Opinions on combat logging

The only people using words unrelated to each other are those conflating combat logging with menu logging. :rolleyes:
Combat logging: The process of logging out in combat.
Menu logging: The process of logging out in combat.

There's no conflation, they're the same thing.

r/iamverysmart :rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes:
 
And here was I thinking that "Combat Logging" meant keeping a record of your combat to refer to later. Surely an admirable practice if one is to improve.
 
Of course all of it is trumped by the ever present solo so it's an interesting mechanic that can just be completely skipped over lol.

The Solo effect balances out - as I mentioned most explorers aren't like me & don't care about influence, so your faction will win some & lose some. If you own stations you get a general background buff from solo activity, but that is offset by the general solo influence attrition from skimmer kill missions etc.

Have a read of the BGS & Mode of Elite forum sub-sections, more has been written on this than I could hope to summarise in one post.
 
Combat logging: The process of logging out in combat.
Menu logging: The process of logging out in combat.

There's no conflation, they're the same thing.

r/iamverysmart :rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes:

So cutting the internet isn't combat logging, because there's no logging out?
 
The Solo effect balances out - as I mentioned most explorers aren't like me & don't care about influence, so your faction will win some & lose some. If you own stations you get a general background buff from solo activity, but that is offset by the general solo influence attrition from skimmer kill missions etc.

Have a read of the BGS & Mode of Elite forum sub-sections, more has been written on this than I could hope to summarise in one post.
I'll be completely honest the powerplay never interested me whatsoever and I don't actively help factions despite the fact that I identify as Imperial Scum. I'll just take your word for it. :p
 
I'll be completely honest the powerplay never interested me whatsoever and I don't actively help factions despite the fact that I identify as Imperial Scum. I'll just take your word for it. :p

Powerplay hold no interest to me either, I never pledged. But it is a holistic system and you are in dire need of a bit of research to help bolster your simplistic & confrontational arguments. You would do well to look at That90'skid's approach for example, which is rather more sophisticated than your own and worth reading.
 
FD reference to clogging as the act of ungracefully shutting down the client/connection
to avoid consequences, as was quoted here multiple times.

They legalized using the menue based timer of 15 seconds,
as was quoted here multiple times aswell.
The latter fact is no free ticket for people abusing menue logging
to ruin other player's days.

It is that simple.
NPCs don't cry,
as soon as players are involved that case becomes complicated.
 
FD reference to clogging as the act of ungracefully shutting down the client/connection
to avoid consequences.

They legalized using the menue based timer of 15 seconds.
The latter fact is no free ticket for people abusing menue logging
to ruin other player's days.

It is that simple.
NPCs don't cry,
as soon as players are involved that case becomes complicated.

Quite so.
FD only made one mistake in this area, but it was a biggie, and it's not getting fixed any time soon.

They made the game multi-player.
 
Powerplay hold no interest to me either, I never pledged. But it is a holistic system and you are in dire need of a bit of research to help bolster your simplistic & confrontational arguments. You would do well to look at That90'skid's approach for example, which is rather more sophisticated than your own and worth reading.

Keep It Simple Stupid is the motto I follow in anything.

I believe there is a time-and-place for all-encompassing arguments (usually academic fields) and a time for the simplification in order to avoid obfuscation and sophistry (very common here) to keep the plebs out of the argument.

I do not want to get into Power Play because I do not know enough about it, and do not care about it.

Regarding the part that you quoted, perhaps ambiguous on my part, I was commenting on how players could interact with one another to determine whether their presence and intent was detrimental or beneficial to the local power, which would contribute to emergent content, and make the universe more immersive.

I thought it'd be cool if people could interact over the power play thing and it'd be more fun.

I deal what I'm given, despite the poster's calm demeanor it has been nothing if not patronizing and condescending the entire time, fundamentally dealing in circular logic and a refusal to see it from another POV. Relying entirely on sophistry as if mere vocabulary alone were enough to keep me out of the discussion, and half the time what they're saying translates as basically nothing. Believe me, I could be far more confrontational if I wanted to.

Us plebs from the council estate shouldn't be allowed to vote tho init cause we can't use them big words you use mate.
 
Quite so.
FD only made one mistake in this area, but it was a biggie, and it's not getting fixed any time soon.

They made the game multi-player.

Perspectives.

Elite would have been a , had it been a solo game,
like space dead and cold.
It needs players to make this game somewhat interesting,
as neither mechanics nor storytelling can compensate.
 
They legalized using the menue based timer of 15 seconds,
as was quoted here multiple times aswell.
The latter fact is no free ticket for people abusing menue logging
to ruin other player's days.

To clarify: the official stance on exiting the game via the menu, at any point, is that it is legitimate.
AT ANY POINT
Sandro Sammarco
[FONT=&quot][/FONT]
Lead Designer- Elite: Dangerous[FONT=&quot][/FONT][FONT=&quot][/FONT][FONT=&quot][/FONT][FONT=&quot][/FONT][FONT=&quot][/FONT][FONT=&quot][/FONT][FONT=&quot][/FONT][FONT=&quot][/FONT][FONT=&quot][/FONT][FONT=&quot][/FONT][FONT=&quot][/FONT]
EmployeeLogo2017.png

Hello Commanders!

To clarify: the official stance on exiting the game via the menu, at any point, is that it is legitimate. I suspect at some point we may increase the "in danger" countdown, but for now you just have to wait fifteen seconds.​


 
To clarify: the official stance on exiting the game via the menu, at any point, is that it is legitimate.
AT ANY POINT
Sandro Sammarco
[FONT="][/FONT][/COLOR]
Lead Designer- Elite: Dangerous[COLOR=#81C136][FONT="][/FONT]
[FONT="][/FONT][/COLOR][COLOR=#81C136][FONT="][/FONT][FONT="][/FONT][/COLOR][COLOR=#81C136][FONT="][/FONT][FONT="][/FONT][/COLOR][COLOR=#A0E236][FONT="][/FONT][FONT="][/FONT][/COLOR][COLOR=#A0E236][FONT="][/FONT][FONT="][/FONT][/COLOR][COLOR=#A0E236][FONT="][/FONT]

Hello Commanders!

To clarify: the official stance on exiting the game via the menu, at any point, is that it is legitimate. I suspect at some point we may increase the "in danger" countdown, but for now you just have to wait fifteen seconds.​



That is correct, but that only reflects that using the method to quit the game is legitimate.
As i said, if a player is involved, and you do it on purpose of messing his fun/day,
that is something that can be seen as griefing.

Perspectives.
What it boils down, is that on every side of the fence there are decent chaps,
and there are people who should have revoked the ability to join up with others.

You mean like the first 3 games were?

Different time,
today games need more features to be competitive for the market.
Secondly, imagine this game without any players developing stories in the game.
A whole galaxy.
Two News articles a week, nothing happens ever and stories
unfold slow.
That'd be even less than it is now.
 
That is correct, but that only reflects that using the method to quit the game is legitimate.
As i said, if a player is involved, and you do it on purpose of messing his fun/day,
that is something that can be seen as griefing.

Perspectives.
What it boils down, is that on every side of the fence there are decent chaps,
and there are people who should have revoked the ability to join up with others.



Different time,
today games need more features to be competitive for the market.
Then you have to prove that they intended to cause the other player grief in doing so... and we're back to square one thanks to the perceived notion that intent matters in a video game ToS. (not necessarily yours, but you've surely seen people say it.)
 
Then you have to prove that they intended to cause the other player grief in doing so... and we're back to square one thanks to the perceived notion that intent matters in a video game ToS. (not necessarily yours, but you've surely seen people say it.)

That is not my task, that ball is in FD's courtyard.
If FD would care, they'd create something like a watchdog
or like punk buster to evaluate the players actions.
 
Back
Top Bottom