This is why I worry about the future of ED - it's FDev themselves

"maybe I should finally Bootcamp Windows and join the real gaming world. Thank you FDev for showing me that Apple, with their substandard graphics driver and API support, don't care about gamers"

Yes I'm sure they're all thanking them.. but like I said, I only brought up the Mac thing to show Stigbob how weak his argument was about developers U turning on established features/access. But I've since been told it's not in anyway comparable to limiting access to offline play for Xboxers (even though it is).
 

sollisb

Banned
Well I agree.. but that's not really the debate in question.

Well the reason players talk about the mac version is because it was released on mac, in fact, it was a specific 'stretch goal' of the kickstarter, that is, to provide a mac version.

Obviously, Apple put paid to that idea. And as far as I'm aware, anyone that bought on mac got or could ask for, a refund.
 
...limiting access to offline play for Xboxers...

It's a tad more complicated than that. It affects both Xbox and PS4 users that don't have monthly accounts, and my understanding is that it's not​ a Frontier limitation. It's a Microsoft/Sony one.
 
Yeah, lets take the game away from FD, they can't be trusted. Leave it all up to the people who actually play the game. Then we'll see more decisions like Ship Transfers.... Utopia.

That might not be a bad idea, after all this community is unique in that every second person claims to be a top level programmer with decades of IT experience ……….

/sarcasm … :D
 
While I was frustrated that Apple didn't update OpenGL more than they did, Frontier also could have adapted to Metal once it became capable. They are, after all, already catering to at least two different graphics libraries (DirectX and whatever the PS4 uses), so catering to another one would have been eminently doable. There's blame on both sides and, like it or not, Apple are rather bigger.

But that's an argument for a different thread.

Asking developer to completely rewrite engine to lower level graphics API without matured proper support for compute shaders is a bit much. For a platform which most likely is not a huge seller anyway.
 
Asking developer to completely rewrite engine to lower level graphics API without matured proper support for compute shaders is a bit much. For a platform which most likely is not a huge seller anyway.

My understanding is that Metal2 was fully capable quite early on, but I'll admit it's been a while and I may be wrong.
 
My understanding is that Metal2 was fully capable quite early on, but I'll admit it's been a while and I may be wrong.

Signals given by FD might have to disprove this theory. Remember, compute shaders are quite complex and while Metal 2 might cover some of them, way they are implemented might be simply not comparable way they work in OpenGL 4.3 or DirectX 11.3.

My point however is that Metal is low level API. And I assume it might have caused serious headaches how to abstract all that within Cobra framework. It might be not as straight forward as we wish it might be.
 
Signals given by FD might have to disprove this theory. Remember, compute shaders are quite complex and while Metal 2 might cover some of them, way they are implemented might be simply not comparable way they work in OpenGL 4.3 or DirectX 11.3.

My point however is that Metal is low level API. And I assume it might have caused serious headaches how to abstract all that within Cobra framework. It might be not as straight forward as we wish it might be.

It's not that low level. It's not like you can only access it x86 Assembly.




Oh, Gods, I'm getting flashbacks to edtasm...
 
It's not that low level. It's not like you can only access it x86 Assembly.




Oh, Gods, I'm getting flashbacks to edtasm...

Hehehe :D

Well, it is low enough. But yeah, it is just pure speculation. I think in major way FD just didn't want to rewrite engine. I suspect that might be actually costly endeavour.
 
I don't get your point. That's exactly why these players were invited to the event. FDEV wanted some feedback of a limited number of players with different playstyles for their Q4 update before they announce it to everyone.
And while they were there and had dinner with the devs they had the opportunity to bring up some concerns ON VARIOUS MATTERS, Q4 related or in general.
Again, that's exactly why they were invited.

Yep, OP's 'point' seems to be just the same blaming-FD and punishing them for perceived grievances of supposedly not listening to the players or knowing their own game. When Beyond has had many changes and updates pertaining to complaints and suggestions that were made earlier post-Horizons 2.0+. When the meetings were actually positive efforts by Frontier exemplifying renewed commitment to ED's future development. All this trolling and naysaying of the game trying to make it look like nobody even logs on to enjoy the game, sometimes just makes me wonder if Frontier should just pack it up and turn off the game someday. If they refunded the paintjob purchases it'll probably be seen how little in revenue it actually was.
 
My understanding is that Metal2 was fully capable quite early on, but I'll admit it's been a while and I may be wrong.
You are correct that Metal2 is suitable (Metal1 wasn't) and was available to developers Summer 2017, available to public in High Sierra late 2017.

From that point FDev had a simple decision to make: are the number of OS X CMDRs, who would upgrade to High Sierra and haven't already bootcamped since Horizons' late 2015 launch, substantial enough to justify the dev cost of porting?

[video=youtube;lKie-vgUGdI]https://www.youtube.com/watch?v=lKie-vgUGdI[/video]
 
lol oh I am sorry.. do tell.
Like yourself I have made many suggestion threads, some along similar lines.
I thought they were great ideas...but some people hated them and others improved on them with different suggestions.
Your one about higher profits in open...na, disagree with that, don't like that idea at all. The primary issue with open is cmdrs kill other cmdrs because they can, anytime, anywhere...with very little penalties. Not because they play pirate or because the other player was wanted, or they were in an anarchy system...the only reason is simply because...they...can. Hi-sec, in front of Jamersons...anytime, anywhere.
The main cause of this is hisec systems simply not being hisec. So my suggestion was to make hisec systems come down insanely hard on murder, lock ppl out of stations in a LR radius...and so on.
So I 100% disagree with how you wanted to address open and some people 100% disagreed with me.
The difference is I don't go making posts about how ED is dead, will die, is rubbish, the devs are useless and other nonsense rubbish people post because they are all doom and gloom or have a chip on their shoulder.
 
"maybe I should finally Bootcamp Windows and join the real gaming world. Thank you FDev for showing me that Apple, with their substandard graphics driver and API support, don't care about gamers"

Rather like Frontier, Apple care about the gamers that will make them money and that's mostly iOS users:

[video=youtube_share;Lp4v8gBtECo]https://youtu.be/Lp4v8gBtECo[/video]
 
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It's not that low level. It's not like you can only access it x86 Assembly.

It was simply a cost vs. reward decision from FDev to stop supporting macOS. Understandable from a business point of view.

All the technical stuff was/is just a "distraction" to make it easier for the customers to accept the decision. A lot of things suddenly become possible if the market is big enough - in the case of games on macOS the market is really small.

Completely off topic: It's highly interesting to see the development in mobile gaming and what advancements in computational and graphics power the state of the art smartphones have. I wonder at what point the smartphones will become the main gaming device even for games like Elite Dangerous.
 
Yeah, I think it boiled down to an ROI issue more than anything else. But it's all water under the bridge now anyway.

I will point out that as Linux user I was really saddened by this, because I doubt they will necro OpenGL engine some day just to do Linux version.

Wine version gives some hope actually, but yeah....ED on Linux natively would be like...killer game.
 
Stigbob is saying the developer can never change a preestablished system in the game if it restricts customers accessing the game or parts of the game.. They closed the Mac game completely so they could continue development of the game, so this argument is is based on a false assumption.

Nope. I said don't cater to the edge cases who fail to do any research then demand a total rewrite from the ground up just to suit them.
 
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