And yet here you are... if it is fundamentally broken and a stupid design then why do you hang around and shovel crap about it? Go play something that you feel isn't broken or a stupid design and let the rest of us play the game that we actually like and understand.
We keep seeing this... that the game is "broken" because BGS influence is somehow wrongly applied.
I understand where the complainers are coming from, but I think they're making a mistake. This complaint would be valid in a standard MMO, with everyone playing in a single "world". What we actually have in ED is a brilliantly innovative design; I don't think there's actually another game like it, although it wouldn't surprise me if it's a setup which gets copied elsewhere in future.
What we actually have here are many "worlds": Open, many groups, and a separate "world" for each Solo player. By themselves it's possible that none of these would be supported enough to justify further development, and they would all seem empty. But by making the play modes into just instancing rules in a single galaxy simulation, FD have greatly multiplied the player input and made the simulation alive for all.
The complaint that someone else can influence the BGS and I can't see what they're doing is therefore a misunderstanding. In what's being simulated, that was never going to be possible. In fact that's reasonable in a space game: imagine the sensor arrays and fleets of ships which would be needed to do proper surveillance over a whole solar system! At the present day it's not possible to even see NASA equipment on the moon without purposeful imaging (i.e., having prior knowledge of where the objects are). It maybe wouldn't be so reasonable in a simulation of a medieval castle, and I think that's the situation some have in mind.
It's also worth noting that there isn't any simple fix which would transform the game we have into that castle-type simulation. Suppose BGS "inf" was made Open-only. What then? You patrol Open and (barring all other instancing and platform problems) see the ships in the system which are influencing the BGS. But which ones are helping you and which are working against you? Not knowing this, even if you could blow them all up, the net effect on "inf" would be zero (and your faction would be harmed by your crimes).
So I think it's necessary to clearly understand what kind of game ED is and how the BGS underpins its simulation. It's not a traditional type of multi-player game; the devs have created something new and quite clever. If someone opposes your faction in a system you don't need to even know what platform they're on, what mode they're playing in or who they are to oppose them back.