Opinions on combat logging

And yet strangely, I don't ;) Not to other players anyway :)

Your views are simplistic & fail to account for the wider game beyond your narrow view.
yeah if you play in solo all the time you'll find it hard to die to other players.

bet the npcs give your no shield stealth build sidewinder a run for its money though.

if only we could all be as enlightened as you are /s
 
You are simply wrong.
Most BJJ schools are run this way.
You've never done it so you can't know what I'm talking about.

I'm telling you that your claim of "sparring" with no skills on the first day is not a meaningful use of the term. I know what sparring is in martial arts and doing it with effectively zero training is not useful or meaningful "sparring".

Mindreading module detected!

Griefing is a behavior that can clearly be observed.


Sorry but you made this statement earlier:

My Cmdr doesn't have a logout button in his spaceship.

That statement clearly indicates that you considered it relevant whether or not a menu logout affected immersion.

I also hold many medals in riflery and have taken various handgun classes as well.
You are wrong again.
No quotes needed.
Youwere a poor marksman, no doubt.

So are you now suggesting that going to a shooting range and firing off rounds with no real instruction is "marksmanship training"?

Nope.
My students excel.

You are still not using that term correctly, regardless of how well your students claim to do.

It's right there.

Sorry, your claim still makes zero sense.

I only use HazRES and the same ship for both, at the same time, that's what.
And it demonstrably works well, based on my results.

Again, being able to grind out bounties in a RES has nothing to do with the imbalance between PVE and PVP-equipped ships.

No, you are just all over the place.
It is a false dichotomy.
Just make one ship for combat.
Forget PVE/PVP entirely.

Are you seriously trying to claim that PVE vs. PVP combat is not going to affect your loadout choices? A multirole PVE ship by definition will dedicate significant space for cargo or other modules relevant for PVE gameplay. How is this still not clear?
 
Well my Cutter can fit a good 400-600T depending on how easy mode I want escaping from pirates to be.

That is not, in any way, a PVP-equipped Cutter. It is a Cutter equipped for PVE trading. Do you honestly think that it would be a "fair" fight using your PVE trading Cutter against a PVP-equipped Cutter with both class 8 slots (and every single available internal) used for a large shield/SCBs/MRPs/HRPs? How is that massive discrepancy in power level and survivability not clear?

Here's the process: Enter system, select nearby star in menu, submit to interdiction, point to star, press J.
taunt pirates in chat

It means you should equip your ship for the task at hand, and select an appropriate ship for the job.

If you go exploring in an FDL you can't b**** about its jump range.

If you get rekt in PvP flying an Anaconda with 5D shields, maybe you should have thought about balancing defence, offence, and the role you want to fulfill.

By the way, I've been interdicted constantly at the CG for the past 2 days.

Haven't died yet, funnily enough.

Or, you could not bother with targeting another system and just use the menu logout instead of manually targeting those systems. There's also the issue that I still frequently encounter the FSD bug when I submit to interdictions and have a long FSD cooldown when I should have had a short cooldown. In those cases a menu logout would really be the only viable option.
 
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That is not, in any way, a PVP-equipped Cutter. It is a Cutter equipped for PVE trading. Do you honestly think that it would be a "fair" fight using your PVE trading Cutter against a PVP-equipped Cutter with both class 8 slots (and every single available internal) used for a large shield/SCBs/MRPs/HRPs? How is that massive discrepancy in power level and survivability not clear?
It's a PvP equipped trade cutter, and yes, it would be fair because unlike you i have a sense of personal responsibility for my own choices. It's called sacrifice, try it once in a while.


Or, you could not bother with targeting another system and just use the menu logout instead of manually targeting those systems. There's also the issue that I still frequently encounter the FSD bug when I submit to interdictions and have a long FSD cooldown when I should have had a short cooldown. In those cases a menu logout would really be the only viable option.
Never had that issue in my life, and I'm not bad at the game so I don't need to log out during combat. Sorry.

I wish that too.

Don't worry, you can just apply your thinly veiled insults against me about yourself and the same holds true mate.
 
I'm telling you that your claim of "sparring" with no skills on the first day is not a meaningful use of the term. I know what sparring is in martial arts and doing it with effectively zero training is not useful or meaningful "sparring".


You are a silly person.
This is a well known facet of BJJ.
http://bfy.tw/JutQ


Griefing is a behavior that can clearly be observed.
And subjective, therefore meaningless here.

Sorry but you made this statement earlier:



That statement clearly indicates that you considered it relevant whether or not a menu logout affected immersion.

No, I was just pointing out the false equivalence fallacy.


So are you now suggesting that going to a shooting range and firing off rounds with no real instruction is "marksmanship training"?

What is with you and the "stupid quotes?"
Your first day of marksmanship training is still marksmanship training.
If you had poor instruction, it is just poor marksmanship training.


You are still not using that term correctly, regardless of how well your students claim to do.

I don't care if you think so.
The people that paid me were happy.


Sorry, your claim still makes zero sense.

You're confused.
It's pretty clear.


Again, being able to grind out bounties in a RES has nothing to do with the imbalance between PVE and PVP-equipped ships.

I'm pointing out the false dichotomy.
I use one ship for both, and when people are competing, I do well in both arenas, at the same time.




Are you seriously trying to claim that PVE vs. PVP combat is not going to affect your loadout choices? A multirole PVE ship by definition will dedicate significant space for cargo or other modules relevant for PVE gameplay. How is this still not clear?

I use the same exact ship, yes.
I don't need cargo to do combat.
Multirole is a red herring.
Multirole /= PVE you silly person!
Bounty hunting CGs are PVE combat.

Try to pay attention!
LOL
 
Mate I don't know how you deal with this level of cognitive dissonance, blatant lying, and thinly veiled insults without wanting to break someone's nose.

Only on the Internet right? Can't imagine how they react to getting bills every bloody month it must be a cry fest every time



I am actually a fan of the Linji School of Chan(Zen) Buddhism, though I don't claim to be a practitioner.

It would do our young friend some good methinks.



"Linji is reputed for being iconoclastic, leading students to awakening by hitting and shouting."

:D
https://en.wikipedia.org/wiki/Linji_Yixuan
 
Well, the biggest problem with the game is all the "social care bears" that want to form player groups or wing groups only to go around bullying single players.
I'll give you a good example here...
I flew into a system one day with a little ASP (AKA - The Baron Hellcat). I was interdicted by a guy (cmdr Fly Auburn, of a pansy group called "The Code"). He was flying a Krait, and had a wing buddy with him. Obviously I wasn't going to remotely be a match for two of them. (And, he knew that too.)
So, he wasted me...
I thought... okay, that's just the breaks I suppose... I'll just go after him a little later, with a ship of closer combat capability.
So, later that day, I jumped in my Fer De Lance (AKA "The Jolly Roger").
I found him again, and tried to interdict him, but like the I knew he was going to be, he tried evading and broke the interdiction.

So, I told him "Ah hah!! You're not so tough now that I'm not in a little ASP."
It seemed he had to think about it a little bit, before he decided to interdict me again. Only I submitted. And low and behold, it was him and his wing buddy on me again!
So, I logged out.

I don't do combat logging when the fight is a fair, 1 on 1 battle.
But, when you have a bunch of losers playing in groups and bullying the solo guys, then I can't blame some people for combat logging.

I've been playing the game for a long time now, and I find that more times than not I will waste any single fighter that encounters me. Yes... I am that good, if you care to challenge me fairly.
Too bad there aren't more players like me (the anti social, and solo guy) in this game anymore.

I think Fly Auburn is the leader of the CODE. And yes those pansies never take on a CMDR 1v1. They aren't about a fair fight, its about a quick kill with them.
 
I've been playing the game for a long time now, and I find that more times than not I will waste any single fighter that encounters me. Yes... I am that good, if you care to challenge me fairly.

You interdicted me a while back. I almost had your shields down when you ran, 1v1. Would have been a fun fight if you stuck it out.
 
You are a silly person.
This is a well known facet of BJJ.
http://bfy.tw/JutQ

It's still not an accurate use of the term.

And subjective, therefore meaningless here.

It's not "subjective" at all when I can clearly observe the griefing behavior occurring.

No, I was just pointing out the false equivalence fallacy.

It's not a "false equivalency". It's just as silly to insist that you're "sparring" in a "martial art" by fighting on the first day before you've developed any relevant skills as it is to insist that you're obtaining "marksmanship training" shooting a pistol at a shooting range on the first day before you've developed any relevant skills.

What is with you and the "stupid quotes?"
Your first day of marksmanship training is still marksmanship training.
If you had poor instruction, it is just poor marksmanship training.

If I am firing a pistol at a shooting range without adequate instruction it is not "marksmanship training". It is simply shooting a pistol without knowing how to do it properly.
If I am fighting someone at a dojo without adequate instruction it is not "sparring". It is simply fighting without knowing how to do it properly.

At some point if you are given adequate instruction you can call what you are doing "marksmanship" or "sparring" but simply being handed a firearm or being told to fight someone does not automatically qualify for those terms.

I don't care if you think so.
The people that paid me were happy.

People pay others all the time despite those individuals being wrong. My mechanic is not suddenly "correct" simply because someone pays him to do mechanical work that was completed to a sub-par standard or was completely unnecessary.

I'm pointing out the false dichotomy.

It's not a "false dichotomy". Again, you're using a term that doesn't mean what you think it means.

I use one ship for both, and when people are competing, I do well in both arenas, at the same time.

A PVP-equipped combat ship can obviously be used for PVE combat, it is in fact overequipped for such a role in terms of burst dps and survivability. You may need to return for rearming more often if you use weapons that have more limited ammunition reserves but it would still be effective in PVE combat. A PVE-equipped multirole ship however can't reasonably compete with a PVP-equipped ship, not only because it isn't designed exclusively for PVP combat, it also carries cargo and other equipment that reduces its overall combat potential.

What you are claiming would be like comparing a purpose-built military vehicle with a police or security vehicle designed for an urban role. You could of course use a military IFV or APC such as a Bradley or Stryker in a similar role as an urban armored car (i.e., for bank transport) or as a SWAT vehicle. It would in fact be overdesigned and overbuilt for that role given that it has military equipment that is far in excess of what is needed for an urban setting. That does not mean that you can turn around and try to use an urban armored car or a SWAT vehicle effectively in a military role. They are not designed as military vehicles to handle full military threats and don't have the off-road performance or mobility to operate properly outside of city streets.

I use the same exact ship, yes.

Yes, of course you can use a PVP ship for PVE combat if you wanted. That wasn't the point at all here. Did you even read my posts?

I don't need cargo to do combat.

Which is exactly why a multirole ship, that does need cargo, can't compete with a PVP-equipped ship.

Multirole is a red herring.
Multirole /= PVE you silly person!

When players are being interdicted in their PVE-equipped Anacondas and Pythons, what exactly do you think those ships are equipped for? They are fitted out for a combination of PVE combat and trading which by definition requires cargo space. How is that not clear?

Bounty hunting CGs are PVE combat.

Which does not mean that a PVE-equipped ship can suddenly compete in PVP combat.

Try to pay attention!
LOL

At this point you are either trolling or you are simply not reading my posts.

Either you can demonstrate that you have actually read and understood my argument in your next post or I'll have to put you on ignore.
 
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It's a PvP equipped trade cutter

Sorry but that statement makes no sense. If you are not using your class 8 slots for a shield or SCBs you are not flying a "PVP equipped" Cutter. Equipping your ship for trade or for PVP combat are mutually exclusive uses of those internal slots. You need to choose between filling your internal slots with a large shield and SCBs/HRPs/MPRs or filling them with cargo racks.

and yes, it would be fair because unlike you i have a sense of personal responsibility for my own choices. It's called sacrifice, try it once in a while.

Choosing to install cargo racks does not suddenly make the combat "fair" when the player carrying out the interdiction can specifically choose to interdict a PVE-equipped ship while flying a PVP-equipped ship.

Never had that issue in my life, and I'm not bad at the game so I don't need to log out during combat. Sorry.

If you have never encountered the various game bugs such as submitting to an interdiction and having it give you a long FSD cooldown then you obviously haven't played the game very much. It is a very well-known bug that has been in the game since launch.
 
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Sorry but that statement makes no sense. If you are not using your class 8 slots for a shield or SCBs you are not flying a "PVP equipped" Cutter. Equipping your ship for trade or for PVP combat are mutually exclusive uses of those internal slots. You need to choose between filling your internal slots with a large shield and SCBs/HRPs/MPRs or filling them with cargo racks.



Choosing to install cargo racks does not suddenly make the combat "fair" when the player carrying out the interdiction can specifically choose to interdict a PVE-equipped ship while flying a PVP-equipped ship.

Its possible to equip a PvP cutter for trade that's not the best at either trade or PvP, but it can get the job done. Been there done that.
 
Its possible to equip a PvP cutter for trade that's not the best at either trade or PvP, but it can get the job done. Been there done that.

A PVP-equipped Cutter can carry a small amount of cargo but it would not actually be a PVP-equipped Cutter if it has 400-600 tons of cargo space which is what Smaste claimed he uses. Unless those class 8 slots are being used for a shield or SCB then I don't see how you can call it a PVP-equipped Cutter. What you are describing is effectively a PVE-equipped multirole Cutter that can do some combat and some trading but it is hardly going to be competitive in PVP combat.

For example, my Cutter has 576 tons of cargo capacity using the two class 8 slots and one class 6 slot for cargo. The remainder of the slots carry shields, a fighter hanger, SCBs, fuel scoop, SRV bay, AFMU and docking computer. It is armed with incendiary and corrosive overcharged mutlicannons which are good for sustained dps but can't generate sufficient burst dps to actually challenge a PVP-equipped Cutter carrying a class 8 shield and class 8 SCBs. I would never consider my Cutter equipped for PVP in any way, it is a PVE-equipped multirole Cutter and against a PVP-equipped Cutter my options would be limited to escaping or simply allowing myself to be blown up. I can handle any NPC I might encounter but I would never be able to get through the shield on a PVP-equipped Cutter that uses the class 8 slots before they could easily shred my own shields and hull. Their PVP-focused Engineered weapons would be built around generating high burst-damage dps and would be taking down a class 6 shield with class 5 SCBs while my own PVE-focused weapons would are designed around sustained moderate dps and need to take down a class 8 shield with a class 8 SCB. It's not even a remotely fair contest because I have 576 tons of cargo space while they are carrying top-end shields and SCBs instead of cargo.
 
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Combat log or not, it's more "unsportsmanlike" to get upset about anything that happens in a game. lmao

yeah! I don't care.

--hubert--

hick!
 
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