Revelation only removes mystery if there is something mysterious to reveal. What mystery is that, and how is destroyed by the ability to make decisions?Erm..... revelation, by it's nature removes mystery.
Revelation only removes mystery if there is something mysterious to reveal. What mystery is that, and how is destroyed by the ability to make decisions?Erm..... revelation, by it's nature removes mystery.
No, you don't.
You have vastly less information from the honk.
You have the exact same information if you play the minigame enough with all the system bodies.
You have to individually resolve possibly hundreds of bodies over a period of who-knows-how-long using rote repetition of following UI prompts just to get the navigational information that tells you where and how to fly to some interesting body without crashing into things.
So am I. The current honk provides that information; the new one does not. You asked what the five-second honk gives, and it currently gives exactly that: the information needed to decide whether it's a sufficiently interesting system to cancel the frameshift and have a closer look. With the new system, you have to start playing the minigame to get that.
It's called good sound design. ED is rather famous for it, as it turns out.
No. Following UI prompts is not gameplay. “Please insert disk #2 in drive A:” is not gameplay. “Select Start > Solo from the main menu” is not gameplay. Pressing the button to bring up a map is not gameplay. It is just a UI layer that, in one case prolongs the wait before you can get to the gameplay, and in another is just a repetition of the same old gameplay with a new skin.
This is, at best, just FDev's take on QTE:s… or, well… STE:s — a form of interaction widely lambasted for not really being proper gameplay.
Nope. Read it again.
This particular thread is not an area for debate between community members – it’s fine to read what others have put, but try to ensure your posts are directed at us rather than your fellow posters.
So am I. The current honk provides that information; the new one does not. You asked what the five-second honk gives, and it currently gives exactly that: the information needed to decide whether it's a sufficiently interesting system to cancel the frameshift and have a closer look. With the new system, you have to start playing the minigame to get that.
Sweet Jesus if you are going to […] misinterpret what I am saying there is no point.
No it doesn't actually, it gives you information that is sufficient if you stop to analyse it to tell you the system just might be interesting!
What did I misinterpret?
Hmm… I'm wondering what you're saying “no” to here? You seem to be saying exactly the same thing I'm saying. Were you going for Max Factor's post that I quoted, but hit reply on mine instead?
Which as far as we know is just a rumour for which there has been no proof. One streamer claimed that an FDev employee told him this while they were chatting at one of the meets.For instance the system that contains Raxla has been visited by a CMDR but he never found Raxxla because he either did a quick honk and flew off after deciding it wasn't interesting enough or didn't have the tools to examine the bodies properly.
So… what did I misinterpret?As to what you misinterpreted I am sure most find it obvious.
Apologies to use Your post as an example, as that argument is used by several Cdr during discussion, but it fits the purpose........My gameplay becomes nothing more than loading screen followed by playing a minigame, over and over again.
For instance the system that contains Raxla has been visited by a CMDR but he never found Raxxla
Any evidence of this or just "someone said..."? Any proof, link, or simply propagating unverified rumours ?
Any evidence of this or just "someone said..."? Any proof, link, or simply propagating unverified rumours ?
Yeah, Last time I heard the devs talk about Raxxla they said the system hadn't been found yet. Granted that was a year ago...
Yeah, some time ago FD stated someone had been in the system where raxxla is, but didnt find/scan it or some such. Cant be bothered to find it, and to be honest when it comes to stuff like this it could easily simply be a lie.![]()
I want to be entertained. I do not want to be pointlessly blindfolded and lose the ability of coming to a snap decision to "stay here" or "try somewhere else", because frankly, that is not entertaining nor is it entertainment. It is a downgrade in terms of gameplay and losing the main benefit of the current ADS, and thus will actively discourage me from even keeping the now non-entertaining video game on my hard disk.
Here pretty please:
https://forums.frontier.co.uk/showt...ation-Reveal?p=7013950&viewfull=1#post7013950
It's also answered from Will Flanagan in this thread, something you can easily find if you only follow the admin marker (orange Elite symbol in the upper right of any admin post. Very handy!). No need to read a zillion posts if you're only interested in facts and want to skip all the drivel and speculations.
Your question was: "In particular discovering the location of the planetary base/station I am taking passengers to." If your concerns were also about POIs in passenger missions, I have no idea and don't want to start guessing here.
Hope that helps and also hope you'll not coming up with the same question tomorrow again... [knocked out]
*cough*
*sneeze*
I am not responding to any larger points about how new exploration tools are relevant to finding places like Raxxla compared with the current system, I am just confirming that indeed FD has said that at least one person has been in that system and didnt further interact with raxxla, which was a question asked by someone here. Besides, if I or someone else is missing the point, it is rather rude to just point that out without explaining further.Way to miss the point.