System oddities like gas giants with gas giant moons. Binary worlds. gas giants with moons which have moons of their own (often these are very close together)
And it's not niche, I have heard many CMDRs state that's also what they are looking for. One of the most popular threads on the exploration forum a couple of years ago was the weird systems thread.
To View or not to view....that is the question!!!
As in Shakespear's new play.....'The Taming of the Honk'
Just like we know there is a star system there. The proposed ADS does not take that away from us. Look at the river as the star system. We know there is one there, just like he knows there is a river there. What he does not know is what is up/down the river like we don't know what is in the system apart from the star. But the new ADS will also give us a rough idea of what is in the system and we may be able to tell the differences between the new wave forms to know what is in the system. Using the new scanner you could also set it up to view what is in the habital zone (from what I can see). It looks very flexible.
I think the people that are going to suffer the most will be Ziggy that likes to find moons that are close together and planets that orbit each other. Hence the reason why I proposed a way to speed up the scan for these items by bundling the planet (gas giant) and all it's moons as one wave form and gravity distortion so that scanning these items would be much much faster instead of scanning them one at a time.
I like the new system, but do see that it could be tweeked for people like Ziggy so he can get the info he wants much faster. To me that is a good compromise. We keep the new mechanics but Ziggy will get what he wants much quicker, but not as quick as it originally was. Some investigation work still needs to be done, it just won't be as extreme as before.
Also we could add a "discovered by" and "mapped" by percentage on the screen to see if anyone has scanned/mapped the system already. You will still need to investigate to find out which planets though.
To me that is a better compromise and more inclusive of the player styles.
As shown, the new ADS system removes that quick overview of the "terrain" - in other words the bodies within the star system.
That is simply not true. All it does is to show that terrain in a different format, one which requires slightly more interpretation than the current system. If I were to show you a photo of Mount Everest, from a distance of around 20km-30km, would you be able to draw for me every single crevasse, ridge, shoulder & overhang leading to the top of the peak? I sincerely doubt it. Yet this is what we are expected to believe the ADS can do.
However, what the new system can seemingly do, which the v3.2 ADS can't, is use the emissions to determine what the mountain is physically made of, & if there is anything worth looking for on the mountain, without the need to travel the entirety of that 20+km.
I know which system I think is preferable.
Your use of the word "ruin" is also hyperbolic, as you have zero evidence that the new mechanic will ruin the game for anyone......even yourself.
All you've done is swap river for my mountain (if you have read my earlier posts).
A mountain is equivalent to a star system.
A mountain has terrain - a starsystem has its bodies (or not).
You can very quickly see the terrain of a mountain. This is what the ADS does - it allows one to quickly see the terrain - in other words, the bodies within the star system.
Some mountains are worth spending more time exploring than others. Similarly, some star systems are worth time exploring than others.
As shown, the new ADS system removes that quick overview of the "terrain" - in other words the bodies within the star system. It is as if you cannot see the terrain due to a deliberate act of placing a blindfold over one's eyes. Only after you play a game, can that blindfold slowly be removed, and you begin to see more of the "terrain".
In other words, the quick act of having an overview of the terrain of a mountain, is being replaced with an unecessarily slower game of slowly removing the blindfold. This is even before being able to explore the terrain.
Once again I keep seeing evidence of not being able to distinguish the quite obvious difference between seeing the terrain (discovery), and going to parts of the terrain and looking around for things to find and do (exploration).
To reiterate : discovery and exploration are two entirely different things. Discovery has an obvious connection to exploration - because you can't explore a mountain if you don't know it's there. The worst thing Frontier could do would be to slow down being able to see the terrain (bodies) of a mountain (star system). This is the only sticking point I have with the reveal and with what Frontier are adding to the game. The only one. Everything else looks interesting and I can't wait to try out Mapping a body using probes.
It would be a great pity if Frontier ruined all the other work they are doing by forcing a game of "slowly remove the blindfold so you can see the terrain of the mountain", because all that game is doing is adding a delusion that it is some kind of fun activity, that it is somehow Science! It is absolutely anti-Science to think that putting a blindfold over one's eyes and playing a game to slowly uncover said blindfold, is in any manner a sane thing to do - especially in a videogame of this nature, with its 400 billion mountains.
That is simply not true. All it does is to show that terrain in a different format, one which requires slightly more interpretation than the current system. If I were to show you a photo of Mount Everest, from a distance of around 20km-30km, would you be able to draw for me every single crevasse, ridge, shoulder & overhang leading to the top of the peak? I sincerely doubt it. Yet this is what we are expected to believe the ADS can do.
.
What the new system does is rename the DSS to ADS and give it infinite rangeHowever, what the new system can seemingly do, which the v3.2 ADS can't, is use the emissions to determine what the mountain is physically made of, & if there is anything worth looking for on the mountain, without the need to travel the entirety of that 20+km.
Hi Adam,
Thanks for the update.
Just to reiterate (and expand) on a few points as they may have largely gotten lost in this megathread:
Looking forward to seeing the new system in action!
Cheers,
- Micha.
4. Please ensure probe synthesis materials can be gathered both with an SRV on a planetary surface or with a mining laser from a ring. Not everybody will have an SRV on their ship (or may have lost it; in fact, since we can synth fighters, why can't we synth SRV's??).
Ziggy, Genar, Riverside and others ...
I've only properly left the bubbly twice in the last 4 years because of the lack of exploration mechanics. I really like the sound of what FD are proposing and I'm looking forward to trying them out.
However, I also totally get what you find interesting in systems and why the current ADS mechanic works for that.
I hope that FD can accomodate what you're looking for, and I genuinely wouldn't mind if that meant a change in the proposed ADS/DSS setup. You know, a compromise o7
I'm not exactly going to stop playing regardless of the final implementation, and I would guess most of the high post-count players here are the same![]()
I'm not exactly going to stop playing regardless of the final implementation, and I would guess most of the high post-count players here are the same![]()
Actually no. That level of detail comes from the DSS. The ADS at *best* gives you the photo.
What the new system does is rename the DSS to ADS and give it infinite range
Importantly, when you uncover a planet using the discovery scanner, as well as being informed of the resources available on it, the presence of unusual locations, such as Guardian sites, will also be revealed. However, their precise location won’t be shown until you have mapped the planet with the detailed surface scanner.
I'm not exactly going to stop playing regardless of the final implementation, and I would guess most of the high post-count players here are the same![]()
Currently, we’re discussing and exploring a few options based on your feedback, but we don’t have anything to announce just yet.
Which proves you actually didn't read the OP, which thus makes your opinion easy to dismiss. The ADS (now called FSS) is meant to do what the DSS currently does-namely give you details of the material components of the planet, as well as if there is anything of interest on the surface of the planet. The probe does what no current part of the exploration mechanic does-namely tell you *where* those interesting things are.
The Discovery Scanner
That is simply not true. All it does is to show that terrain in a different format, one which requires slightly more interpretation than the current system. If I were to show you a photo of Mount Everest, from a distance of around 20km-30km, would you be able to draw for me every single crevasse, ridge, shoulder & overhang leading to the top of the peak? I sincerely doubt it. Yet this is what we are expected to believe the ADS can do.
.
However, what the new system can seemingly do, which the v3.2 ADS can't, is use the emissions to determine what the mountain is physically made of, & if there is anything worth looking for on the mountain, without the need to travel the entirety of that 20+km.
Actually no. That level of detail comes from the DSS. The ADS at *best* gives you the photo.
The ADS (now called FSS) is meant to do what the DSS currently does-namely give you details of the material components of the planet
What the new system does is rename the DSS to ADS and give it infinite range