...but once I've had a look, I feel like I'll be satisfied and go straight back to what I actually play this game for: flying a flippin' spaceship. That's what Elite is, for me, and it's what Elite does better than any other space game. There are dozens of games that let me walk around corridors in a space station, and I don't bother to play any of them.
Bingo. The trouble is, FDev have a history of listening to the players about the wrong things, or put more simply..."be careful what you wish for".
Players: We want to have more of an effect on the galaxy!
FDev: Here, have Power Play.
Result: Nobody likes it, goes back to doing very little.
Players: We want to customise our ships!
FDev: Sure, have some Engineers.
Result: Combat balance is irrevocably broken, forever. Dev resources constantly being assigned to adding more stuff to fix a problem caused by adding too much stuff in the first place.
Players: We want aliens!
FDev: Here you go...Guardians
and Thargoids.
Result: Grind and grind, and after the initial excitement...more of the same.
Players: I want to make my own story!
FDev: OK, launch the Personal Narrative.
Result: A way to grind stuff that doesn't result in anything better than we already had with the Engineers and takes longer.
Players: We want better ways to play together!
FDev: Multicrew's where it's at, lads.
Result: A resounding "Meh".
Why, oh why, does anybody think the result will be any different with Space Legs? How many cries of, "But a CMDR just destroyed my ship while I was wandering around admiring the wallpaper! It's
sooooooo unfair!" will we get on the forum before it's abandoned completely?