Planetary landings

then please don't comment.
how are you going to tell me that you don't want this then buy a game that has a space sim.
you probably have games that will bring about the same style response you have
if you don't want it then don't buy the expansion pack
#2 i think you're forgetting the whole point of this game buddy. TRAVELLING THROUGH SPACE INTO ANOTHER PLANET INTO A FUTURISTIC CITY
but please if you know somewhere on planet earth where alien creatures exist and there is a futuristic high tec city with flying cars please point that out.
#3 GtA 5 sold by the millions and made billion or two. it's a game about modern L.A. it sold alot in L.A. so your argument just became a dud.

I see you are making your point by using Caps Lock. And that place on earth is called a theme park. No need to take it personal
 
If the atmospheric flight feels right, and I can fly down on the night time side of a planet, through clouds and being buffeted by weather, and see the lights of an alien city looming through the fog while rain pelts the canopy, I really don't care what else there is after that point.

if that's all that makes you happy consider that goal reality since they ARE going to do that, but what comes after makes me want to just throw cash at them screaming in david barbans face " YOU WILL TAKE MY MONEY RIGHT NOW"
 
Sorry, I get worried when people seem to suggest stuff like this. Let's say FD do what you suggest, and there's towns & cities on planets rendered in incredible detail... They've spent X man years of work doing this so you can land there and wonder around a place that looks incredibly realistic...

BUT, what would you do there? :S

There needs to be game play and interest up and above complexity and detail IMHO. It worries me when people seem to assume the two are the same.


ps: You mention GTA, which of course spent hundreds of millions of dollars on the production of ONE area.



thank you for being smart enough to ask this.
actually there would be plenty to do. like they can make an area for a FPS shooter, they can have racing with "atmosphere vehicles" . this alone could bring millions of buyers. if you have ever played GTA 5 then you know yourself that one can do millions of things they have always wanted to do in that setting. some like to pretend they are actually "pilots, drivers" of said vehicles. others like to cause chaos. but a open world city in a space sim will make millions.

Sorry, I get worried when people seem to suggest stuff like this. Let's say FD do what you suggest, and there's towns & cities on planets rendered in incredible detail... They've spent X man years of work doing this so you can land there and wonder around a place that looks incredibly realistic...

BUT, what would you do there? :S

There needs to be game play and interest up and above complexity and detail IMHO. It worries me when people seem to assume the two are the same.


ps: You mention GTA, which of course spent hundreds of millions of dollars on the production of ONE area.

correct, and they made a billion off of one area.....imagine two :} lol.
but seriously i don't know one person who would not play GTA in space. because as much as i love my spaceship, i want a land rover, and other types of vehicles that would be in space. i mean it's the future surely you want to ride/do/participate in something youve seen out of startrek, starwars, or any other space-scifi

I am a game developer and I have actually written a 3D engine for real time procedural planet generation. Unfortunately it is not this simple. The complex landscape evolution you are describing above are not suitable for real time generation, you have ridiculously short time available for generating the detail you need for each frame redraw.

The simulation could possibly run in the background, populating the area around the camera with more and more details as time passes, but due to the potentially huge view distance this is not as simple as it seems.

you're talking about live creation were talking about simply procedural generation before the game is even sold. like in production. because i can understand what you mean and how that would be a feminist to actually load that all up.
but procedural isn't just for "live" loading it's for saving money and creating a masterpiece and a big masterpiece at that.
 
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Well we are here just talking of what we want. I'm not elite dev and neither are you so what we say here might not have any impact on the final product, so no need to get upset.

your right my word doesn't but money does. it does it very well indeed.
 
One think It kinda worries me. The more a game offer the more the experience become more fragmented and you end up with a game that does everything and doesn't succeed on anything.

PS: I say kinda because I really hope this is not the case with elite but it has happened on other games that try to bring you many interactions
 
The ideas and hopes people have here. Some really don't seem to have any inkling of how expansive and time consuming their ideas would be and that something like this will never be in the game. :D

Don't get your hopes up too high, walking around will probably stay pretty basic, everything else wouldn't be doable, specially since "walking around" is only a very unimportant part of the game compared to...you know...the actual space flight. :D

Indeed people do need to reign in their expectations a little. We might well get effectively 'The Outsider' in some areas. Otherwise its going to be procedural and pretty basic.

We are not going to get something on the scale of GTA. And tbh ee don't need to .. This is a space sim after all.
 
Indeed people do need to reign in their expectations a little. We might well get effectively 'The Outsider' in some areas. Otherwise its going to be procedural and pretty basic.

We are not going to get something on the scale of GTA. And tbh ee don't need to .. This is a space sim after all.

I think somehow in the likes of zootycoon on xbox one. Ill be happy with that
 
One think It kinda worries me. The more a game offer the more the experience become more fragmented and you end up with a game that does everything and doesn't succeed on anything.

PS: I say kinda because I really hope this is not the case with elite but it has happened on other games that try to bring you many interactions

you're right about that there are plenty games that do that, and i honestly feel SC is doing that with their over hyped promises, and without the money to back it up.

BUT, these two games are the first of it's kind to actually attempt a "GTA in space" like game. everyone i ever knew who loved video games, always talked about that wetdream of a game, you know go into a spaceship, take-off from port, find planet with a city, dive into the atmosphere and then watch the city slowly grow larger and larger as you get close and land. THEN vist the actual city and have it be like GTA living and breathing full of life, watch flying cars whiz by and vist all these amazing locations. try and tell me you don't want to play that game.....
all i'm saying is someone IS going to do it. people want it. it will happen, and if elite doesn't someone will. i hope to god it's elite that will decide to step up to the plate.

P.S. i do truley believe we can do this. and oh again i say even if it's one or two cities that are huge and detailed it still will be amazing.....and the more people would buy that(i dont know anyone who would'nt) the larger it would grow due to them wanting to keep making more and more so more will sell....and technology can keep up to the growing data of this game i believe....
 
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Planetary landing will come and it will be awesome! Trust me :D
I just has to be done right, not just wavey procedural mountains. ;)
 
you're right about that there are plenty games that do that, and i honestly feel SC is doing that with their over hyped promises, and without the money to back it up.

BUT, these two games are the first of it's kind to actually attempt a "GTA in space" like game. everyone i ever knew who loved video games, always talked about that wetdream of a game, you know go into a spaceship, take-off from port, find planet with a city, dive into the atmosphere and then watch the city slowly grow larger and larger as you get close and land. THEN vist the actual city and have it be like GTA living and breathing full of life, watch flying cars whiz by and vist all these amazing locations. try and tell me you don't want to play that game.....
all i'm saying is someone IS going to do it. people want it. it will happen, and if elite doesn't someone will. i hope to god it's elite that will decide to step up to the plate.

P.S. i do truley believe we can do this. and oh again i say even if it's one or two cities that are huge and detailed it still will be amazing.....and the more people would buy that(i dont know anyone who would'nt) the larger it would grow due to them wanting to keep making more and more so more will sell....and technology can keep up to the growing data of this game i believe....

I do agree with you and I will love to play that kind of game (maybe my gpu melt down in the process) but yeah that would be a dream came true for every sci fi lover
 
Let's think ahead a little bit and have some fun with the proposed future planetary landing DLC.

I foresee a problem which can be demonstrated best of all by considering good old Earth!

Can you imagine the amount of effort poor old Frontier Designs will need to go to just for this one planet? If people can fly around where ever they like, they will need to get most of the geography correct down to quite a high detail.

Add to this cities - Now this might actually not be so bad, as in a 1000 years time they will all be unrecognisable, so the engine could put any old buildings up in London for example, and we'd be none-the-wiser.

But the problem still stands that a hell of a lot of effort will have to go into just this one planet, so when people fly down over any of its 150m km2 surface, it is fairly accurate.

And of course the same is true of other well know bodies such as the moon or Mars (getting all their craters/valleys/mountains correct). Their surfaces too would have to be accurately mapped. (That said Mars will be terraformed? :))


So, I see three outcomes:-
1) Some how Frontier Designs manage to render all these well known surfaces accurately so when you fly down to them, they reflect what's actually there.
2) The surfaces are more approximations, so they are not particularly accurate on closer inspection.
3) On better known worlds, we have restricted air space, so can only fly down to certain areas. And these areas are the ones where they are accurately rendered, while the rest need not be.


Apologies if this has been discussed before - I've not seen/found it!

they'll just probably crack a deal with googleearth and 'proceduralise' the hell out of it from there or just use it as a point of reference...easy done.

Again - check out David Braben giving a talk to this audience on how to make procedural generation realistic...

https://www.google.co.uk/url?sa=t&r...=nOt3sLhmoaz2H57-vu95ow&bvm=bv.73612305,d.d2k
 
they'll just probably crack a deal with googleearth and 'proceduralise' the hell out of it from there or just use it as a point of reference...easy done.

Again - check out David Braben giving a talk to this audience on how to make procedural generation realistic...

https://www.google.co.uk/url?sa=t&r...=nOt3sLhmoaz2H57-vu95ow&bvm=bv.73612305,d.d2k

Excelent presentation. That means planet landing migth be a bigger expansion than we all think (hopefully not more expensive :D)
 
Excelent presentation. That means planet landing migth be a bigger expansion than we all think (hopefully not more expensive :D)

i think 120$ is fair......
cause that would literally mean two 60$ games
and if they include that huge hand crafted city that one could spend hours in
then go exploring those other planets.....i think its way worth it.
 
i think 120$ is fair......
cause that would literally mean two 60$ games
and if they include that huge hand crafted city that one could spend hours in
then go exploring those other planets.....i think its way worth it.

Wow. Hope they are not taking notes here (lol) that is very expensive for a game expansion to be costing more than the actual game
 
Wow. Hope they are not taking notes here (lol) that is very expensive for a game expansion to be costing more than the actual game

i don't think so at all.....
how many games do you purchase?
if something is worth two games why shouldn't they charge for it?
like if one of those two cities and not including the procedural expansion had as much stuff as gta 5 would'nt you buy it? that's two cities....two gta 5s
i bought watchdogs and gta5 that's two games that costed me 60$ each....
and i would spend more hours on this one game if they had that expansion.
and they said they will not charge for ships since it's not pay to win. so yes i think it's way fair.

p.s. those two huge cities would come with the procedural generation planets too...
 
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