Honestly, and this comes form a guy that literally wasted hours by thousands in both Elite II Frontier and III First Encounter, I can't go back to play the old ones.
Even more strangely Elite (1984) is easier to grab again for me.
Why?
Mostly the first Elite was way more stable, II and III had more features (loved the adoralbe gringeworthy videos of the bases personnel) - and especially the III has very good planetary graphic/landing , for the time.
That said a lot of gameplay doesn't really cut it anymore. (Mostly talking about Elite II here)
1st- whenever you jumped in a new system you ended up at the very far outskirts of said system and you had to rtavel all the way back to the core. WHile this wasn't really terrible, it could take sometimes even ten minutes BUT... you were NOT flying the ship. Essentially you chose a destination, clicked once on it, clicked again for autopilot and then one more click to Max-Time Acceleration.
I used to like it- but in the end it wasn't very gamey- plus is many occasions the navigational system simply slowed down too much and couldn't catch up some planets.
2nd- You couldn't buy ships and store them. One ship only- the one you fly.
3rd- OUtfitting and Liveries/decoration was totally absent.
4th- Interface wasn't that good or useful.
5th- The. Fragging. Musics. UGH! Sounds effect where bad but still bearable.
6th- THe Newtonian physics was quite the rage and in some ways I liked it- but to be fair combat in Elite (1984) was better, for me.
7th- My landing gear never got any damage from Micro-meteorites.
8th- Single player was cool but I would have killed for Multi Crew, back then. Yes I'm one of the (apparently few) that are happy with MultiCrew (especially in view of the upcoming Mining and Exploration overhaul).
9th- PLANETARY FLIGHT WAS CRAP! Guys, let's be honest- yes, back then we could almost land everywhere but there was little to no reason to do it! It wasn't engaging, it wasn't fun, it wasn't graphically nice, and the atmosphere was completely non-ingfluential. I'm happy to wayt to see Elite Dangerous doing it right.
That said- there were some cool stuff...
- You had a (slightly modified- it was a bit squashed to allow for the limited bittage of those PC) Galaxy : all hundreds of billion of systems in a single 1.44 MB disk,
- you could end up with some specific ships (included a Thaargoid Heavy fighter),
- you could fit some quite COOL stuff like Nuclear Weapons, Military weaponry and Drives,
- you had RECON MISSIONS!with camera and all! (But planetary flight was still crap)
- the bullettin where cool and gave lore, context and hint about missions,
- ORRERY!
- A second, modifiable ORRERY! (you could speed up the time or rewind it)
- Taxes for landing, parking fee and so on
- some mission included haggling for reward and stuff.
- all in all fitting was simpler as there were no slots b ut just "available tonnage"
- some bugs would allow you to have lotsa cash and impossible ships (in some cases you could break the game logic and end up with thousands of tons of internal space available for kitting, WOWZA)
- You had to hire crew (which was still actually useless in gameplay terms...)
- Single player only and as many save states as you want.
Basically was a different game for different times- To be brutally honest, while I love Elite Dangerous deeply- I'm also dying to see some of the old features back.![]()
Nothing wrong with repetitive mono music
Do do do do dooooooooooooooooooooooooooo do do do dooooo dooo doooooo do da da da daaaaaaaaaaaa da da daaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa