Opinions on combat logging

Ultimately, the information is somewhat more substantive than rumour or conjecture since the existence of those tools has been stated by FD themselves. You may also want to keep in mind that the EULA covers the legality of them gathering metrics about how players interact with the game and each other.

If Frontier's monitoring tools are telling them that only 2.8% of players board hop, they are likely being told that only .00000000001% of players combat log so it's not a worthwhile issue to address.
 
If Frontier's monitoring tools are telling them that only 2.8% of players board hop, they are likely being told that only .00000000001% of players combat log so it's not a worthwhile issue to address.
As opposed to the 99.999999999999% that people claim are combat logging?

Meh, I log every combat I have, in case I need to refer to it later.
 
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Also it might be worth considering that true combat logging may not be as prolific as some may like to assert.
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Worth remembering. In over 1000 hours of play I've never seen anyone combat log and I've never done it myself. I know that some say it's prevalent, but I think it depends entirely on the choice of how you play. We have no statistics regarding different play-styles but I doubt that my experience is unusual.
 
Ever consider that much of the required metrics to sufficiently prove combat logging occurring might actually be a relatively recent thing?

Also it might be worth considering that true combat logging may not be as prolific as some may like to assert.

Ultimately, the information is somewhat more substantive than rumour or conjecture since the existence of those tools has been stated by FD themselves. You may also want to keep in mind that the EULA covers the legality of them gathering metrics about how players interact with the game and each other.
Hate to burst your bubble, but the last time I went hunting (in an iEagle... keep this in mind) I had 15 people long in a 2 hour session. I interdicted close to a dozen sidewinders and haulers, ripped off their shields, closed hardpoints and told them what they were doing wrong. Not a single one of them logged.

A gunship, type 10, 2 type 7's, type 6, anaconda (not even joking), and a bunch of other crap were the loggers. Not menu logging, full on dashboard, close game app logging.

I run 2 OC enforcer cannon and a grom bomb. Nearly every ship I encountered could have launched a fighter and driven me off. Not a single one of them even tried to shoot. A couple even boosted away typing derogatory messages in chat before logging. Not even a low wake among them, just straight log.

Those who think logging is okay and that I am the 'evil' party in all the above, just go play in solo.

I just sat back while typing this and realized that I can only recall 3 logs that used the menu. 3. I couldn't even hope to estimate how many task kills I've seen. I even tried to record them at one point, but after I had dozens of them, I just deleted the bunch. Nothing nostalgic about wasting ammo on log.
 
That was my point. If you asked players for a percentage of players that 'board hop' they'd give you a range of 50-100% (more skewed to the 100%). Turns out it's only 2.8%. I think we can be pretty sure that board hopping is far far more prevalent than C'logging.
 
Hate to burst your bubble, but the last time I went hunting (in an iEagle... keep this in mind) I had 15 people long in a 2 hour session. I interdicted close to a dozen sidewinders and haulers, ripped off their shields, closed hardpoints and told them what they were doing wrong. Not a single one of them logged.

A gunship, type 10, 2 type 7's, type 6, anaconda (not even joking), and a bunch of other crap were the loggers. Not menu logging, full on dashboard, close game app logging.

I run 2 OC enforcer cannon and a grom bomb. Nearly every ship I encountered could have launched a fighter and driven me off. Not a single one of them even tried to shoot. A couple even boosted away typing derogatory messages in chat before logging. Not even a low wake among them, just straight log.

Those who think logging is okay and that I am the 'evil' party in all the above, just go play in solo.

I just sat back while typing this and realized that I can only recall 3 logs that used the menu. 3. I couldn't even hope to estimate how many task kills I've seen. I even tried to record them at one point, but after I had dozens of them, I just deleted the bunch. Nothing nostalgic about wasting ammo on log.



Props, those take some TOT to do much!

Perhaps don't use cheat weapons next time.

Ninjafail?
 
Hate to burst your bubble, but the last time I went hunting (in an iEagle... keep this in mind) I had 15 people long in a 2 hour session. I interdicted close to a dozen sidewinders and haulers, ripped off their shields, closed hardpoints and told them what they were doing wrong. Not a single one of them logged.

A gunship, type 10, 2 type 7's, type 6, anaconda (not even joking), and a bunch of other crap were the loggers. Not menu logging, full on dashboard, close game app logging.

I run 2 OC enforcer cannon and a grom bomb. Nearly every ship I encountered could have launched a fighter and driven me off. Not a single one of them even tried to shoot. A couple even boosted away typing derogatory messages in chat before logging. Not even a low wake among them, just straight log.

Those who think logging is okay and that I am the 'evil' party in all the above, just go play in solo.

I just sat back while typing this and realized that I can only recall 3 logs that used the menu. 3. I couldn't even hope to estimate how many task kills I've seen. I even tried to record them at one point, but after I had dozens of them, I just deleted the bunch. Nothing nostalgic about wasting ammo on log.

Out of curiosity...

How do you distinguish whether someone menu logs, or app kills? Did they tell you?
Did they "up and disappear" as soon as you entered the system/area?
How do you know your own network connection wasn't the issue?
Was it an entire group that suddenly disappeared at once?

I mean, I don't doubt there really are people who use task-killing or cable pulling as a means of D/C (people do it in other games all the time as an excuse for just not wanting to play) I'm just really honestly curious as to the perceptions of how you determine someone else's intentions by what you observe.

As an example- someone coming around your 6 doesn't necessarily mean they're out to interdict you, could be they're landing on a station you just passed, after all. ;)
 
Ninjafail?

Neither weapon themselves are cheating... But both together?
They are gifts for being allied to mutually exclusive PP factions.
They are NOT against the rules of the game, but they are against the rules of the RPG sim.

Which puts them in exactly the same position as menu logging.

QED
 
That was my point. If you asked players for a percentage of players that 'board hop' they'd give you a range of 50-100% (more skewed to the 100%). Turns out it's only 2.8%. I think we can be pretty sure that board hopping is far far more prevalent than C'logging.
Data manipulation is quite tricky you know...
2.8% of players... all players. Not players doing missions, just all players. What % of players are explorers who haven't seen a station in weeks? What % of players only do missions for engineer unlocks or mats? What % haven't done missions in weeks? What % don't even play aside from logging in to CG/Merit?

See what I did there? Taken from the player base as a whole (and not even declaring whether that is lifetime player base or player base online at the time of the study) of course the number is small... hell they didn't even tell us the duration of their study... could have run it for an hour for all we know.

I want to see the % of players that board flip over the course of a 48 hour weekend taken from a pool of players that did more than one mission during that duration.

Anyone can throw you a % and claim it is legit. Knowing the duration and participant pool of a study is crucial in understanding what that percent actually means.
 
Out of curiosity...

How do you distinguish whether someone menu logs, or app kills? Did they tell you?
Did they "up and disappear" as soon as you entered the system/area?
How do you know your own network connection wasn't the issue?
Was it an entire group that suddenly disappeared at once?

I mean, I don't doubt there really are people who use task-killing or cable pulling as a means of D/C (people do it in other games all the time as an excuse for just not wanting to play) I'm just really honestly curious as to the perceptions of how you determine someone else's intentions by what you observe.

As an example- someone coming around your 6 doesn't necessarily mean they're out to interdict you, could be they're landing on a station you just passed, after all. ;)
On xbox at least, once someone logs they will persist for the 15 seconds as per a menu log, however their ship no longer takes damage. It is a tangible object, however the shield and hull will not change state from the moment they log.
Menu log, on the other hand, will continue to take damage and no longer evades. After the first time you see each, they are quite easy to differentiate.

No idea if it is the same on PC though.
 
Neither weapon themselves are cheating... But both together?
They are gifts for being allied to mutually exclusive PP factions.
They are NOT against the rules of the game, but they are against the rules of the RPG sim.

Which puts them in exactly the same position as menu logging.

QED


Where does it say one may not change allegiances?

There's even defection in game, LOL!

That's horsepucky, and those are high skill weapons, both of them.
 
Where does it say one may not change allegiances?

There's even defection in game, LOL!

That's horsepucky, and those are high skill weapons, both of them.

And in defecting you lose the benefits... Not right away... You can keep what you have, but if you get blown up, where do you get the replacement from.

Lol skill.. Flying a Reaper drone is skill, pressing a key on your pc or Xbox is um...
 
Neither weapon themselves are cheating... But both together?
They are gifts for being allied to mutually exclusive PP factions.
They are NOT against the rules of the game, but they are against the rules of the RPG sim.

Which puts them in exactly the same position as menu logging.

QED

So, (as an example), a Federal Cmdr shouldn't ever use Imperial or Alliance ships?
Maybe not actually fly in Imperial nor Alliance space?
 
Neither weapon themselves are cheating... But both together?
They are gifts for being allied to mutually exclusive PP factions.
They are NOT against the rules of the game, but they are against the rules of the RPG sim.

Which puts them in exactly the same position as menu logging.

QED
Hey now, Yuri Grom is Space Stalin. If history taught us anything, it is that you should never pledge to Stalin for longer than needed...
 
On xbox at least, once someone logs they will persist for the 15 seconds as per a menu log, however their ship no longer takes damage. It is a tangible object, however the shield and hull will not change state from the moment they log.
Menu log, on the other hand, will continue to take damage and no longer evades. After the first time you see each, they are quite easy to differentiate.

No idea if it is the same on PC though.

So you engaged each of these ships you're referring to individually, and they stopped taking damage and disappeared after 15 sec. Yes?

Again- just clarifying.

As a side note I've seen similar behavior with NPC's bugging out in combat, too- except they don't disappear, they just completely reset.
 
Data manipulation is quite tricky you know...
2.8% of players... all players. Not players doing missions, just all players. What % of players are explorers who haven't seen a station in weeks? What % of players only do missions for engineer unlocks or mats? What % haven't done missions in weeks? What % don't even play aside from logging in to CG/Merit?

See what I did there? Taken from the player base as a whole (and not even declaring whether that is lifetime player base or player base online at the time of the study) of course the number is small... hell they didn't even tell us the duration of their study... could have run it for an hour for all we know.

I want to see the % of players that board flip over the course of a 48 hour weekend taken from a pool of players that did more than one mission during that duration.

Anyone can throw you a % and claim it is legit. Knowing the duration and participant pool of a study is crucial in understanding what that percent actually means.



All true, you aren't saying anything profound. Sadly, I don't have insight to how the 2.8% figure came about and frankly I doubt it's accuracy. What you or I believe doesn't really matter though does it? FD believes the number and act accordingly. I am assuming that by the vast majority of methods C'logging would appear far far less common than board flipping and thus won't be treated seriously by FD. Also, like many things in ED C'logging is a symptom not a root cause. Ship balance was bad in ED to begin with in terms of ships being over specialised and Engineering utterly destroyed the concept of balance in the game.
 
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