General / Off-Topic FDev, better get your stuff together!

To me these games are very different, so they dont necessarily compete with each other. To me, if you are actually into space, and if you're into space ships, then ED is the game for you. But if you're into procedually generated planets and animals and stuff, pick NMS. I played NMS when it was first released and I played until the day ED was released on the PS4. I was happy that we got Elite, because I couldnt stand certain things in NMS. I didnt like how flying the ship felt or the space combat, I didnt like how to land your ship you just press one button, I didnt like that there's no actual star in the star systems, and in general I didnt like the lack of realisim if you think about things such as gravity and orbit lines of planets etc. And I much rather play a space game that is in our Milky Way galaxy. I definitely agree that ED could do some things much better than they have, but comparing these two games.. well like I said, they are very different in the end.

Sure, I'll check out NMS after the update, but I'll definitely come back for Elite and im hoping for good things in the Q4 update!
 
They might be very different games (they are) but they are also the two biggest space-flying games out there. NMS might be more arcadey as compared to ED's "realism", but it's not an FPS or a platformer. It's the same kind of game at heart.

So one cannot help but compare them.

  • On the one hand you have a game that in just short of 2 years has delivered a massive amount of content, radically improving and modifying the core gameplay -- not to mention the PS4-specific patches (the 4K patch, for example), and universally acclaimed as one of the most surprising comebacks in the industry -- developed by a team 15 people strong.

  • On the other you have a game that in (nearly) 4 years added a couple of radically new gameplay features (planetary landings+SRVs and engineers) and a long list of smaller additions, from QOL tweaks to reworking of already-existing mechanics, many of which universally considered faulty or downright useless (CQC, Multicrew) and coming short of the Alpha-period promises -- developed by a team (allegedly) 100s of people strong.


Now, Elite has clearly superior flight mechanics and a clearly superior simulation of a more or less astronomically-accurate Milky Way. But it had those since Day 1: that was the very core of the game.

The NMS example, to me, is pretty much an example unequivocally proving how the development of Elite has proceeded much, much slower than it could have, and not just because "adding features is hard". It is, but it is for everyone. And yet others manage.
 
Hello Games failed their launch but we have to give them that they put a lot of hard work in their projects and delivered what they promised in only 2 years...and a lot more to come.

I love ED and it's much more my kind of game than NMS but I have to admit that I would love to see the game evolve faster. Can't wait for chapter 4 and to know what the paid content will be !
 
Like an idiot I fell for the utter lies that were told about NMS, I bought it at launch and of course Sony don't do refunds.
I still have it installed on my PS4 but only as a permanent reminder to me to not listen to dev hype and not believe lying toads like Sean.

Quite frankly regarding NMS, the game is dead to me and they could add massive updates from now until the end of time and I'd still never play it again.

No man's lies was a scam and adding things now is far FAR too late.
 
They might be very different games (they are)

And that, to me, is end of discussion (for the purposes of the thread title) right there.

I fully agree that, with the exception of planetary landings, there hasn't been a single update to ED that's been an imropvement for me, and there have been many that have actually been detrimental. The Lifetime Expansion Pass was a monumental waste of money and from my point of view I effectively paid £120 for Horiizons.

But:

I'm still playing the game I bought on Day One and was delighted with. Sure, I've all but given up hope on the game getting any better than it is, and I've spent way too much money on it, but I still play every day. I've stopped ploughing money into vanity store items as I recognise that I'm not getting value any more but I still play, and most days I still enjoy.

I purchased Nomanski on launch day and the first thing that sturck me was that is was clearly aimed at consoles (I'm guessing PS4 but I don't know about that stuff). I failed completely to work out how you're supposed to remap the controls. Clicking on stuff seemed to have no effect in the menus. So I played for about half an hour with the default WASD and then requested a refund. I'm not saying I gave the game a fair chance but it was enough to demnonstrate that this wasn't for me. That trailer just showed me more of the same cartoony graphics and poorly animated third-person view that I personally am not interested in. It just looked like the same game with lots more stuff.

I'll just keep playing the same game I enjoy and hope we get more stuff eventually, and silently regret spending quite as much as I did, while still enjoying what we have.

TL;DR: stuff is nice, but the game itself wil basically remain the same. This applies to all games.

Usual disclaimer, this is just my view; yours may differ.
 
I have to say that it does fill me with a little bit of unease that the Q4 update might be largely reworking already existing features, however lovely the outcome might be. Especially if it came with a “Atmospheric Landings coming in Spring 2019... price £10.99” following on its heels, or something similar. I’m not against the idea, in principle but I’d like more than aesthetics and mechanics tinkering, please: there is still much more beefing up of core gameplay possible.
 
Like an idiot I fell for the utter lies that were told about NMS, I bought it at launch and of course Sony don't do refunds.
I still have it installed on my PS4 but only as a permanent reminder to me to not listen to dev hype and not believe lying toads like Sean.

Quite frankly regarding NMS, the game is dead to me and they could add massive updates from now until the end of time and I'd still never play it again.

No man's lies was a scam and adding things now is far FAR too late.

This triple this. Screwdriver throught the disk. Burn in the bin!!!
 
Yeah they don't really compete in my book. ED has much better space combat for sure, NMS has more possibilities - even so NMS is still also one mile wide and one inch thick....
 
NMS doesn't look like my cup of tea at all, and I understand that people feel burned but I wish them success as clearly they are a company that have listened to their customers and worked hard to give them something back. I agree wholeheartedly with pretty much what everyone has said above. However I do take issue with the 'mile wide, inch deep' argument. ED is a mile deep, the trouble is it's literally 100,000 light years wide...
 
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I agree it is really impressive what they have accomplished and how hard they worked, I think to your point it just illustrates what ED could accomplish with that level of attention. Then again, NMS is just adding MP so it may bring with it a level of issues hey haven’t had to deals tho up to this point, example the BGS in ED is extremely complicated and loads of code stacked upon which is why it breaks every update.

As for this nonsense about NMS and being burned, I say give it a chance. I never really got the angst when it launched, even with some of the features missing it was still a decent game and one of the best space games on ps4 at the time.
 
The thing that i find interesting for Elite Dangerous are the ideas of No Mans's Sky. Your own freighters where you can land your ship in. Building your own base and of course Spacelegs and atmospheric landings. ED is on a much higher level of realism but i think these parts are very much missed in the game, instead there are more and more minigames in it like this guardian stuff.
Sooner or later there will be a game that does everything wright hopefully.
 
I don't think the comparison is about identical gameplay experiences, it's about dev productivity.

Hello is embarrassing FDEV. It's not even close on output.

The greatest imaginary leap for FDEV on mechanics this year is on how to blow up rocks. Take another look on the functional mechanics developments of NMS. No one can honestly say they are even close.

FDEV has enjoyed the vacuum for a very long time.
 
Because Hello Games just gave you a massive blow....
https://blog.us.playstation.com/201...massive-free-update-launching-july-24-on-ps4/


I know Elite Dangerous is more of a Simulation but No Man's Sky is now gonna offer so much. I think ED is gonna be collecting dust for awhile now.

PS: NMS has space legs and water legs :p

Hide what, the isolation from the clients, the sense of entitlement, the slack business model, the it's good enough no quality control releases?
 
I don't think the comparison is about identical gameplay experiences, it's about dev productivity.

Hello is embarrassing FDEV. It's not even close on output.

The greatest imaginary leap for FDEV on mechanics this year is on how to blow up rocks. Take another look on the functional mechanics developments of NMS. No one can honestly say they are even close.

FDEV has enjoyed the vacuum for a very long time.

Too early to post something like this^ and Fdev is obviously going big with Q4 which is why I never deleted my ED app. No Man Sky who?
 
SC is catching up with Fdev as well. Check out the upcoming features below! It's one hell of a list! Most have been constantly asked for by ED players (space legs, atmo landings, player-made missions, a decent multicrew mechanic, etc.) but are already in SC, it's buggy but there. SC is not going to be ported to consoles anytime soon but to stress your point.

Star Citizen | Gameplay & Features Needed for Release - BoredGamer (~21mins)
[video=youtube;elDhAMpxPAI]https://www.youtube.com/watch?v=elDhAMpxPAI[/video]

I wonder if Fdev will have the features listed above completed by the time NMS and SC get anymore ground?
 
Have to say I went back and played NMS again cos of this and sadly - it's still pants. As interesting as paint drying.

Yeah i agree - was desperately hoping the updates would have made it better - but the flight and combat mechanic is just so shallow.

It is nice to land on planets and walk around but......
 
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