News Chapter Four - Exploration Reveal

It's these kind of posts that tick me of.

How do I want to have my cake and eat it? Please explain this to me.
Why is the honk and see all a problem, you state this, but fail to provide argumentation.
How is it we need to abandon the honk and see all 'as fast food' if we want meaningful exploration?
Would it surprise you to learn that the value of a system is completely inconsequential to me?

The reason it ticks me off, is that people are assuming my motivations and playstyle and are completely wrong about why I want to see the composition of a system.

Ditto. If I was to list what's important to me when exploring credits would be... well they wouldn't even be on the list. Hell, I'd write the list on a 100 credit note. Then burn it.
 
Vanity question: Will the presence of the scanners have a visible model on the ship at all? Like adding an antenna, or probe ejector? Or will the probes pop out of the cargo hatch?
 
That depends on how long the honk and scan takes (remember to do a scan (which now includes the old DSS scan you don't have to fly to the place). If its a few minutes then I see no issues. As to whether someone else has scanned it or not I fail to see how relevant that is unless you have bought the data already. If not, then to you it is a virgin system. As to naming rights you will see from the main star if someone has named that already.

And just because someone else has found the interesting POI, does that mean that is isn't important for us to find it either.

There are plenty of systems where the main star is tagged and nothing else is. As far as being a virgin system to you, to many explorers, the entire goal is to find untagged planets. A few minutes is far too long to determine this.

Picture this. My goal is to find undiscovered ELW's. Right now I can find maybe one every couple of hours. Sometimes it is much longer than that. That is rejecting systems almost instantly after the honk and jumping to another system. How long will it take with this method?

They need to keep the initial honk which uncovers the system map. Then add the new gameplay over that. It makes no sense that our exploration ships suddenly become LESS capable than they have been in the past.
 
HONK
I presume the honk reveals the nav beacon, or do you need to find it among the USS's?

As a new commander takes his ADS equipped hauler on his first long trip, this will make his travel awkward - having to visit nav beacons with cargo is not safe. Doing your first rares run will be a right pain.

ADS currently fills in the system map, so you can see what's present and target a station / earthlike. This will now require additional messing about, making finding your first earthlike much slower. Indeed it looks like exploration will grind to a halt.

Has anyone done a comparative test - time taken to enter say a 10 body system, determine the 5 planets worth scanning, then scan them using the current / proposed systems.

Probes/Synthesis
Will an explorer already out at Beagle Point load the game and find they already has a the new scanner and a supply of probes.

What is the probe to planet ratio. How many planets can I scan before I need to synth new probes.

Will a non-horizons account be able to gather the materials to synthesise new probes.

If you need to keep landing to search for materials every few systems, everyone is likely to stop scanning planets.

Explorer Wings
Data shared between wing members. Will each member retain the data(and cash in value) after the wing is disbanded.

Will all members get the same details and will this result in each member getting a cash in value for each body they discovered together.

Will the value received be apportioned between them (e.g. 3 people wing and scan a system - would each get data valued at 1/3 of total value).


Exploration missions can take months - wings may form disband a reform differently during this period. Will the shared data persist through this process.

If a wing member is destroyed before cashing in - is his data value re-apportioned to the wing survivors?

Who gets the first discovery bonus and their name on the map. Is it just the first member to leave the wing and rush back to a station?

Asteroid belts
Has the allocation of a nominal value to these been considered.

Gold Rush and server crashes
As the update is released everyone in the bubble jumps to Sol to be the first to probe Uranus.


As Zieman said "I'd rather have the 'honk' add all astronomical bodies to the system map, but only as featureless ones, placed like they currently are. Then, after 'discovering them' they'd get their distinctive representations and on further study the known characteristics."
 
I'm actually quite keen to try this out.
No comments or pitfalls from my point of view especially not having to get new kit. Looks good in principle. And I'll personally buy the guy a beer who said " Let's get rid of random USS"
As this looks like an Exploration game changer. Please test it thoroughly before you roll it out.
 

Ozric

Volunteer Moderator
These are the answers from devleoper posts from yesterday (I collated them for my Polish forums and they are translated by Google, so apologies for any weird wording). You will find answers to both your questions there:


  • The synthesis components of the probes are not yet known.
  • At the moment (12/09) they plan 200-300 probes on the ship.
  • An important role will be played by mastering the probability of playing the probe around the planet.
  • The first "ping" will reveal only the star - and only it will appear on the system map. The map will fill up gradually as you discover more celestial bodies.
  • There will be new content in the USS (new situations / scenarios)
  • In addition to the new system - USS will also appear randomly during our stay in the system, as now
  • They are considering removing Basic and Intermediate scanners and leaving only one Disco Scanner
  • It will be possible to map planets on which you can not land (!)
  • DSS is now a module that can only be used in SC
  • The exact range from which it will work etc. not yet determined
  • Map mapping will give us exact permanent POI locations. POIs random (broken probes, ships, skimmer aggregates, etc.) will not be shown and you will still have to explore them during the flight over the planet.
  • For now, they do not plan connected racks for scanners (aka 2 scanners in one slot on the ship)
  • The new system in theory is to bring increased earnings for exploration in a similar period of time. So there will be a better Cr / h ratio from exploration.
  • DSS will still be able to be engineered - modification will give us an enlarged probe tray (they are stored like ammo in DSS)
  • The locations of outposts and orbital stations will be shown immediately after entering the system, even if we have not yet discovered anything else in it.
  • Distribution of energy in the system should be an indication of what types of planets we find in the system. This is another skill to train.
  • The USS, although they will now be semi-persistent, are still generated separately for each player. However, you can still use wing beacons or low wake to jump there.
  • The USS in the system will be several after jumping into it. After expiration, new ones will be generated.

Thanks for that Roots, I should have read the dev posts twice.
 
There are plenty of systems where the main star is tagged and nothing else is. As far as being a virgin system to you, to many explorers, the entire goal is to find untagged planets. A few minutes is far too long to determine this.

Picture this. My goal is to find undiscovered ELW's. Right now I can find maybe one every couple of hours. Sometimes it is much longer than that. That is rejecting systems almost instantly after the honk and jumping to another system. How long will it take with this method?

They need to keep the initial honk which uncovers the system map. Then add the new gameplay over that. It makes no sense that our exploration ships suddenly become LESS capable than they have been in the past.

So all you are interested in, is getting your first discovered name on something?
 
Ditto. If I was to list what's important to me when exploring credits would be... well they wouldn't even be on the list. Hell, I'd write the list on a 100 credit note. Then burn it.

Yeah, I only cherry pick interesting systems and have left some ELW out there for others to tag even. No neutron farming nor anything really like that, and probably at least a couple times Elite in exploration over again.

I want to pilot my ship around, explore space, and the things in that space, not explore space themed mini-games.
 
Which would you say was the more time consuming?

Sending probes to find POI on planets?

Or……

Flying aimlessly above the surface of a planet until you spot a POI?
 
First of all, this looks amazing, great improvement.

But, a Question from a VR user: today the only things that are pretty hard to work with on VR in the game are the Galaxy Map and System Map, will this new scanner screens follow the same command set of those maps?
 
That depends on how long the honk and scan takes (remember to do a scan (which now includes the old DSS scan you don't have to fly to the place). If its a few minutes then I see no issues. As to whether someone else has scanned it or not I fail to see how relevant that is unless you have bought the data already. If not, then to you it is a virgin system. As to naming rights you will see from the main star if someone has named that already.

And just because someone else has found the interesting POI, does that mean that is isn't important for us to find it either.

I'm not talking about NEW discoveries. I'm talking about flying through systems that have already been discovered if you're looking for new systems. Sounds like the way the system would currently work, you'd have to stop in every system and re-discover every planet just to see if they've already been tagged. What's the point of discovering systems if everyone else has to do it too? There should be some sort of thing where already-discovered systems are pulled from Cartographics when you enter the system and honk. If you don't see any data, then the system hasn't been discovered yet and you can do it. THAT would be awesome.
 
So all you are interested in, is getting your first discovered name on something?

I'm interesting in being the first to discover new ELWs. I've been playing the game like this since it first came out and have long since hit Elite in exploration without using any passenger missions.

I'm not interested in moving a cursor around for 5 minutes to find a bunch of rocks I don't care about.
 
That all looks nice!
But please FDEV let us have at least two SRVs in one ship for multicrew surface exploration!
Thanks
 

rootsrat

Volunteer Moderator
I'm not talking about NEW discoveries. I'm talking about flying through systems that have already been discovered if you're looking for new systems. Sounds like the way the system would currently work, you'd have to stop in every system and re-discover every planet just to see if they've already been tagged. What's the point of discovering systems if everyone else has to do it too? There should be some sort of thing where already-discovered systems are pulled from Cartographics when you enter the system and honk. If you don't see any data, then the system hasn't been discovered yet and you can do it. THAT would be awesome.

That's actually not a bad idea at all. I like it!
 
I'm interesting in being the first to discover new ELWs. I've been playing the game like this since it first came out and have long since hit Elite in exploration without using any passenger missions.

I'm not interested in moving a cursor around for 5 minutes to find a bunch of rocks I don't care about.

You may have to adapt.
 
It's amazing how the update is not out, we have had some info for about 24 hours and everyone is already bored out of their skull with it.
Like... Wow.
Congratz, you obviously have nothing more to learn here.
Beta is now pointless. Leave the game to its death.
Bye...
 
Let me see if I got that correctly:
1) You honk the system as you did before. This will create the system map for you as it is now.
2) Instead of selecting 'Unexplored' tags on your nav panel and SC towards them to 'tag' the planet, you will now use your ADS to do that job by using the hints on screen.
3) You fly towards a planet and shoot stuff at it to 'map' the surface instead of just hovering above it in SC. This is done with the DSS.


While tagging the system seems to roughly require the same amount of time, depending on the distances, uncovering the surfave maps sounds extremely tedious...
 
>HONK
>"Anomaly detected"
>Discovery scanner activated
>map out system
>narrow down possible locations
>find approx location of 1 of x anomalies
>go launch probes



Personally my thought was originally the honk would only pick up LARGE Bodies immediately. The small ones you'd have to scan for

Remember when we had to use parallax to find all the bodies? I actually really enjoyed that. It was fun trying to find things out in the big empty like that.
 
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