I am old enough to remember when Virtual Reality was first being developed. The equipment then was clunky, heavy, and (possibly) damaging to your health (CRT monitors, regardless of their size, do emit X-Rays and other radiation, and having CRTs within a foot of your eyes may have caused unforeseen damage to your health). If you do not believe me about the problems with VR at that time, try watching the film "The Lawnmower Man" from 1992.
Now I am seeing a serious revival of VR. The equipment is far lighter, considerably less expensive, immensely more powerful (based on Moore's law, and using "The Lawnmower Man" as a starting point, over 30,000 times more powerful!), and (probably) less damaging to your health. There are serious applications for VR, with more and more companies out there developing equipment for it (for example, as I previously stated, I have prescription lenses for my VR headset). Yes, there are still hurdles to overcome (resolution, for example), but with so many companies working on it I believe it is fair to say that VR has come into it own.
Frontier Developments have joined the plethora of companies working on VR (even if it is just to develop graphics engines that support it). I would even say that they got on-board in the early days of the current VR revival. As a consequence it is possible that they (with the experience they are gaining) have become a player that others will (at least) listen to. I can recall when Oculus was developing the SDK software (in the days of the DK2 VR equipment) when, for a while, the SDK software was not compatible with Elite: Dangerous. While this remained so for several months, FDev and Oculus (who has ties to Facebook) did work on things and now Elite: Dangerous works well in VR. Yes, it is possible that FDev has neglected other aspects (I cannot personally think of any, but then, I am somewhat biased towards VR), but if they can keep themselves in the forefront of VR (and if VR continues to succeed) it is likely they will be around for a long time to come (and, I hope, so will Elite: Dangerous).
This, by the way, is what VR equipment from 1992 was like;
[video=youtube;jqO-S4Bxoh8]https://www.youtube.com/watch?v=jqO-S4Bxoh8[/video]