TL;DR: AWESOME! Love the proposals and can't wait to try the beta. Really excited about these changes. Some more detailed comments/questions below.
EDIT: Also, thank you VERY much for the update. It's really great to get some communications from FDev about upcoming features even if the details may yet be tweaked.
OT: JEEZ people, FDev specifically requested NO DISCUSSIONS but only targeted replies to their proposals! This thread would have been at least 50% smaller without the (often, not always) useless replies and snide jibes at each other. 71 pages to read through before I get to add my own opinionated 2Cr... I am definitely in the wrong timezone!
Hello Commanders!
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Benefits of Exploration Improvements
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...wow! I must say this goes a long way beyond what I was expecting and hoping for. This sounds awesome, can't wait to see it in action so that I can get a better impression of how it all works and hangs together.
Yes, it does sound as if exploration will be majorly slowed down, but I think that's a good thing. It means that explorers will really be mapping systems instead of just being space tourists and honk-jumping. There's little more annoying than being in pristine territory, finally hitting the jackpot by finding an ELW orbiting a GG, and then see it's already tagged when nothing else in the surrounding 50LY is.
Modules
* Hmm, I get the sentiment of wanting to include everybody in the update and hence not requiring new modules, but most other new gameplay elements also required people to go back for outfitting or to engage with the new content. I still don't have any engineered modules, for example..
It would be nice if there were advanced versions of the new modules available; such as a combined scanner, or utility-mounted versions etc.
Having said that, you've obviously put a lot of thought into reworking the existing modules so that nobody has -less- functionality than what they currently have if they are far out in the depth of space. The ADS is effectively now the ADS+DSS. So even if somebody has neither an SRV nor a mining laser onboard to synth replacement probes, while they can't take advantage of the new gameplay, but they can continue the existing one. So well done!
Sharing System Information
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There should be a way to share system information with other people.
This will be important for any organised expeditions which wants to have meetups on planets and/or share interesting discoveries without spending too much extra time.
Way back in the day there was a proposal for explorers to be able to drop (micro) nav beacons. Maybe this idea could be resurrected? If so, they'd obviously also need to be synthesisable.
The other alternative would be to broadcast nav information to anybody in the system but that makes it difficult to coordinate with multiple instances of Commanders. Obviously also the navbeacon/broadcast would only be able to share the information about the system that has been discovered so far.
Discovery Scanner
The Discovery Scanner
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Importantly, when you uncover a planet using the discovery scanner, as well as being informed of the resources available on it, the presence of unusual locations, such as Guardian sites, will also be revealed. However, their precise location won’t be shown until you have mapped the planet with the detailed surface scanner.
* If I read this correctly, the ADS is now basically the DSS as well and will provide "First Discovery" tags for all bodies (no matter how far) in a system?
I think there should be a fall-off in resolution, once you're too far away from a body or group of bodies you might be able to detect that something is there, but you'd need to get closer to resolve details. Based on body mass of course. So you should -always- be able to resolve all stars within a system no matter the distance, but might have to approach closer before details on planets can be resolved.
I also think not the full information of the current DSS should be revealed.
The ADS should only indicate -what- resources are present and whether there might be any anomalies, but you'd need to send at least one DSS probe (or get closer for an old-skool DSS scan) to get the resource abundancies and confirm any anomalies and indicate their types.
Surface Scanner
The Detailed Surface Scanner
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You will be able to synthesise micro-probes for the detailed surface scanner, but the better aim you are, the less probes you will need to get complete coverage.
It will give you the exact location of persistent POIs. The more transient, smaller POIs such as a collection of skimmers will not be located by the surface scan.
* Synthesis of micro-probes had better not rely on Bubble-materials like the Heat Sinks! PLEASE only require natural resources, ideally ones which can also be found in rings. Easier for the smaller ships to take a mining laser than an SRV bay.
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Performing the detailed DSS probing should only indicate hot-spots for resources and narrow down search areas for anomalies. In both cases it should'nt exactly pin-point the spots, but indicate search zones. People can then either try to eyeball the search zone from their ships (but don't fade out the zone on the radar), or land and use the SRV's wave scanner to find them spot.
It might also be interesting if you could get micro-probes into orbit around planets (high skill level required) instead of having them impact and then being able to either recall them or scoop them.
The probes work by impacting on the surface of the planet, you are not attempting to get them into an orbit.
Ah, nvm then..
VR
* Please please pretty pretty please
ensure this is well-tested for VR users as well.
Based on the sample screenshots, I'm concerned about the small text resolution. Also, will this be a full-screen overlay like the System/Galaxy Map, or more like the side-panel popups / station menu?