News Chapter Four - Exploration Reveal

Hello everyone,

Just wanted to give you an update on where we are on the topic of Exploration.

We’ve been reading through your feedback and taking it on board. Currently, we’re discussing and exploring a few options based on your feedback, but we don’t have anything to announce just yet.

Thank you for all of the comments so far.
Hi Adam!

How's the sniffles?

Thanks for the announcement there are no announcements just yet. Very meta. :)
 
Guess this also means no news/stream today?

edit: Will answered in another thread, next Beyond livestream probably on October 11th.
 
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Hello everyone,

Just wanted to give you an update on where we are on the topic of Exploration.

We’ve been reading through your feedback and taking it on board. Currently, we’re discussing and exploring a few options based on your feedback, but we don’t have anything to announce just yet.

Thank you for all of the comments so far.

Seems I was wrong, they didn't give up on it on day 2!

Thanks Adam.
 
Since the honk originates from the ship, it should be able to draw a map of the locations: direction, relative distance (so not: 1,000 ls from honk location, but rather planet B is further away than planet A) in order to determine clusters of objects and trajectories to see whether the objects are linked as they are when they orbit each other. So you would be able to tell there's a gas giant with 6 moons.

This map is static after each honk, is merely a display, so no selecting each object and seeing that selection in the Electromagnetic Scanning mechanism.

The only bit of overlapping information I can see is for instance a system has a gas giant with icy/rocky moons, and a gas giant with HMCs as moons. The second one is the out of the ordinary one, and usually a target for me to investigate. But I still need to get into the Electromagnetic Scanning mechanism, determine by their signatures which of the interesting gas giant is by checking the gravitational distortions with a gas giant like signature.

All I want is an indicator of interesting systems, and this is not possible just knowing what type of objects there are in a system. I would very much like to see whether they interact in that system, because that's where the Stellar Forge is showing off.

edit: and for nitpicking's sake, I am not calling this a compromise, since I believe it takes nothing away from the new mechanic, but rather enriches it. But I can understand that opinions may vary.

I can't see how that works with the new mechanics. If you have all the information available to you, why wouldn't it be available onthe waveform scanner. There needs some kind of logic to it and to be honest that does not make any sense.

It seems your compromise is just centred around your own personal way of exploring and what you want to do without any thought to anyone else.

That is not a compromise.
 
Hello everyone,

Just wanted to give you an update on where we are on the topic of Exploration.

We’ve been reading through your feedback and taking it on board. Currently, we’re discussing and exploring a few options based on your feedback, but we don’t have anything to announce just yet.

Thank you for all of the comments so far.

Thanks for the update.
 
Hello everyone,

Just wanted to give you an update on where we are on the topic of Exploration.

We’ve been reading through your feedback and taking it on board. Currently, we’re discussing and exploring a few options based on your feedback, but we don’t have anything to announce just yet.

Thank you for all of the comments so far.

To View or not to view....that is the question!!!

As in Shakespear's new play.....'The Taming of the Honk'
 
There is a major difference with your examples. You can actually see with your own eyes whether Everest is a hill or a mountain. Going to a village or town means that people have already been there and everything in that place will be common knowledge.

Current system is more like this:

Explorer in the old days wants to do some exploring and wants to explore a river (lets assume very few or nobody has been there before but the explorer won't know any of that information), he gets to the foot of the river, gets out a magical tablet out and presses a button which tells him the basics of the whole river, the layout of it, and whether someone has explored it already, whether there is something interesting worth look at. That is what the current mechanics are like now. That is not exploring. Both the ADS and the DSS needed gameplay and we have that with the new system.

THe magic honk has completely put me off exploring for a long time as it is just boring and isn't what I would call exploration at all. More like a sight seeing mechanic.

But he "knew" a river was there...which the proposed ADS does away with! :)
 

rootsrat

Volunteer Moderator
Hello everyone,

Just wanted to give you an update on where we are on the topic of Exploration.

We’ve been reading through your feedback and taking it on board. Currently, we’re discussing and exploring a few options based on your feedback, but we don’t have anything to announce just yet.

Thank you for all of the comments so far.

Thanks for the update Adam.
 
I can't see how that works with the new mechanics. If you have all the information available to you
"all the information"

*sigh*

It seems your compromise is just centred around your own personal way of exploring and what you want to do without any thought to anyone else.
Because having the information from the current ADS severely limited to a fraction of that information is not a compromise. Sure. And my proposal limits that information because other players feel this would ruin the new mechanic, so I am only thinking about myself. I see.

That is not a compromise.
Your way or the highway eh?
 
But he "knew" a river was there...which the proposed ADS does away with! :)

Just like we know there is a star system there. The proposed ADS does not take that away from us. Look at the river as the star system. We know there is one there, just like he knows there is a river there. What he does not know is what is up/down the river like we don't know what is in the system apart from the star. But the new ADS will also give us a rough idea of what is in the system and we may be able to tell the differences between the new wave forms to know what is in the system. Using the new scanner you could also set it up to view what is in the habital zone (from what I can see). It looks very flexible.

I think the people that are going to suffer the most will be Ziggy that likes to find moons that are close together and planets that orbit each other. Hence the reason why I proposed a way to speed up the scan for these items by bundling the planet (gas giant) and all it's moons as one wave form and gravity distortion so that scanning these items would be much much faster instead of scanning them one at a time.

I like the new system, but do see that it could be tweeked for people like Ziggy so he can get the info he wants much faster. To me that is a good compromise. We keep the new mechanics but Ziggy will get what he wants much quicker, but not as quick as it originally was. Some investigation work still needs to be done, it just won't be as extreme as the current proposal.

Also we could add a "discovered by" and "mapped" by percentage on the screen to see if anyone has scanned/mapped the system already. You will still need to investigate to find out which planets though if it's part scanned.

To me that is a better compromise and more inclusive of other player styles but doesn't make a mockery of the new system.
 
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Hello everyone,

Just wanted to give you an update on where we are on the topic of Exploration.

We’ve been reading through your feedback and taking it on board. Currently, we’re discussing and exploring a few options based on your feedback, but we don’t have anything to announce just yet.

Thank you for all of the comments so far.

Ooo you tease, i got all excited then!
 
All I want is an indicator of interesting systems, and this is not possible just knowing what type of objects there are in a system. I would very much like to see whether they interact in that system, because that's where the Stellar Forge is showing off.
Won't the initial energy distribution give you this? You'll come to know that a peak in the range X-Y indicates earth like, for example.
 
"all the information"
Because having the information from the current ADS severely limited to a fraction of that information is not a compromise. Sure. And my proposal limits that information because other players feel this would ruin the new mechanic, so I am only thinking about myself. I see.
But it still give you orbits, type of planet etc which means the initial honk has already pinpointed where those planets are otherwise it would not be able to get that information.
The main part of the new mechanic is finding the planets, not the information it gives you. If that become null and void as the initial honk has already found them and ascertained what they are, what the point?

Your way or the highway eh?
Nope. As I said I am all up for a compromise that works. Not one that makes the new scanning system not make any sense.
 
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Hello everyone,

Just wanted to give you an update on where we are on the topic of Exploration.

We’ve been reading through your feedback and taking it on board. Currently, we’re discussing and exploring a few options based on your feedback, but we don’t have anything to announce just yet.

Thank you for all of the comments so far.

Hope you took some No-doze before embarking on that epic quest ;).
 
Won't the initial energy distribution give you this? You'll come to know that a peak in the range X-Y indicates earth like, for example.
Not that excited about ELWs to be honest. All I get is a cash reward. The new system will indeed be great for honk-jump cherry picking, since you won't even have to travel towards that ELW.

I'm more interested in system configurations.
 
Hi Adam,

Thanks for the update.

Just to reiterate (and expand) on a few points as they may have largely gotten lost in this megathread:

1. It'd be awesome if there was some way to deploy a mini-navbeacon into a system by the first explorer, which could then optionally be scanned by other Commanders revealing only the information gathered in the system so far. Since you already to a "First Discovered By" check on arrival and have that information in a database, the game could use that same network traffic/information to determine whether or not to generate such a navbeacon so it "shouldn't" (famous last words) significantly impact performance.

2. Please allow the new scanning UI to be an overlay on the ship HUD (or even better, completely integrated with the HUD), instead of being a completely separate screen such as the Galaxy Map or System Map. Two reasons: a) VR, b) situational awareness while flying.

3. If the interface cannot be made a popup then please allow the new "Discovery Scanner" to work from both Supercruise as well as normal space. The latter is especially required when scanning systems near populated space as there will be a risk of interception.

4. Please ensure probe synthesis materials can be gathered both with an SRV on a planetary surface or with a mining laser from a ring. Not everybody will have an SRV on their ship (or may have lost it; in fact, since we can synth fighters, why can't we synth SRV's??).

5. Please DON'T pin-point POI's after probing a planet; show search-areas and then allow us to pin-point via SRV or ship-based searches. Of course, once found, subsequent visits should show the exact location.

6. I don't much care whether the "honk" fills the system map or not (rather heated discussion going on!), but if it does, I think it should only provide basic information until the remote scan fills in more details on each body.




Looking forward to seeing the new system in action!

Cheers,
- Micha.
 
Sounds niche.. I'm not even sure what you mean by this??
System oddities like gas giants with gas giant moons. Binary worlds. gas giants with moons which have moons of their own (often these are very close together)

And it's not niche, I have heard many CMDRs state that's also what they are looking for. One of the most popular threads on the exploration forum a couple of years ago was the weird systems thread.
 
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