Community Event / Creation The Buckyball Racing Club presents: Triangle Triathlon 29th Sept to 8th October 3304

My SRV is broken! I was having a great run and all of a sudden my top speed wouldn't go over 22 m/s. Checked my pips, 4 in ENG. My throttle indicator is going all the way to the top. Checked the exterior for flat tire (aka tire stuck inside the ground). Everything is normal but I'm going so slow! Relogged, switched modes, self destructed, restarted game, sold SRV bay and bought a new one, flew to a different planet, and still no luck. Has this ever happened to anyone else?
I've never heard of this happening. I would suggest filing a bug report. Hopefully it can be fixed before the end of the race. Can you force it over 22 m/s by being on top of your ship when it's dismissed? Has anything else changed, e.g. key bindings, HOTAS/gamepad settings?
 
My SRV is broken! I was having a great run and all of a sudden my top speed wouldn't go over 22 m/s. Checked my pips, 4 in ENG. My throttle indicator is going all the way to the top. Checked the exterior for flat tire (aka tire stuck inside the ground). Everything is normal but I'm going so slow! Relogged, switched modes, self destructed, restarted game, sold SRV bay and bought a new one, flew to a different planet, and still no luck. Has this ever happened to anyone else?

I'm going for the most banal suggestion here, so excuse me if it comes out as silly: did you check you haven't engaged drive assist by any chance? It's quite detrimental on SRV's max speed.
 
My SRV is broken! I was having a great run and all of a sudden my top speed wouldn't go over 22 m/s. Checked my pips, 4 in ENG. My throttle indicator is going all the way to the top. Checked the exterior for flat tire (aka tire stuck inside the ground). Everything is normal but I'm going so slow! Relogged, switched modes, self destructed, restarted game, sold SRV bay and bought a new one, flew to a different planet, and still no luck. Has this ever happened to anyone else?

Joking aside, my other thought was that maybe your throttle is playing up? What bindings do you use for throttle. If it's non-keyboard then it might be worth checking in the Windows joystick properties thing (the one that shows you all your axes and buttons) to make sure it's still giving you full range input.
 
I use a joystick. Very weird because the game is showing that I'm giving full throttle (the little bars that go up next to the speed indicator) and my ship controls fine so I don't think it's a joystick issue. I did check drive assist too, and I actually don't even have a binding for it. It will go over 22 if I'm falling into a crater or something, but as soon as the wheels hit the ground I slow waaay down and can't get my momentum back.

I'll look into my joysticks more and if it's not that i'll have to file a bug report.
 
Thanks Alec, that's useful to me - not least because I was starting at the wrong end of the tunnel.

Oh right - yeah, start inside the city at the bottom of the ramp and begin by driving out through the tunnel (I'm right aren't I Edelgard?).

Note: when you return to the city I believe you can fly your SLF through the tunnel in either direction.
 
Oh right - yeah, start inside the city at the bottom of the ramp and begin by driving out through the tunnel (I'm right aren't I Edelgard?).

Note: when you return to the city I believe you can fly your SLF through the tunnel in either direction.
Correct in both cases :)
EDIT: having seen Alec's video, I have added the location of the nearest raw materials trader to the OP - you don't have far to go, it is Matthaus Olbers Station in HIP 73293. Nice flying, was impressed by the handling of the SRV in that gravity (the surface rocks were not kind!).
 
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Going for a test-run with Nav-Aid (the compass in the EDDiscovery... has some delay, but is very useful).
Sorry Cmdr LordTyvin... I want to answer, but my coordination under pressure is bad...
Finished the test... (Need to remember... DROP the shields before run), some light errors, but very educational.
Tomorrow will go for the real.
 
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Correct in both cases :)
EDIT: having seen Alec's video, I have added the location of the nearest raw materials trader to the OP - you don't have far to go, it is Matthaus Olbers Station in HIP 73293. Nice flying, was impressed by the handling of the SRV in that gravity (the surface rocks were not kind!).
Did you enjoy the bit where I drove straight into what looked like a left-over block from Stonehenge? Come on, where are the race marshalls? This is a race course for chrissakes? This stuff should have been cleared ... I could have been killed!
 
I use a joystick. Very weird because the game is showing that I'm giving full throttle (the little bars that go up next to the speed indicator) and my ship controls fine so I don't think it's a joystick issue. I did check drive assist too, and I actually don't even have a binding for it. It will go over 22 if I'm falling into a crater or something, but as soon as the wheels hit the ground I slow waaay down and can't get my momentum back.

I'll look into my joysticks more and if it's not that i'll have to file a bug report.

That reaaaaaallly sounds like drive assist in action.

The other thing you can try is to see if your throttle has some wiggle noise on the inputs, if you go below 100% it can "reset" the wheel speed and then you lose all your momentum on touchdown. Debug that by unbinding the joystick throttle and using keybinds for 100%/0% throttle instead.
 
I use a joystick. Very weird because the game is showing that I'm giving full throttle (the little bars that go up next to the speed indicator) and my ship controls fine so I don't think it's a joystick issue. I did check drive assist too, and I actually don't even have a binding for it. It will go over 22 if I'm falling into a crater or something, but as soon as the wheels hit the ground I slow waaay down and can't get my momentum back.

I'll look into my joysticks more and if it's not that i'll have to file a bug report.

My X52 occasionally gets a fault were it won't quite go full throttle, it looks 99% full but it really affects top speed. It could be something similar.

For me the fix is to dismantle the throttle and move the potentiometer inside through its full range of motion a few times. The throttle only uses a small percentage of the motion and I think it gets dirt build up at the limits.

You could try setting a dead zone for it.
 
There have been a handful of entries since the last update shaking up the leaderboards in both Regulation Keelback and Single Unlimited classes. The first new entry was that of CMDR Athena Jones in her Regulation Keelback Marathon. Deferred from yesterday due to upload difficulties, additional analysis of the footage revealed that she had completed the course 10 seconds faster than her original estimate, recording a time of 48:53 which included a SRV section with a time competitive with the other entrants in this category. The second new entrant to Regulation Keelback was that of CMDR Darplata94 in the Cobbled Together, with a time of 33:22 leaving him in second place behind CMDR Brabston, Timmy. With two more Commanders declaring an interest in the Regulation Keelback category, the action looks set to intensify over the coming days!
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In Single Unlimited, there has been some competition between the leading pilots to claim first place and both CMDR Alec Turner and CMDR Darplata94 have submitted improved entries. CMDR Alec Turner broke the 30 minute barrier in his Krait MkII Paronomasia with a time of 29:31 despite needing multiple repairs due to surface rocks in the SRV section. His SRV time was faster than that of CMDR Darplata94 but not enough to keep him in first place as CMDR Darplata94 managed to bring his Anaconda Space Between Stars round the course in just 28:26 to take the lead. Both pilots seem determined to continue to improve and planetary alignments are likely to assist as HIP 73293 3 traverses its 14-day orbit and obscured jumps no longer occur when leaving for Larg or Gridge.
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Welcome to the new CMDRs! Have fun everyone and fly and drive fast! o7

dqfo1Vy.png

A7Az3Uk.png

 
CMDR Darplata94 managed to bring his Anaconda Space Between Stars round the course in just 28:26 to take the lead.

Oh I see, it's like that is it? OK - it is very much on ... like D.o.n.k.e.y - K.o.n.g! :cool:

:p

So anyway, this happened today ...

[video=youtube_share;KF5SR6xrKRs]https://youtu.be/KF5SR6xrKRs[/video]

I love how there's a little crunch as I break back up through the planet's crust! [haha] In honour of this event I think I'd like name my SLF "The Mole".

Deploying SLF ...

themole.jpg


Oh, and also I had a very brief dabble with multi-crew when Cmdr Buckyball Racer logged in. I confess this was literally my first ever experience with multi-crew and I have to say it's actually pretty darn cool. I was flying the ship, BR was flying the SLF. I didn't have time for a full run but we did a quick practice at the three tunnels and I can see that this easily has the potential for an overall best time. Just having the ability for me to keep the ship at the right distance from exclusion zones and things, to park it nicely for re-boarding, plot the next jump and sit there ready and waiting to go while the co-pilot is focusing on getting through those tunnels ... it's really slick! [yesnod] We might try it for real tomorrow. Can I check one thing (I think I know the answer and it's probably already in the rules but ...) I assume the person driving the SRV needs to be the ship pilot? (otherwise the second person could already be parked at the next tunnel location and the SRV driver could jump right in there after completing the drive and avoid the first set of jumps ... right?).

And finally ... you guessed it ... new run submitted! :D

P.S. I took a beauty shot of the Paronomasia today.

BGNya83.png
 
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Oh I see, it's like that is it? OK - it is very much on ... like D.o.n.k.e.y - K.o.n.g! :cool:

Yes it is, so game on. [cool]

Along the lines of possibly questionable ways to shorten the time around the course, I've had two ideas for the solo classes.
Idea #1 is, on the way to the crater you recall your ship after you've gotten away from the city but before you get to the crater, get in and fly it as close to the correct coordinates as you can, land, drive to the specified zone, screenshot, and then hop back in your ship and continue on around the course.
Idea #2 is, after you fly through the tunnels or ring and are captured by the boarding system, screenshot, then switch to the mother ship, letting the empty SLF finish boarding and gaining a couple seconds to plot the next jump or request docking. I've only partially tested idea #2 and have only an educated guess on how well idea #1 might work.

I can say that Kraits are more photogenic than Anacondas coming out of that tunnel, and Anacondas don't fit all the way through it either.

Also Iv'e submitted another run as well,
 
Yes it is, so game on. [cool]
[haha]

Along the lines of possibly questionable ways to shorten the time around the course, I've had two ideas for the solo classes.
Idea #1 is, on the way to the crater you recall your ship after you've gotten away from the city but before you get to the crater, get in and fly it as close to the correct coordinates as you can, land, drive to the specified zone, screenshot, and then hop back in your ship and continue on around the course.
Errr, yeah - that's just cheating surely? (although I'll respect the judge's final decision on that)

Idea #2 is, after you fly through the tunnels or ring and are captured by the boarding system, screenshot, then switch to the mother ship, letting the empty SLF finish boarding and gaining a couple seconds to plot the next jump or request docking.
Oooh, interesting! Since we're sharing, I did discover yesterday that, while the SLF is deploying, you have time to open the Helm/Orders panel and tell the ship to hold position (so it doesn't follow you into the exclusion zone). Previously I was doing that while flying towards the tunnel which probably costs a few seconds.

I can say that Kraits are more photogenic than Anacondas coming out of that tunnel, and Anacondas don't fit all the way through it either.
LOL

Also Iv'e submitted another run as well,
tenor.gif
 
Oooh, interesting! Since we're sharing, I did discover yesterday that, while the SLF is deploying, you have time to open the Helm/Orders panel and tell the ship to hold position (so it doesn't follow you into the exclusion zone). Previously I was doing that while flying towards the tunnel which probably costs a few seconds.

I noticed last night that you can map individual keys to specific orders.
 
I noticed last night that you can map individual keys to specific orders.

This, I had a full second set of shifted bindings on my hotas since the day SLFs arrived. Mandatory to use your hired pilot effectively in combat, very useful anyway in other case.

I never thought I could go back to the ship while the SLF was still being collected though!
 
Yes it is, so game on. [cool]

Along the lines of possibly questionable ways to shorten the time around the course, I've had two ideas for the solo classes.
Idea #1 is, on the way to the crater you recall your ship after you've gotten away from the city but before you get to the crater, get in and fly it as close to the correct coordinates as you can, land, drive to the specified zone, screenshot, and then hop back in your ship and continue on around the course.
Idea #2 is, after you fly through the tunnels or ring and are captured by the boarding system, screenshot, then switch to the mother ship, letting the empty SLF finish boarding and gaining a couple seconds to plot the next jump or request docking. I've only partially tested idea #2 and have only an educated guess on how well idea #1 might work.

I can say that Kraits are more photogenic than Anacondas coming out of that tunnel, and Anacondas don't fit all the way through it either.

Also Iv'e submitted another run as well,
To answer these and Alec's multicrew questions:
Idea #1 above is not allowed. You have to drive all the way in the SRV and flying part of the way there will disqualify the run. Although I won't be able to prove that you've done it from the screenshots, anyone getting there in 2 minutes with 100% hull will obviously have flown and not driven. Checking the distance driven in the right hand panel won't always work as some people have driven far enough that 20 km extra would not register. So just don't do it OK!
Idea #2 is acceptable as you still have to get the fighter docked yourself.
Multicrew: you cannot be in the SRV or deploy a SRV in multicrew. For this reason, if you want to make a multicrewed run, the SLF pilot must wait until the SRV section is over before joining the ship.
Hope this clarifies things and if there are any more questions, please ask!
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Incidentally, the three runs submitted overnight in Single Unlimited were all under 28 minutes. It looks like jumps leaving HIP 73293 3 will not now be obscured for a few days, hopefully until the end of the race.
 
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