I wouldn't mind.....if combat rank didnt require you to kill some 6000 ships to get elite. Farming is the only way right now.
6,000? Getting to combat Elite in ED requires a lot more than that.
It used to be 6,000 kills in the old games (because there was no NPC rank, each ship counted as 1 point), and while it took a while, because there was no farming, it was possible.
As to the OP, a definite yes. The only time I go to a RES (well a CNB actually) is to test out a new ship or weapons load out, see how it performs on two or three ships and go. Back in the early days of the game I did a number of kill x pirate missions, but they were different then, and you would find your targets in pretty much all USS's that spawned in the target system, and there were a variety of USS, from a couple of pirates attacking a trader, to wings of 10, to distress calls that involved multiple waves of baddies. This seemed slightly more fun because you (I) felt that you were at least following and completing an objective and not every scenario was exactly the same.
I doubt we'll get really good bounty
hunting without persistent NPCs that you could reliably follow, and that keep any damage inflicted (unless they genuinely have time to get to a station and repair - which theoretically they couldn't do easily as most are wanted so would have to realistically jump to an anarchy system to do it). That still shouldn't preclude making the destruction of naughty NPC's objective based, which to be fair, today's massacre missions are, but it seems the spawning of targets is not right, and the best way to complete them is to hang out in a RES...
Farming in every part of the game was (IMO obviously) a mistake, as it has encouraged shallow and repetitive game-play. To go back to the 6,000 kills in FE2, you only destroyed ships that attacked you other than the odd assassination target, so the path to Elite consisted of doing stuff that might cause you to be attacked, not simply hanging around waiting for pirates to spawn then shooting them.