Asynchronous SpaceWarp 2.0

Occulus will soon release Asynchronous SpaceWarp 2.0



https://www.reddit.com/r/oculus/comments/9jptp1/asynchronous_spacewarp_20_coming_soon_via_rift/

ASW 2.0's new tech relies on the game feeding the depth buffer to the Rift drivers, so it will still look like ASW 1.0 for games that don't do this. The good news though is that in Unity this is literally a 1-tick checkbox, and in Unreal, it's on by default! No special development effort required for either engine. For games using custom engines though, it may be a more effort, so those devs might not do it.

FD please make sure that you implement this feature in the next update!
 

Last I checked ASW is in the oculus drivers themselves and not the games, so it should work out of the box?

After reading up a bit, as long as the game gives the oculus drivers the depth information this should work.
 
Well let’s hope then FD will make sure the new feature works for ED, it could ease the bad quality ASW pain a lot...
 
This is pretty epic news that's quite a different in image quality (tearing) and we pretty much all of us dip into asw from time to time

P.s asw is oculus driver based yes
 
Important info was included in the OP, but in dark text:

“ASW 2.0's new tech relies on the game feeding the depth buffer to the Rift drivers, so it will still look like ASW 1.0 for games that don't do this. The good news though is that in Unity this is literally a 1-tick checkbox, and in Unreal, it's on by default! No special development effort required for either engine. For games using custom engines though, it may be a more effort, so those devs might not do it.

FDev will have to do some work to implement this in Cobra. I have my fingers crossed!
 
If that works properly, i will definitely test how the game behaves, when i turn it on by default. If the calculated frames can hold against the natively created, why put the extra stress on the hardware? Looking forward to it.
 
If that works properly, i will definitely test how the game behaves, when i turn it on by default. If the calculated frames can hold against the natively created, why put the extra stress on the hardware? Looking forward to it.

Well asw (1.0) currently doubles the motion to photon latency - the time it takes after you move your head for the pixels to change to display the correct image.
This is of course undesirable as any increase in latency makes the whole experience less believable for your brain and any thing over 20-25 ms is noticeable.
 
We can live in hope but I very much doubt we'll see this in Elite. We still don't have proper Dash support after a year and that is just a matter of adding 2 - 3 lines of code...
 
no, its TAA (Temporal Anti Aliasing) that E:D needs to render properly...

TAA would be horrific with Elite, the ghosting effect from TAA is bad enough in "normal" games. Imagine how bad it'd be against a dark background, it would be like the ghosting on old LCD panels only 10x worse!
 
But Elite Dangerous already has Dash support. When I press the Oculus button to bring up Dash, the game (Elite) pauses and the Dash is displayed on top of the game.
For games that don't support Dash they will display the Oculus "white-room" instead of the paused game and overlay the Dash on top of that.

Are there other Dash features that I'm not aware of that Elite hasn't implemented?

It's still not true Dash support. What you see is what Oculus managed to add for this title and it only works if you both have the game installed & launched via Oculus Home. It also doesn't allow you to place windows behind in-game geometry as a true implementation would.

If you launch the game outside of Oculus Home you see the 'White' void as per your definition of titles which do not have Dash support.

Frontier have done nothing to implement Dash in Elite in the 12 months it has been around for.
 
who uses ASW ? are you nuts? disable it completely! While in game press ctrl+num 1.It's useless in ED.I hope in next update to be disabled completly and that you have to go to menu if you wish to enable it.Since i disabled it i have a near perfect performance in ED.
 
who uses ASW ? are you nuts? disable it completely! While in game press ctrl+num 1.It's useless in ED.I hope in next update to be disabled completly and that you have to go to menu if you wish to enable it.Since i disabled it i have a near perfect performance in ED.

It's far from useless. If you can't maintain 90 FPS native then you will get horrible stuttering without asw enabled if you drop below this. But with asw it's as smooth as butter providing you don't go lower then 35 FPS.
How is that useless again?
 
who uses ASW ? are you nuts? disable it completely! While in game press ctrl+num 1.It's useless in ED.I hope in next update to be disabled completly and that you have to go to menu if you wish to enable it.Since i disabled it i have a near perfect performance in ED.

I disable it as well, always. Ed runs/looks much better with it off, regardless of fps. I don't ever see any stuttering, but I'm also running without Dash now, and I'm using a "old" Nvidia driver, long before 388.59 version, that's seems to get recommended a lot if your having issues. Have tried latest drivers with, and without Dash, and that's the only time I do see stuttering. Get rid of Dash, ASW, and use a old driver, and it looks, and runs great.
 
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I disable it as well, always. Ed runs/looks much better with it off, regardless of fps. I don't ever see any stuttering, but I'm also running without Dash now, and I'm using a "old" Nvidia driver, long before 388.59 version, that's seems to get recommended a lot if your having issues. Have tried latest drivers with, and without Dash, and that's the only time I do see stuttering. Get rid of Dash, ASW, and use a old driver, and it looks, and runs great.

So what happens when you can't maintain 90 FPS? No stutter? That's magic that is
 
So what happens when you can't maintain 90 FPS? No stutter? That's magic that is

I have my graphics set appropriately for my system, that's all. I don't ask for more than my system can offer. I'm seldom, if ever, below 90 fps outside of a station. Inside it drops below 90, and pretty much stays there, that's fine with me. I really don't care about how it "looks/performs" inside/around a station, I want it fluid where it counts, outside, in combat. So, no Dash, ASW disabled, and old drivers.

I've tried endless combinations of drivers, Dash, and ASW until I'm blue in the face, and they all induce stuttering/artifacts to some degree, so I've found a combination that works great at my end.

To be honest, I find Dash to be the biggest culprit contributing to stuttering, or overall poor performance. With it off, Ed runs much better. I just simply don't like the artifacts of using ASW, it looks horrible, so it gets removed/disabled as well.

I use EdProflier at Vr Low/Med (I change a few settings), AA at 2x, Hmd at 1.5, and Ss at .75.
 
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