I've been thinking for awhile that the 2gb system memory requirement may be bad move. I understand the desire to reach out to the wider audience etc but:
1. 2gb is practically nothing nowadays - Pretty okay modules are dirt cheap (be they even sodimm) up to 8gb. Every PC now comes with a good quantity of memory. If there's something some of them may lack - it's on the GPU part.
2. Asking for a minimum of quad core cpu and a high class 4K radeon GPU and just 2 gigs of memory seems weird - So maybe you don't need to load that many things in memory at once, being that space is pretty vast and few assets get used on high LODs, but once you start putting all the other stuff, i can imagine a situation where having that minimum spec configuration will help me rediscover the words 'memory bandwidth'.
Please consider upping the min spec to 4 gigs of system memory.
If you can upload some 2Gb of texture maps and meshes to my Vram and manage system memory at or below 2gigs I can only shake your hand in recognition, but the fact would remain that you have spent a considerable amount of time making sure you don't cross that threshold and likely also had to tune down asset fidelity maybe even burden the CPU more due to implementations lacking variables.
And all that could have been avoided if you just upped the requirements to 4Gb.
If however your engine is one made by the electron gods themselves and this presents no issues for you then just .. carry on
1. 2gb is practically nothing nowadays - Pretty okay modules are dirt cheap (be they even sodimm) up to 8gb. Every PC now comes with a good quantity of memory. If there's something some of them may lack - it's on the GPU part.
2. Asking for a minimum of quad core cpu and a high class 4K radeon GPU and just 2 gigs of memory seems weird - So maybe you don't need to load that many things in memory at once, being that space is pretty vast and few assets get used on high LODs, but once you start putting all the other stuff, i can imagine a situation where having that minimum spec configuration will help me rediscover the words 'memory bandwidth'.
Please consider upping the min spec to 4 gigs of system memory.
If you can upload some 2Gb of texture maps and meshes to my Vram and manage system memory at or below 2gigs I can only shake your hand in recognition, but the fact would remain that you have spent a considerable amount of time making sure you don't cross that threshold and likely also had to tune down asset fidelity maybe even burden the CPU more due to implementations lacking variables.
And all that could have been avoided if you just upped the requirements to 4Gb.
If however your engine is one made by the electron gods themselves and this presents no issues for you then just .. carry on