Modes BGS is a joke, inf should be for open only

After 2000 odd ingame hours I’ve started to do BGS.
It seems stupid that I have no power whatsoever to defend against someone who abuses the solo / pg mode to take inf missions against us , UA bomb our station or kill our system authority ships.
I could patrol the system for 24 hours a day and be helpless to someone doing this.
INF is the driving force behind BGS and it falls prey to one of the largest exploits in game mechanics.
If you want to play by yourself fine
Money and REP shouldn’t be affected
But inf should be open only.

It took you 2,000 hours to figure out there is a mode system and you have no clue how to use the BGS to defend yourself?

Also, they can put you on block and play open - same effect.
So it may not even be someone in another mode. Someone could have just sat in your station blocking everyone they see in open, then log out / in again and voila no one to stop them.
 
BGS affects you in all modes. It changes prices, legalities and what NPCs attack on sight (pcs also in pgs that allow it) .. If only open can control it, the game is broken and I for one won't be paying any more.
 
BGS affects you in all modes. It changes prices, legalities and what NPCs attack on sight (pcs also in pgs that allow it) .. If only open can control it, the game is broken and I for one won't be paying any more.

How is it "broken"?

It works exactly as advertised.
 
And all modes control it as it should be.

But from what we're told it's not going to stay that way.

As far as I'm aware, the only thing Frontier have looked at changing is Power Play - and nothing has been confirmed with that (unless you've seen something I haven't).
Sandro confirmed in a live stream that the BGS will remain as it currently is.
 
As far as I'm aware, the only thing Frontier have looked at changing is Power Play - and nothing has been confirmed with that (unless you've seen something I haven't).
Sandro confirmed in a live stream that the BGS will remain as it currently is.

I've not been following closely, so I'll accept your word.
I still don't entirely trust them though.
 
Just sick AND tired that some players think everything should be done in open only. I play solo mostly with some pg. I controlled 10 systems in a far off corner of the bubble when a pmf was dropped into one system. They took it over, I took it back, they tried again and failed. I searched hi and low in pg and open, turns out, the group was on xbox. Silly me.
I just stopped and let them have it. All I would be doing is trying to counter a pmf by myself.
Guess I should have started a rant that bgs should be solo only eh?
 
Just sick AND tired that some players think everything should be done in open only. I play solo mostly with some pg. I controlled 10 systems in a far off corner of the bubble when a pmf was dropped into one system. They took it over, I took it back, they tried again and failed. I searched hi and low in pg and open, turns out, the group was on xbox. Silly me.
I just stopped and let them have it. All I would be doing is trying to counter a pmf by myself.
Guess I should have started a rant that bgs should be solo only eh?

Lol, that made me chuckle +rep

I have been playing powerplay in both Mobius and open for the last few weeks (nice 50 Million payoff next rotation)- not seen ANY other players in either mode, not that another player in Mobius would be an issue and a player in open would need to catch me before I high waked out with my bounties. :D
 
And yet here you are... if it is fundamentally broken and a stupid design then why do you hang around and shovel crap about it? Go play something that you feel isn't broken or a stupid design and let the rest of us play the game that we actually like and understand.

We keep seeing this... that the game is "broken" because BGS influence is somehow wrongly applied.

I understand where the complainers are coming from, but I think they're making a mistake. This complaint would be valid in a standard MMO, with everyone playing in a single "world". What we actually have in ED is a brilliantly innovative design; I don't think there's actually another game like it, although it wouldn't surprise me if it's a setup which gets copied elsewhere in future.

What we actually have here are many "worlds": Open, many groups, and a separate "world" for each Solo player. By themselves it's possible that none of these would be supported enough to justify further development, and they would all seem empty. But by making the play modes into just instancing rules in a single galaxy simulation, FD have greatly multiplied the player input and made the simulation alive for all.

The complaint that someone else can influence the BGS and I can't see what they're doing is therefore a misunderstanding. In what's being simulated, that was never going to be possible. In fact that's reasonable in a space game: imagine the sensor arrays and fleets of ships which would be needed to do proper surveillance over a whole solar system! At the present day it's not possible to even see NASA equipment on the moon without purposeful imaging (i.e., having prior knowledge of where the objects are). It maybe wouldn't be so reasonable in a simulation of a medieval castle, and I think that's the situation some have in mind.

It's also worth noting that there isn't any simple fix which would transform the game we have into that castle-type simulation. Suppose BGS "inf" was made Open-only. What then? You patrol Open and (barring all other instancing and platform problems) see the ships in the system which are influencing the BGS. But which ones are helping you and which are working against you? Not knowing this, even if you could blow them all up, the net effect on "inf" would be zero (and your faction would be harmed by your crimes).

So I think it's necessary to clearly understand what kind of game ED is and how the BGS underpins its simulation. It's not a traditional type of multi-player game; the devs have created something new and quite clever. If someone opposes your faction in a system you don't need to even know what platform they're on, what mode they're playing in or who they are to oppose them back.
 
I agree with you Brrokk, which brings us right back to 'play your own game and don't worry what other people are doing'.

I have been happily undermining a Yuri Gromm system since last Thursday - looks like some others have too as the percentile has grown to around 80% whereas my input is around 6% per evening. That being said, the players who are fortifying the system are doing a sterling job too and the percentiles are roughly even so it will result in a cancel-out by this evening I should imagine.

I have played more in open than Mobius this week and not seen a single other live player but it doesn't make what I am doing any less valid or less enjoyable.
 
I agree with you Brrokk, which brings us right back to 'play your own game and don't worry what other people are doing'.

If only.

The problem is we'll always have someone out there pointing out how someone else's lawn isn't as carefully manicured quite as well as their own, because it lowers their own property values come assessment time. Every time I see threads pop up about influence, control and how many credits others are making in this game, it's exactly what comes to mind.

Meanwhile, others are working their butts off, scraping by trying to make a living. First world problems... gotta love them.
 
I play the BGS and enjoy doing so, although i dabble and supprt a team rather than being committed 24/7

I play in solo mostly.

For one simple reason.

I gain most of my credits from exploration. And i use the cartographic data to help influence the bgs. due to length of time explorign it can be intermittent... but when i return from an exploration trip i can have tens to hundreds of millions of credits worth of data - byt selling this in different places, over a couple of cycles you can have morre influence than selling in one place all at once.

As I have said elsewhere today, (other than cargo) exploration data is the ONLY asset on your ship that gets destroyed if you get griefed. So, one PVP encounter can lose me multi-millions of credits. That risk/reward is massively imbalanced, any attacker has at most 5% of his ship value to lose, and if he is griefing on unarmed explorers then his risk of even losing that in a fight with an unarmed explorere is pretty much nil.

So. I fly in solo until the balance is fairer (cartographic data is not lost) and/or the CPS system actually tackles this issue.
 
I thought the OP was telling a joke about open and the BGS.

There are how many systems in the bubble? It might take a little while but with the help of a few external sites and the ingame info (how good that is I'm still not sure) its not hard to find a low traffic systems. I've done a few over the time I've played and will no doubt be doing it again when or if I ever get back into the game.

The BGS is far from perfect but its still one of the more enjoyble things for me to do in game and no it should not be open only. Saying that where I do it it might as well be as there is never anyone down there anyway.
 
we are carebearous.
we are legion.
don't expect us.

I had to google carebearous to see if it had made it into any dictionary, it hasnt, nor it seems has carebearity both are new ones for me but as they have no meaning past a made up word they can go on the oh its one of those words people use to sound cool.

Not having a pop but at least use words that are in the english
language if you going to have a pop yourself at the playerbase, I like my insults to make sense then I know I'm being insulted and can ignore it as per the norm. :D

EDIT; for some reason the formating went a bit off the rails in this post.

 
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I had to google carebearous to see if it had made it into any dictionary, it hasnt, nor it seems has carebearity both are new ones for me but as they have no meaning past a made up word they can go on the oh its one of those words people use to sound cool.

Not having a pop but at least use words that are in the english
language if you going to have a pop yourself at the playerbase, I like my insults to make sense then I know I'm being insulted and can ignore it as per the norm. :D

EDIT; for some reason the formating went a bit off the rails in this post.


good morning and have a splendid day to you too! :)
 
After 2000 odd ingame hours I’ve started to do BGS.
It seems stupid that I have no power whatsoever to defend against someone who abuses the solo / pg mode to take inf missions against us , UA bomb our station or kill our system authority ships.
I could patrol the system for 24 hours a day and be helpless to someone doing this.
INF is the driving force behind BGS and it falls prey to one of the largest exploits in game mechanics.
If you want to play by yourself fine
Money and REP shouldn’t be affected
But inf should be open only.
So how would you know if someone is doing a mission that do INF for or against your faction? I'm interested, because I don't know how that's done. If you want to increase influence of your own faction, does it increase by you killing random commanders? If you kill a commander who's doing missions that increase influence for your own faction, will that increase or decrease your influence?
 
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