News Chapter Four - Exploration Reveal

Question
1, When in augmented camera view, how quickly can I exit this in the event of an emergency?

1a, Will augmented view be opaque in any way, to give us some situational awareness. Which leads too...

2, Does this work well in VR?

Flimley
 
God this is a great point, if we tell someone to go to body A 2 A in a given system ('cos there's something there or for a race or meetup), currently they can honk and then work out which body it is from the system map.

How will this work in the new system?

I assume they have to explore the system first.
 
You had me at Holistic. :rolleyes:

But really this sounds awesome. At (so very long) last a little bit of meat on the bare bones of exploration, and it's precisely the kind of gameplay I had been hoping for.

And the bit about USS? Yes please. Those things have been my biggest pet peeve for so very long, and seeing any improvement to make them feel a little bit more persistent/part of the world and less like the random theme park attractions they are is good in my book. That they no longer just magically spawn around me will help a lot with believability for me, I might even start playing with them finally. :D

I just thought -- do probes require cargo space, like limpets? Cuz if they do, that'd be very bad.

I don't think so, the point of making these changes improvements to existing modules rather than new modules entirely was to spare explorers who are out in the black from having to come back and refit their ship, for that reason it would be weird for them to take up cargo space.
 
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Adam Bourke-Waite

Principal Designer - E:D
Frontier
Sounds great! This new ways sounds both a lot more fun and a lot more immersive than the current way. My one concern is that this new way sounds like it will take a lot longer than the current way. Will payouts be increased to compensate for this extra time requirement?

We believe that players should receive greater credit rewards for the same amount of time and effort.
 
With the increased time-spend for mapping a system, will payouts for exploration data be significantly increased too?
 
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May have to fire up my ED again I left 2 years ago, got bored and burned out, I am an explorer not so much a fighter. But first I'd need a new computer, My gaming rig fried.
 
Q: How many probes would the average say 20 body system take to map fully? And how many would the player carry. I read it as these ultimately would be synthesised while exploring away from civilisation.

Q: Will this make it more difficult to hunt material in USSs, ie instead of slow-cruising the player will now have to jump out and back in again to refresh? Essentially for players seeking things, system cruising will become system jumping.

Q: Will this make finding "known" locations more difficult, ie you find a YouTube video that says "go to Neoflops AB 2C", you have that system unmapped and are then faced with trying to figure out which disturbance could be AB 2C?
 

Ian Phillips

Volunteer Moderator
God this is a great point, if we tell someone to go to body A 2 A in a given system ('cos there's something there or for a race or meetup), currently they can honk and then work out which body it is from the system map.

How will this work in the new system?

Scan the nav beacon.
 
The DSS is a supercruise only module, we are balancing the range at which it can be used to make it a satisfying experience.

Please consider the ability to launch them from normal flight. Simple reason: interdictions. When there might be a pirate coming to disturb me, I am rather in normal flight while scanning all the moons of a gas giant, than being pulled out of supercruise (and teleport around by that process to boot) in the middle of a scan.

Also, I think it would generally feel better to not have to be in supercruise to scan stuff. For example, I might land on one of the planets and want to scan from the ground everything above the horizon!:D
 
Already been asked a couple of times, but haven't seen the answer yet:

What will happen to the detailed surface scanner engineer modifications?

I like that you consider just rolling the different discovery scanners into one and compensating the difference.

Otherwise spot on overview!
 
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