Mr. Braben is totally wrong about VR

For many of us, VR was the only reason to buy ED and is the reason why we continue to play this game. VR is wonderful, if you can afford the rig to run it.

Most of the objections to VR seem to come, imo, from people who simply cannot afford it and wish to prevent others from benefiting from something that makes the difference between looking AT your cockpit on a screen as opposed to the sensation that you are actually sitting IN the cockpit.
 
While I love playing Elite in VR, sometimes... i just don't want to. And sometimes I just want to get lost in the immersion of VR.

VR needs much improvement. It is very blurry, unfortunately. Unless you have a very expensive rig, you're not gonna be able to go past HMD quality 1.5.

Braben was right. It's cool, but it not at the point where it should be. VR is at the price of a whole separate console. That's a big hurdle for many people, and the price just isn't justified with Elite, regardless of how we feel.
 
While VR is NOT necessary to make Elite: Dangerous a great Game, it certainly does add great immersion to the Game. I went and bought VR because of Elite: Dangerous, and I do not regret the cost (I have also added prescription lenses to my VR rig, which helps me to enjoy the Game even more).

OK, to get a rig VR capable (not including the VR equipment itself) is expensive. I can understand why that would put some Players off. There are also some Players who cannot (for various reasons) play in VR. I, for example, get motion sickness when I am driving the SRV. However, VR is (using an analogy) the difference between eating a good meal with a bunged up nose and eating the same meal with a full sense of smell. A sense of smell is not required to fill your stomach, but it can turn an adequate meal into a culinary experience that is highly enjoyable.
 
For many of us, VR was the only reason to buy ED and is the reason why we continue to play this game. VR is wonderful, if you can afford the rig to run it.

Most of the objections to VR seem to come, imo, from people who simply cannot afford it and wish to prevent others from benefiting from something that makes the difference between looking AT your cockpit on a screen as opposed to the sensation that you are actually sitting IN the cockpit.

i absolutely disagree with your assessment. Vr today is a gimmick, similar to 3D TV. It has to catch on with the mainstream in order for it to get to the next level. Several of my friends and I have tried it, with the same result. Returning it to Best Buy before the 14 day return policy expires.

Not only is capturing new buyers fundamental to making the tech better, so are developers. It’s about the money, if it catches on. It will take off.

But, right now the head sets are unpleasant.
 
There is some trick to extend the use time in the SRV.

Apart from locking the horizon:
- avoid sudden manuevers and impacts
- when you climb steep mountains try always to plan the next leg/jump from an horizontal plane
- don't turn your head right/left quickly while you're turning with the SRV (this is true in airplanes too)
- if you lose control of the SRV and it starts bouncing and spinning close your eyes until it stops.

With this technique I could drive for almost 1 hour looking for Polonium (without success, that's a different story!) without issues and the more you use it the more your body get used to it.

I used to feel uncomfortable in the SRV but now my motion sickness resistance has increased so much that I don't feel it anymore. I have no problem in the SRV bouncing around.

VR is the only reason I still play Elite.

Space sims are also a niche. Generally, the space/flight/racing sim community has wholeheartedly embraced VR. The most hardcore players willing to spend thousands on a cockpit, flight stick, pedals etc, are often VR adopters.
 
Coming at things from the opposite direction, the main issue I have with VR is that it impairs your ability to make use of any kind of "sim-pit".

If I had the choice, I think I'd rather go for a half-decent 'pit and projector(s) rather than VR.

It's very interesting to see how things are progressing with motion-tracking, with a view to allowing people to create dummy-controls in a 'pit and then use VR and MT to manipulate the dummy controls with real results within a game but that technology isn't yet viable.
And currently, the way I played ED for a while is with 3 monitors. The side view actually enhances the feeling almost like VR, but of course not completely.

The problem with VR is the controllers, additional externals, keyboard, and other apps on screen.
 
For many of us, VR was the only reason to buy ED and is the reason why we continue to play this game. VR is wonderful, if you can afford the rig to run it.

Most of the objections to VR seem to come, imo, from people who simply cannot afford it and wish to prevent others from benefiting from something that makes the difference between looking AT your cockpit on a screen as opposed to the sensation that you are actually sitting IN the cockpit.

You think people complain about VR because they can't afford it? Elitist much? I had a VR rig and got rid of it because it looked horrible! Playing on a crystal clear G-Sync monitor is a way more enjoyable experience in my opinion. Is it as "immersive"? Not even close on the immersion factor, but visually way better on a crisp monitor. Furthermore, this game exists beyond just your narrow minded master PC race, mind you. There is a considerable player base that plays this game on a console for which VR isn't happening.

Right now, VR is a gimmick and is slowing progress of the game. I don't need proof from the Dev's mouths on that, it's a functional aspect of the game that requires consideration for every other aspect of the game. In software development (I'm going to just assume you're a software dev... seems that everyone on the forums is) all features have a cost. So unless you have no idea what you're talking about, you can't say adding VR capabilities to new features in the game comes at zero cost. When making a business decision, you have to factor your return on investment. It is obvious that Frontier as a company isn't ran by a bunch of idiots that do not know hot to make money. Their latest earnings report shows they are making good decisions. The decision to port this game to the two most popular gaming consoles has a tangible positive effect on ROI. Adding new items to the online cosmetics store has a tangible positive effect on ROI. How big is the ROI on continuing to support VR for the tiny amount of players that utilize it?

In the world of business, you wouldn't expend considerable resources for a niche sector of your consumer base. It doesn't make good business sense. Not only does having to port those features to VR come at a significant cost with little to no tangible return on investment, they come with unique challenges that delay progress. Having a camera at head level in a cockpit where you can't physically move is simple comparative to sitting there in non-vr, but adding the ability to get out of your chair and walk around in the game is completely different. It's a whole other ball game when it comes to moving around and again, you have to ask, what's the ROI on all this expenditure? Could we focus our efforts on features and functionality that would benefit the greater community and generate greater returns for the company? The answer is a definite yes! Look at the Mac version, it's going bye bye because it makes business sense to drop it. Frontier have made a decision to focus on the greater install base rather than hold things back for a small percentage of players. For all of the points provided above, I submit that VR should be removed from the game for all features going forward. If you want to sit in your cockpit and continue doing all things you can currently do in the game at no further development cost, so be it, otherwise, leave VR behind!

Braben's decision to add VR to the game was a big mistake and we're all paying for it for the sake of the tiny percent of players that play this game in VR.
 
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Most of the objections to VR seem to come, imo, from people who simply cannot afford it and wish to prevent others from ...........

What absolute tripe. Possibly the most ridiculous thing I have read today. Some "VR aficionados" are so insulting and dismissive of anyone with a contrary view that I despair but those remarks make possible a new low. [down]
 
For many of us, VR was the only reason to buy ED and is the reason why we continue to play this game. VR is wonderful, if you can afford the rig to run it.

Most of the objections to VR seem to come, imo, from people who simply cannot afford it and wish to prevent others from benefiting from something that makes the difference between looking AT your cockpit on a screen as opposed to the sensation that you are actually sitting IN the cockpit.
Well... I have a Vive, an Oculus, and a Samsung WMR set. Used (starting with Oculus DK2) and using them all. Still... I have certain objections to VR. It's a new tech, and there's plenty that still needs to be done.
 
You think people complain about VR because they can't afford it? Elitist much? I had a VR rig and got rid of it because it looked horrible! Playing on a crystal clear G-Sync monitor is a way more enjoyable experience in my opinion. Is it as "immersive"? Not even close on the immersion factor, but visually way better on a crisp monitor. Furthermore, this game exists beyond just your narrow minded master PC race, mind you. There is a considerable player base that plays this game on a console for which VR isn't happening.

Right now, VR is a gimmick and is slowing progress of the game. I don't need proof from the Dev's mouths on that, it's a functional aspect of the game that requires consideration for every other aspect of the game. In software development (I'm going to just assume you're a software dev... seems that everyone on the forums is) all features have a cost. So unless you have no idea what you're talking about, you can't say adding VR capabilities to new features in the game comes at zero cost. When making a business decision, you have to factor your return on investment. It is obvious that Frontier as a company isn't ran by a bunch of idiots that do not know hot to make money. Their latest earnings report shows they are making good decisions. The decision to port this game to the two most popular gaming consoles has a tangible positive effect on ROI. Adding new items to the online cosmetics store has a tangible positive effect on ROI. How big is the ROI on continuing to support VR for the tiny amount of players that utilize it?

In the world of business, you wouldn't expend considerable resources for a niche sector of your consumer base. It doesn't make good business sense. Not only does having to port those features to VR come at a significant cost with little to no tangible return on investment, they come with unique challenges that delay progress. Having a camera at head level in a cockpit where you can't physically move is simple comparative to sitting there in non-vr, but adding the ability to get out of your chair and walk around in the game is completely different. It's a whole other ball game when it comes to moving around and again, you have to ask, what's the ROI on all this expenditure? Could we focus our efforts on features and functionality that would benefit the greater community and generate greater returns for the company? The answer is a definite yes! Look at the Mac version, it's going bye bye because it makes business sense to drop it. Frontier have made a decision to focus on the greater install base rather than hold things back for a small percentage of players. For all of the points provided above, I submit that VR should be removed from the game for all features going forward. If you want to sit in your cockpit and continue doing all things you can currently do in the game at no further development cost, so be it, otherwise, leave VR behind!

Braben's decision to add VR to the game was a big mistake and we're all paying for it for the sake of the tiny percent of players that play this game in VR.

I'm in the tiny percent that pre paid for the development of ED (nothing is free) and I also have VR. I can assure you they do not spend much time on VR; people have been moaning about VR issues for years and they are not fixed yet (commodity screen is flat for example).


VR is a gimmick to two kinds of people; Those that don't understand it because they haven't experienced it and those that think resolution trumps all.
 
True story - after seeing this ..



.. I decided to video myself. Worst mistake I ever made! And no ... I'm afraid the video was deleted ... IMMEDIATELY. :p

Less of the Living Legend, more of a Ludicrous Bell-end!

hahha... I can't rep you again.. so +1 virtual one :)
 
I'm in the tiny percent that pre paid for the development of ED (nothing is free) and I also have VR. I can assure you they do not spend much time on VR; people have been moaning about VR issues for years and they are not fixed yet (commodity screen is flat for example).


VR is a gimmick to two kinds of people; Those that don't understand it because they haven't experienced it and those that think resolution trumps all.

Honestly, what is so difficult about bending the commodities screen?
 
I am old enough to remember when Virtual Reality was first being developed. The equipment then was clunky, heavy, and (possibly) damaging to your health (CRT monitors, regardless of their size, do emit X-Rays and other radiation, and having CRTs within a foot of your eyes may have caused unforeseen damage to your health). If you do not believe me about the problems with VR at that time, try watching the film "The Lawnmower Man" from 1992.

Now I am seeing a serious revival of VR. The equipment is far lighter, considerably less expensive, immensely more powerful (based on Moore's law, and using "The Lawnmower Man" as a starting point, over 30,000 times more powerful!), and (probably) less damaging to your health. There are serious applications for VR, with more and more companies out there developing equipment for it (for example, as I previously stated, I have prescription lenses for my VR headset). Yes, there are still hurdles to overcome (resolution, for example), but with so many companies working on it I believe it is fair to say that VR has come into it own.

Frontier Developments have joined the plethora of companies working on VR (even if it is just to develop graphics engines that support it). I would even say that they got on-board in the early days of the current VR revival. As a consequence it is possible that they (with the experience they are gaining) have become a player that others will (at least) listen to. I can recall when Oculus was developing the SDK software (in the days of the DK2 VR equipment) when, for a while, the SDK software was not compatible with Elite: Dangerous. While this remained so for several months, FDev and Oculus (who has ties to Facebook) did work on things and now Elite: Dangerous works well in VR. Yes, it is possible that FDev has neglected other aspects (I cannot personally think of any, but then, I am somewhat biased towards VR), but if they can keep themselves in the forefront of VR (and if VR continues to succeed) it is likely they will be around for a long time to come (and, I hope, so will Elite: Dangerous).

This, by the way, is what VR equipment from 1992 was like;

[video=youtube;jqO-S4Bxoh8]https://www.youtube.com/watch?v=jqO-S4Bxoh8[/video]
 
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For starters.
Lawnmower man is a movie based on a Stephen King novel, and only considered sci-fi by the loosest terms of the era.
And they where loose in the 90's.
Only thing that has remained from that was some people actually wondering if you would go brain dead if someone unplugged the rift.

Moore's law, god I'm so tired of this, was and never has been a law by any proper definition of the term.
It was simply nothing more than PR concept based on short term predictions to soften businesses purse strings.
Inow. Basically telling big business that even though they spent two million on a serverbank they should be ready to spend another two million in a year or so.

It just happened to somewhat work out longer and was catchy enough to get repeated by vapid media throughout the 80's and 90's.

For starters.
Lawnmower man is a movie based on a Stephen King novel, and only considered sci-fi by the loosest terms of the era.
And they where loose in the 90's.
Only thing that has remained from that was some people actually wondering if you would go brain dead if someone unplugged the rift.

Moore's law, god I'm so tired of this, was and never has been a law by any proper definition of the term.
It was simply nothing more than PR concept based on short term predictions to soften businesses purse strings.
Inow. Basically telling big business that even though they spent two million on a serverbank they should be ready to spend another two million in a year or so.

It just happened to somewhat work out longer and was catchy enough to get repeated by vapid media throughout the 80's and 90's.
 
I have a friend with a HUGE projector screen (he literally built himself a mini movie theater), and while it's not 3D like VR, when I connected my PS4 to it and played ED on it, it really felt immersive, especially the sense of scale. I bring this up because it's a cheaper alternative to VR (depending on projector price) that has a much higher resolution and freedom from that box strapped to your head. Because I really enjoy the starfield in ED, giving up pixels for VR is hard.

That said, I'm happy with my 1080p display (4K can wait).

That depends how much time you play on the projector, bulbs cost between £50 - £150 and last anywhere up to 5000 hours. My projector bulbs cost £98 a pop (without the housing). With PC games we tend to play for many hours more than TV watchers. Some of my gaming sessions can last for 14 hrs and at that rate you could need a new bulb every 10-15 weeks. A VR headset does not have this problem. Also a projector uses around 300 watts of power plus your PC power on top of that. Not sure how much eleccy a VR headset uses but it cant be much because its powered via USB. Add to this the cost of a decent projector with low input lag (some of the cheaper lcd models suffer badly from input lag) you are looking at around £700 for a decent 1080p model, whereas VR only cost £300. So long term the projector could end up costing more.

But yea ED on a 100+ inch screen does look pretty awesome so I know where you are coming from :)
 
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Despite he's recent comment about VR , he couldn't be more wrong.I can't disagree that the VR technology could use/require some improvements but after all ED is space sim and nothing i repeat NOTHING makes you feel that you are out there (in space) like VR does.So i think that a seperate department in FD should work to improve the VR experience.If you haven't tried VR with a good PC then you don't know what you are missing. [woah]

It's set to be a trillion dollar business in the next 10 years, totally ubiquitous.
 
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