defender. I think by defend - you mean really shoot people -so yes I think that should be an option, and the way to make that happen is to find a way to encourage it from both sides of the equation, not make it mandatory.
 
Defence is already built into the game, which is weighted towards the defender. I think by defend - you mean really shoot people -so yes I think that should be an option, and the way to make that happen is to find a way to encourage it from both sides of the equation, not make it mandatory.

No one is going to opt in and give people the chance to earn merits to turn in OFF OF THEM optionally jane? "I dont wanna be your content".

I mean think about it.

The defender is always at a disadvantage. And there are no consequences for the attacker.

Defenses are built into the game. If you chose to be defended against.

The defending you say exists. Is cause and affect defense. You have to grind because they did. You dont get the chance to stop them from making an impact. You only get to spend time counter what they did. Which turns the BGS into a job if someone is on disability or retired working against you 14 hours a day.

However, you kill that guy 20 times in his cutter in 4 hours. I bet they get the hell out of dodge. Wouldnt they?

Why does the mobius PG exist again? Ah yes, people getting blown up and losing progress in their game. A pure PVE environment. It just so happens you can take other PLAYERS OBJECTIVES IN A PURE PVE ENVIRONMENT.

HELLO?
 
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My commiserations :(

It's often forgotten in discussions of the BGS that it isn't the sole preserve of PMFs. There are many solo players and small groups (below the threshold for PMF creation) that play the BGS too - and their needs are just as valid and important as those of groups with 1,000s of members. As you've seen, we are essentially invisible to FDev and since it appears that any new group-play functionality will be unavailable to us - I'm looking at you, Squadron Carriers - it's likely that we'll become progressively more marginalized, given that FDev listen to the loudest voices.

Not that I'm blaming FDev too much - I understand why they want to have limits on PMFs and Squadron Carriers, rather than let every Cmdr have them. It's just a shame that smaller groups and lone wolves are going to find themselves squeezed out of activities by larger groups.

I still think PMFs were a mistake though.

It's actually one of the reasons why I don't really like PMF's. These people should adopt an already existing faction in my view. Ask FDev to add some more background information to that adopted faction and leave it as that. And if the faction becomes abandoned nobody else will notice.
 

Jane Turner

Volunteer Moderator
Point is modules and part of this game aren't being used AT ALL. Because people have the choice to opt out.

Just like people park 3/4's of their engineering and drop shield just so they can make a larger impact with the BGS through trading or running missions. You can strip everything down.

All that grinding everyone does for engineers is completely useless late game. you dont need any of it. As a matter of fact people have many alt accounts with no engineering in colonia.

My instant reaction is so what? People are free to engineer or not. I think it part of the nice balance FD have put into the game that the heavily engineered deathship is less use if the BGS is your thing, than a Cobra/krait/python.

When the last time you dropped influence somewhere other than where you were attacking or your home system?

Sorry I really do not understand that question - if its have I lowered influence anywhere - I'd say I adjust infleunce down and up in around 20 systems a day. I most frequently lower influence in order to control expansions or to set up blocking states to facilitate "passing moves"
 
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Jane Turner

Volunteer Moderator
It's actually one of the reasons why I don't really like PMF's. These people should adopt an already existing faction in my view. Ask FDev to add some more background information to that adopted faction and leave it as that. And if the faction becomes abandoned nobody else will notice.

I am with you there - but its happened. Finding our faction had been added came as a surprise - we were and still do support procedurally generated factions and are probably the loudest voice in the treat all minor factions the same camp.
 
My instant reaction is so what? People are free to engineer or not. I think it part of the nice balance FD have put into the game that the heavily engineered deathship is less use if thr BGS is your thing, than a Cobra/krait/python.



Sorry I really do not understand that question - if its have I lowered influence anywhere - I'd say I adjust infleunce down and up in around 20 systems a day. I most frequently lower influence in order to control expansions or to set up blocking states to facilitate "passing moves"

Its not hard to understand the context of that question. When was the last time you randomly dropped influence instead of picking up Rep or Credits that was not your home system.

Why would you be interested in dropping influence in some Random place. Besides what you were working on for systems you wanted to flip?

The common person doesnt give two craps about influence losses and gains, they are playing the PVE game.

They have no interest in affecting other players.

Again, pretty straight forward. Stop with the games. Tired of playing them.
 

Jane Turner

Volunteer Moderator
I'm not playing games, I genuinely do not understand what you are asking

"When was the last time you randomly dropped influence instead of picking up Rep or Credits that was not your home system."


I understand the words, but don't have a clue what you are asking.

I do see a misconception though PvE is playing the game.
 
Why squeeze the game down to fit your skill set, rather than learn new skills and have a wider experience? Shoot those that want that contest, and out play those that play a different game. Expand your mind, and see what else is out there.

this is a funny and broken logic at the same time.

In this discussion you want to avoid the PVP people being able to force put PvP on others.
But the PvE people are still 100% allowed to put forced PvE gameplay on the people of that faction they affect. Because the only thing they can do is counter it with the counter action. So you allow only one of them to force THEIR playstyle onto the other but no way to be the other way around? A proper system would involve both. In the end someone doesn't needs to get shot he can still choose fleeing as an option. If you were in for a proper discussion instead of catering your own needs while claiming the others just cater their needs, you would be able to see that it needs a proper mixed way.

But the truth is, when a player made faction is under threat by a group or single pilots, the PMF supporting members should have both possibilities at hand. Otherwise you get exactly what makes the BGS that stupid and grindy: its just grinding those stupid PvE boring actions.

In a proper design there would be player interaction, but there isn't. Players aren't interacting and especially for the PMF thats kinda stupid. Thats why we already get stuipid exploits like undermining PP because commanders can, free of any possoble consequences, misuse the System.

FD should simply have divded this, more than too big universe, in diffferent working clusters, or gave the game a proper way where people can build stations and such so PMF gameplay can happen in a PvP only environment like mode outside the bubble. And don't forget. Just because its a "only PVP on" mode you aren't necessary to fight if you can avoid battles.

But atm, anyone can troll any PMF without consequences because he can safely hide in Solo mode. And that is also not fair or well designed.



Do you ever wonder why so many people want to attack your faction?


An "attack" can simply be trading waste to that system just because economics flipped to the: "Here are juicy waste trade missions" where the PVE crowd just hops onto for the money. There doesn't necessarily have to be any reason caused by the faction or the members of that faction.

But why would a state that is being triggered by killing ships / criminal activity be prevented by killing player ships. And, if these other persons mean it, they will set you and your friends on an ignore list and you never see them. Or what if you are on PC and they play on Xbox? Then you will never see them.

So while i now understand your issue better, "Open Only" is still not the solution to it. Maybe better information about states and state buckets, maybe better ways to prevent lockdown before it goes pending. But forcing Open will nit help you against an resourceful and dedicated opponent.

Plus: It will force You into Open, too....


Because there is a difference between the guys being system securioty getting shot and the guys being pirates/murderers beeing shot, thats why and shooting the evil guys prevents the good guys to be shot. If you make a player stop doing so, it reduces the amount of work you need to do once he stops. PC and XBOX being in the same universe, thats just another design fail by FD. They made a lot design fails, which is why we have many very broken, abuseable and flawed systems in place, which is not only limited to the BGS.

No one is going to opt in and give people the chance to earn merits to turn in OFF OF THEM optionally jane? "I dont wanna be your content".

I mean think about it.

The defender is always at a disadvantage. And there are no consequences for the attacker.

Defenses are built into the game. If you chose to be defended against.

The defending you say exists. Is cause and affect defense. You have to grind because they did. You dont get the chance to stop them from making an impact. You only get to spend time counter what they did. Which turns the BGS into a job if someone is on disability or retired working against you 14 hours a day.

However, you kill that guy 20 times in his cutter in 4 hours. I bet they get the hell out of dodge. Wouldnt they?

Why does the mobius PG exist again? Ah yes, people getting blown up and losing progress in their game. A pure PVE environment. It just so happens you can take other PLAYERS OBJECTIVES IN A PURE PVE ENVIRONMENT.

HELLO?



Mobius exists because we don't wanna be paranoid about getting shot at every damn moment we meet someone else and also to enjoy meeting other people and doing thinsg you usually would get ganked and griefed while doing so. So that we even can just go and take a dump while floating in space without having to worry a random trollo comes by shooting us. Simply because killing other players is WAY too easy and not really with any proper consequences.

I'm not playing games, I genuinely do not understand what you are asking

"When was the last time you randomly dropped influence instead of picking up Rep or Credits that was not your home system."


I understand the words, but don't have a clue what you are asking.

I do see a misconception though PvE is playing the game.



What he means is the average Elite player doesn't cares about what impact his actions have to the BGS. They take the missiosn with the rep they need for a specific faction, or the materials, or the money. And they don't usually care (if they even know) what impact it has on a specific faction.

Its like when stacking missions for CZ was a thing. And everyone flooded those PMF systems in war state and grabbed those missions just for money while highly influenzing the BGS. And the PMF supporting group cannot even prevent this, by either telling these poeple, what their actions cause, ask them to support a specific side, or as said shoot them to defend their faction.
 
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