Opinions on combat logging

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Typically, you learn 1-3 attacks from a neutral position, and 1-3 escapes from an inferior one.
Then you are welcomed to get smashed up with everyone else.
Most newbies are too worn out from the warm up and drilling.

So you didn't really "spar" on your "first day" then, did you? Unless you learned all of those techniques during the first day?

Btw, the game has tutorials and solo with NPCs.
Open is the advanced class.
In BJJ we have open mat.
Even strangers are welcome to drop by.
There's also the open weight class too.

Except, again, you are supposed to receive instruction at a martial arts class.

The situation in Open is like someone trying to claim that walking around town and being mugged by 3-4 people will somehow help you "learn" how to defend yourself. Not only that, but you're told by these same people that running away is "discouraged" even if you can jump into a nearby car and escape. Also, the police don't actually do anything to stop this behavior. Do you seriously think that anyone would be OK with this situation if they can jump into a car and not get mugged?

No, you just have never tried it.

Never tried what exactly?


Yes. FD has been very clear on what is against their TOS and repeatedly targeting a specific player over and over is not permitted.

Did you send s friend request or did you send them bile?

Neither. I sent them to my block list for being "unsportsmanlike".

I see PVPers helping people every day on here.

The vast majority of PVP encounters in Open, well over 90-95%, that I have been involved in were not "helpful" in any way. I have played over 2500 hours exclusively in Open and if anything I have seen an increase in griefing since the new C&P changes have made it even easier than before for anyone with a large credit balance.

I am not interested in all of your logical fallacies.

Sorry but claiming something is a "logical fallacy" when you don't even understand the argument isn't an actual response. Perhaps you might try to explain to me why menu logouts are immersion-destroying for you when you have to accept at least a dozen other immersion-destroying gameplay features on a regular basis that are at least as bad or worse?

You can engineer your ships too.
You can use HRPs too.

Seriously, that's your "argument"? Do you actually have any understanding of the difference between a PVP-equipped ship and a PVE-equipped ship? A PVP-equipped combat ship is outfitted fully with SCBs, MRPs, HRPs and usually carries weapons Engineered for high burst-damage, single-engagement duration, and often rely on whatever broken of OP meta happen to exists at the time. They only need to overwhelm a single target during a single engagement, and often use niche weapons such as single-shot reverb cascade torpedoes. They don't need to devote any cargo space or utility modules to anything that doesn't improve their combat abilities. A PVE-equipped multirole ship is nowhere near this powerful, they often use many of their largest internal slots for cargo racks, carry weapons designed for extended combat rather than burst damage (i.e., multicannons or lasers) and rely on consistent game mechanics which have been iteratively balanced over several years rather than the latest imbalanced OP weapons. A fight between a PVP-equipped combat ship and a PVE-equipped multirole ship is not remotely a fair or balanced fight.
 
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So you didn't really "spar" on your "first day" then, did you? Unless you learned all of those techniques during the first day?



Except, again, you are supposed to receive instruction at a martial arts class.

The situation in Open is like someone trying to claim that walking around town and being mugged by 3-4 people will somehow help you "learn" how to defend yourself. Not only that, but you're told by these same people that running away is "discouraged" even if you can jump into a nearby car and escape. Also, the police don't actually do anything to stop this behavior. Do you seriously think that anyone would be OK with this situation if they can jump into a car and not get mugged?



Never tried what exactly?



Yes. FD has been very clear on what is against their TOS and repeatedly targeting a specific player over and over is not permitted.



Neither. I sent them to my block list for being "unsportsmanlike".



The vast majority of PVP encounters in Open, well over 90-95%, that I have been involved in were not "helpful" in any way. I have played over 2500 hours exclusively in Open and if anything I have seen an increase in griefing since the new C&P changes have made it even easier than before for anyone with a large credit balance.



Sorry but claiming something is a "logical fallacy" when you don't even understand the argument isn't an actual response. Perhaps you might try to explain to me why menu logouts are immersion-destroying for you when you have to accept at least a dozen other immersion-destroying gameplay features on a regular basis that are at least as bad or worse?



Seriously, that's your "argument"? Do you actually have any understanding of the difference between a PVP-equipped ship and a PVE-equipped ship? A PVP-equipped combat ship is outfitted fully with SCBs, MRPs, HRPs and usually carries weapons Engineered for high burst-damage, single-engagement duration, and often rely on whatever broken of OP meta happen to exists at the time. They only need to overwhelm a single target during a single engagement, and often use niche weapons such as single-shot reverb cascade torpedoes. They don't need to devote any cargo space or utility modules to anything that doesn't improve their combat abilities. A PVE-equipped multirole ship is nowhere near this powerful, they often use many of their largest internal slots for cargo racks, carry weapons designed for extended combat rather than burst damage (i.e., multicannons or lasers) and rely on consistent game mechanics which have been iteratively balanced over several years rather than the latest imbalanced OP weapons. A fight between a PVP-equipped combat ship and a PVE-equipped multirole ship is not remotely a fair or balanced fight.
my pve engineered ship has everything fully engineered.

because i want to kill things quickly... and not die in the process

wHaT iS ThIs fOrEiGn cONcEpt
 
my pve engineered ship has everything fully engineered.

because i want to kill things quickly... and not die in the process

wHaT iS ThIs fOrEiGn cONcEpt

Did you somehow not understand anything I typed about the differences between PVE and PVP-equipped ships?
 
So you didn't really "spar" on your "first day" then, did you? Unless you learned all of those techniques during the first day?

Yes you do, no quotes needed.
That's why you get your kicked for a year straight.
That's partially why BJJ consistently produces good fighters.


Except, again, you are supposed to receive instruction at a martial arts class.

You do, and there are tutorials in Elite and better people will help you.

The situation in Open is like someone trying to claim that walking around town and being mugged by 3-4 people will somehow help you "learn" how to defend yourself. Not only that, but you're told by these same people that running away is "discouraged" even if you can jump into a nearby car and escape. Also, the police don't actually do anything to stop this behavior. Do you seriously think that anyone would be OK with this situation if they can jump into a car and not get mugged?

.
It's a video game, lol.
You don't even get winded.
Well, some of you might...



Never tried what exactly?

BJJ, or you would not be saying that stuff.


Yes. FD has been very clear on what is against their TOS and repeatedly targeting a specific player over and over is not permitted.

Yes, red herring.

Neither. I sent them to my block list for being "unsportsmanlike".

Sort of hard to get help that way, no?


The vast majority of PVP encounters in Open, well over 90-95%, that I have been involved in were not "helpful" in any way. I have played over 2500 hours exclusively in Open and if anything I have seen an increase in griefing since the new C&P changes have made it even easier than before for anyone with a large credit balance.

LOL, you just said you block them.
You can't know any of that.



Sorry but claiming something is a "logical fallacy" when you don't even understand the argument isn't an actual response. Perhaps you might try to explain to me why menu logouts are immersion-destroying for you when you have to accept at least a dozen other immersion-destroying gameplay features on a regular basis that are at least as bad or worse?

A logical fallacy is not "understandable" that's the whole point.



Seriously, that's your "argument"? Do you actually have any understanding of the difference between a PVP-equipped ship and a PVE-equipped ship? A PVP-equipped combat ship is outfitted fully with SCBs, MRPs, HRPs, usually carries weapons Engineered for high burst-damage, single-engagement duration, and often rely on whatever broken of OP meta happen to exists at the time. They only need to overwhelm a single target during a single engagement, and often use niche weapons such as single-shot reverb cascade torpedoes. They don't need to devote any cargo space or utility modules to anything that doesn't improve their combat abilities. A PVE-equipped multirole ship is nowhere near this powerful, they often use many of their largest internal slots for cargo racks, carry weapons designed for extended combat rather than burst damage (i.e., multicannons or lasers) and rely on consistent game mechanics which have been iteratively balanced over several years rather than the latest imbalanced OP weapons. A fight between a PVP-equipped combat ship and a PVE-equipped multirole ship is not remotely a fair or balanced fight.


I use the same FGS to make the top 10% of bounty hunting CGs as I do to fight players.
I think I'm doing ok!

TTK matters, son!
 
Combat is combat where outfitting is concerned. My PvE combat fit aChief allows me to play the whole game, not just one narrow focus. That is what is meant by a PvE fit. Taking things to absurd lengths may be fun when taunting on the interweb, but it really doesn't make for an effective argument.

Not that you'd need one...
 
Combat is combat where outfitting is concerned. My PvE combat fit aChief allows me to play the whole game, not just one narrow focus. That is what is meant by a PvE fit. Taking things to absurd lengths may be fun when taunting on the interweb, but it really doesn't make for an effective argument.

Not that you'd need one...
tbh if you're trying to go exploring in a Fer De Lance there are bigger issues than the build.

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Yes you do, no quotes needed.
That's why you get your kicked for a year straight.
That's partially why BJJ consistently produces good fighters.

You claimed that you "sparred" on the "first day". You then admitted that you actually had to learn several techniques before being involved in sparring openly against other students. Yet you still maintain that you "sparred" on your "first day".

I'm telling you that those two claims can't be accurate. Whatever you did on the first day, if you had no techniques or skills to use, was not actually "sparring".

I went to a shooting range many years ago and fired some rounds off using various pistols. I didn't receive any actual instruction in firearms handling or marksmanship however. All we were told was to keep our thumbs clear of the slide and where to point the weapon. We received no training on proper grip, stances, sighting or anything else that would resemble actual firearms training. I received zero training that day, I was simply pointing a gun at a target and pulling a trigger which involved zero skill. I would never attempt to claim that I received "instruction" in firearms handling or received any "training" from that experience on that day. Your claim of "sparring" without any skills or training on your "first day" would be like me trying to claim I "learned how to shoot on my first day" of handling a firearm. It would not only be inaccurate, it would actually be an absurd claim to make.

You do, and there are tutorials in Elite and better people will help you.

Of the PVP interactions I've had in Elite at least 90-95% were griefing and the remaining 5% were piracy. Of that total 0% were "helping" me in any way.

It's a video game, lol.
You don't even get winded.
Well, some of you might...

And yet many "PVP" players, yourself included, seem to take this game so seriously that another player menu logging is somehow intolerable to your "immersion". Funny how that works, isn't it?

BJJ, or you would not be saying that stuff.

I have tried other marital arts and have family members who are heavily involved in martial arts training. None of them would try to claim that "sparring on the first day" without being taught any skills whatsoever means anything.

Yes, red herring.

That term doesn't mean what you think it means.

Sort of hard to get help that way, no?

Those players were clearly griefing and had no intention of "helping" with anything. Attacking an inferior ship doesn't exactly inspire any confidence in their combat skills and I doubt that there is anything they could "teach" me given that the engagement involved zero skill or risk on their part.

LOL, you just said you block them.

I didn't even use the block function at all until the past year and there is only a dozen players on my block list for repeated griefing. That is where I send griefers for their actions because they clearly have no intention of engaging in meaningful gameplay.

You can't know any of that.

I can very easily know what I've directly experienced during over 2500 hours of gameplay.

A logical fallacy is not "understandable" that's the whole point.

Except you can't even demonstrate an understanding of the issue being discussed here. You are making claims that show you don't even understand the argument being made.

I use the same FGS to make the top 10% of bounty hunting CGs as I do to fight players.
I think I'm doing ok!

That has absolutely nothing to do with the difference between using a PVP-equipped combat ship against a PVE-equipped multirole ship. Getting to the "top 10% of bounty hunting CGs" only requires grind, not skill, you could do that in a Sidewinder if you wanted. NPCs have an AI equivalent to that of a baked potato and you can just tag ships and let the cops do most of the work. The fact that you somehow think CG progression is relevant to this issue in any way tells me that you have absolutely no understanding of the issue here.

TTK matters, son!

Which is why a PVP-equipped combat ship is at such a massive advantage against a PVE-equipped multirole ship. The burst dps damage for a PVP-equipped combat ship is so much higher than that of a PVE-equipped multirole ship, and its defensive capabilities are so much greater due to multiple shield boosters, SCBs/MRPs/HRPs, etc., that the TTK is massively different between those two ships. It is not anywhere near a "fair" fight and there is basically no point in even engaging that type of target if you want actual PVP. The fact that so many "PVP" players try to pretend that this type of combat is meaningful "PVP" combat tells me that they have zero interest in actual balanced PVP.
 
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I have only peripherally heard of 4chan. Is it as bad as they say?

Depends on the board, and whether you consider being called the n or f word frequently bad. I like it 'cause it reminds me of the old wild wild west internet. As long as you don't take anything too seriously it's fine. It can be a very entertaining place.
 
LOL
Exactly what do you lose when "tapping out" other than face?
Yes, your Cmdr does, it's labelled Esc

Somehow I knew the anti logging people would defend this, after all, barely a one of you could win a fight without your multiple PP devices.
Don't you dare knock my PP devices... Enforcers are amazing for one simple reason... they sound amazing! I also enjoy that they do force shell, but the sound of them is what made me use them. Like a pair of space age bushmasters thumping off rounds under my fuselage. Soooo epic!

Honestly, they really better than normal fixed multi cannon, they just have a dramatically different approach to their dps. Hit harder, but fire much much slower and carry far less ammo.

So you can talk about other PP modules all you want, but don't be knocking my smexy sounds!
 
We get it, Devari. We get it. Logging is bueno.

I never said that menu logging was "good", only that it is an entirely legitimate action to escape a situation when a player finds themselves in a combat engagement that they can't possibly win. Menu logging is a symptom of the inherently broken "PVP" system in Elite where the vast majority of "fights" involve completely imbalanced griefing behavior, there is no effective C&P system and no meaningful consequences whatsoever for destroying new players. If a player feels that they need to resort to menu logging that is a legitimate option and the PVP community has no basis to claim it is "cheating" when FD have clearly said that it isn't. It's not a "good" solution by any means but it is an entirely predictable consequence of a larger problem that the PVP community seems to be completely unwilling to collectively address.
 
You claimed that you "sparred" on the "first day". You then admitted that you actually had to learn several techniques before being involved in sparring openly against other students. Yet you still maintain that you "sparred" on your "first day".

I'm telling you that those two claims can't be accurate. Whatever you did on the first day, if you had no techniques or skills to use, was not actually "sparring".

I went to a shooting range many years ago and fired some rounds off using various pistols. I didn't receive any actual instruction in firearms handling or marksmanship however. All we were told was to keep our thumbs clear of the slide and where to point the weapon. We received no training on proper grip, stances, sighting or anything else that would resemble actual firearms training. I received zero training that day, I was simply pointing a gun at a target and pulling a trigger which involved zero skill. I would never attempt to claim that I received "instruction" in firearms handling or received any "training" from that experience on that day. Your claim of "sparring" without any skills or training on your "first day" would be like me trying to claim I "learned how to shoot on my first day" of handling a firearm. It would not only be inaccurate, it would actually be an absurd claim to make.


You are just wrong.
You can learn a few techniques and spar your very first day.
It's not mutually exclusive.
Heck, BJJ is best known for letting strangers come in off of the street and fight if they want to, not even spar.
(Spar /= fight btw.)
Every school I've attended (4) has such an "open door policy".
(There is that word again!)


Of the PVP interactions I've had in Elite at least 90-95% were griefing and the remaining 5% were piracy. Of that total 0% were "helping" me in any way.

You blocked them so you can't know.


And yet many "PVP" players, yourself included, seem to take this game so seriously that another player menu logging is somehow intolerable to your "immersion". Funny how that works, isn't it?

That is you being dishonest.
I don't take any of this seriously at all.
But I will refute silly non-arguments.


I have tried other marital arts and have family members who are heavily involved in martial arts training. None of them would try to claim that "sparring on the first day" without being taught any skills whatsoever means anything.

I never said "no skills whatsoever.
Don't lie.
You learn 2-6 techniques.
That's it.


That term doesn't mean what you think it means.

I used to teach the subject matter.



Those players were clearly griefing and had no intention of "helping" with anything. Attacking an inferior ship doesn't exactly inspire any confidence in their combat skills and I doubt that there is anything they could "teach" me given that the engagement involved zero skill or risk on their part.



I didn't even use the block function at all until the past year and there is only a dozen players on my block list for repeated griefing. That is where I send griefers for their actions because they clearly have no intention of engaging in meaningful gameplay.



I can very easily know what I've directly experienced during over 2500 hours of gameplay.

Then you were lying earlier.




Except you can't even demonstrate an understanding of the issue being discussed here. You are making claims that show you don't even understand the argument being made.

NICE segue...


First, that has nothing to do with the difference between fighting a PVE-equipped multirole ship with a PVP-equipped combat ship.

Correct, that is just you moving the goalposts, again.
It was PVE/PVP combat.



Which is why a PVP-equipped combat ship is at such a massive advantage against a PVE-equipped multirole ship. The burst dps damage for a PVP-equipped combat ship is so much higher than that of a PVE-equipped multirole ship, and its defensive capabilities are so much greater due to multiple shield boosters, SCBs/MRPs/HRPs, etc., that the TTK is massively different between those two ships. It is not anywhere near a "fair" fight that there is basically no point in even engaging that type of target if you want actual PVP.

I use the same ship for both types of combat.
I don't expect a multirole ship to compete with a combat ship.
That is silly.

LOL
 
There you are, reduced to the absurd by one comment.
the fact that we're even debating whether or not logging out during combat is ok or not is absurd lmao

every single person here defending menu logging swears they never use it, except two people who I respect for being honest.

I never said that menu logging was "good", only that it is an entirely legitimate action to escape a situation when a player finds themselves in a combat engagement that they can't possibly win. Menu logging is a symptom of the inherently broken "PVP" system in Elite where the vast majority of "fights" involve completely imbalanced griefing behavior, there is no effective C&P system and no meaningful consequences whatsoever for destroying new players. If a player feels that they need to resort to menu logging that is a legitimate option and the PVP community has no basis to claim it is "cheating" when FD have clearly said that it isn't. It's not a "good" solution by any means but it is an entirely predictable consequence of a larger problem that the PVP community seems to be completely unwilling to collectively address.
man I bet the taliban wish they had a menu log button.
 
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