In DD not the BGS forum since no one really shouts for it in the BGS forum
I see a lot of "demands" for open only, or open enhanced BGS effects. I'd like to try and unpick the reasons for the demand, past its not fair, or I don't like it, and try and pull out what it is that people/groups making this call are hoping to achieve, and use those as discussion points.
E.g. I had a long and interesting "debate" the other night on the subject and it transpired that the main reason was that the person I was chatting to was advocating open only BGS that they wanted to know who was undermining them. One solution to that might be for example top 5 boards for hostile players, or mission deliverers, which would be a lot more effective at informing who was working against a faction than putting a player in every platform, in every instance and watch who comes in and out.
So what are your reasons for making the call, specific reasons please. I'll do my best to collate them.
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Knowing who is undermining my faction/who to contact for diplomatic resolution |
- Augmented top 5 boards, eg name and locaition of hostile commanders or combined positive and negative effects
- Information about state buckets
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Make PvP more relvevant in player group BGS conflicts/Be able to take more direct action against players we know are working against us, rather than indirect grinding |
- Require murder to be redeemed to balance the effect
- Is there a way a PvP murder/bounty/war bond could have a bonus effect
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I I want the game to feel more alive/adds to emergent gameplay |
- Find ways to allow consentual and BGS affecting PvP outside CZs in a way that doesn't affect people who have no interest. E.g. squadrons having hostile, neutal and ally status or allowing combat-keen players pledged to warring factions interact outsude CZs
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[td]Need[/td]
[td]Suggestions[/td]
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