Do we still see ED as being THE space game in 12 months?

Viajero

Volunteer Moderator
Elite for a long time didn't have any competition and this was really bad for the game as we can see the poor development for over 3 years.

Elite was and has been in direct competition with other space games since launch, and still is. In some cases competing with solid powerhouses such as EVE Online, but there are also many other space games out there that ED competes with for space game fan attention: Space Engineers, Kerbal, Hellion, the Evocron saga, the X series, Everspace, House of the Dying Sun, No Mans Sky... and so many others.

(Star Citizen deserves a separate mention as it can not be considered a formal competitor at all yet at least in the sense that it has not been released in any shape or form and it is still probably years away of being completed with all that has been promised in the product description.)

So, no, ED has had and still has tons of competition and many of us here have played many of those other games too. But in these 4 years Elite has managed to stand on its own merits.

What will happen in the future no one really knows, but if past performance can be considered as a good predictor of future performance I think it is safe to say ED is here to stay and grow for quite a while.
 
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The galaxy is ED's biggest asset. I see no other game scratching this particular itch in the forseeable future. The focus of other games is usually elsewhere. Whether that makes other games THE space game for you is up to personal preference. For me, even though I'm currently on hiatus as far as ED is concerned, the 1:1 galaxy still is the major thing I enjoy.
 

DeletedUser191218

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The galaxy is ED's biggest asset. I see no other game scratching this particular itch in the forseeable future. The focus of other games is usually elsewhere. Whether that makes other games THE space game for you is up to personal preference. For me, even though I'm currently on hiatus as far as ED is concerned, the 1:1 galaxy still is the major thing I enjoy.

Meh. People over-play this if you ask me. Very rarely does anyone see more than a tiny fraction of the galaxy and it's all pretty much the same. Millions of stars you never see and mean nothing to the game doesn't count as much of a plus in my book and i would wager very few people's game experience is in any way improved by it. A 1 system game could have much more depth than ED.
 

Robert Maynard

Volunteer Moderator
Meh. People over-play this if you ask me. Very rarely does anyone see more than a tiny fraction of the galaxy and it's all pretty much the same. Millions of stars you never see and mean nothing to the game doesn't count as much of a plus in my book and i would wager very few people's game experience is in any way improved by it.

Being artificially crammed into a small space based map would change peoples' game experience - some for the better, some for worse.

A 1 system game could have much more depth than ED.

It'd be a different game - not one that anyone who backed or bought this game chose though.
 

DeletedUser191218

D
Being artificially crammed into a small space based map would change peoples' game experience - some for the better, some for worse.



It'd be a different game - not one that anyone who backed or bought this game chose though.

If their experience changed it would be due to perception, not reality. Every system is more or less the same. Replicating the same thing multiple times adds nothing, adding depth does. This shouldn't be a controversial concept.
 

Robert Maynard

Volunteer Moderator
If their experience changed it would be due to perception, not reality. Every system is more or less the same. Replicating the same thing multiple times adds nothing, adding depth does. This shouldn't be a controversial concept.

Other opinions vary, naturally.

Encountering other players more frequently while minding ones own business would change their game - for better or worse.

Some players bought the game due to, rather than in spite of, the size of the game "world".
 
If their experience changed it would be due to perception, not reality.

At the end of the day, video games are all about perception, not reality. It's all about what they stimulate in the player's mind. Having different ship/character models or skins adds nothing in terms of gameplay, yet it improves the experience for many players. Same goes with the size of the "bubble": it'll make things feel better for some.
 

Viajero

Volunteer Moderator
If their experience changed it would be due to perception, not reality. Every system is more or less the same. Replicating the same thing multiple times adds nothing, adding depth does. This shouldn't be a controversial concept.

I beg to disagree. Playing in a setting that replicates the full galaxy, including the vast majority of the real celestial objects catalogued to date makes immersion go through the roof, at least in my case. The ability to actually visit all those real spots in a 1:1 setting all intertwined with a reasonably detailed ship management and pew pew system is a very powerful mix that no other space game has at the moment.

Other games offer other things, nothing wrong with that. Games are just different. Thank god.
 
I tend to pick one game and play it for a few years, so "yes". There are those who like trying all the latest games and I guess some of them will choose to move on.
 
Just one acronym: VR.
I could stop here and everything relevant for me would have been said.

But there is more, of course.
12 month in the future, I would be completely baffled, if the next major DLC wouldn't have brought substantial additions to the game - most likely atmospheric landings on (almost) lifeless planets and maybe gas giant atmospheres. I do not expect space legs.
This addition will certainly capture my attention for another while. Did I say 'VR' already'? ;)

X4 is a game I certainly will play. But I will definitely wait until the initial bugs are ironed out. And maybe even longer until the first DLC was launched (the 12 month mentioned in the OP are a reasonable time span here, too). I don't think I am willing to play without the Split ...
X4 and ED are different enough to be enjoyed independently. And X4 has no VR ...

SC? 12 month? LOL!
But even if/when it comes out, I have little interest in this game. Too many toxic members of its community invading the ED forum and spreading their negativity everywhere (even in completeyl unrelated threads) are a huge cause of this aversion ...

Many other games mentioned in this thread also have a completely different approach than ED.
They are more RPG like, focus on PvP or are rouge-like.
All this is great fun for sure and well worth playing.
But I don't think, they'll be substitutions for ED. If at all, they are additions.
And most of them don't feature VR ...

---

Oh, Michael, by the way (saw you lurking this thread ;) ) ... please assure that, should new VR headset generations be released in the future, Elite: Dangerous still supports the new technology.
It is (at least for me) quite important for the game.
Who would have guessed ... :D
 
ED hasn't been 'THE space game' for me since the beta ended. Even before that it wasn't really, but I had so many high hopes for it.

Evochron is better at doing ED, than ED, yes the graphics aren't the best in Evochron, but the game-play & features are way better than in ED's. Plus game-play matters alot.. Which makes Evochron a better game, for me.

SC will be a 'living in space’ game, should they finish it and players be able to run it on their machines. It's o.k. saying the frame rates have gotten better in SC, but there hasn't been much going on in-game really, to test it out yet. So we'll wait and see.
But of late, it's looking much better, so fingers crossed etc.

X4 for me, will be something to hopefully get lost in, but the lack of planet landings, will still make it seem, not quite fully rounded, for me. But I am still looking forward to it a lot, because it has a good feature set nevertheless.

Its been said here in posts, that X4 have a quick travel method, which some people use as an attempt, or maybe excuse, to say space legs are in some way, frivolous. Well it's not really a rounded space game without legs nowadays, lets be honest.
But to dismiss space legs is just odd. Space games today, tend to fully round off the experience with planets, stations, depots, abandoned objects and indeed asteroids etc, not just to land on and ‘walk on’, but to interact with, explore, mine, salvage, build etc. So for me, space legs are very much needed in today’s space games.
Having played space games since the 70's, in some form or another, I’d like legs now. But in ED, I don't think they will come.


Regards sales, ED has been out sold by a few space games, so there is no ‘crown’ as such. A few games in this genre have sold many more copies, Space Engineers & KSP to mention just two. But both of these have much more to offer in the way of 'feeling in space', as do a few others.
ED is a very good, easy to get into, game. There isn’t much to think about other than the grind. After the grind, there isn’t anything much else to do apart from ship upgrades and 'black', well exploring, but in today’s games, exploring needs more than a ‘fly-by & scan’..
Mining! Again not done to the best it could be.

Don’t get me wrong, grinding is not exclusive to ED, other games have it too, but for instance NMS, also has much more to see and do.

Really good space games, don't do the grind thing to the same degree as, lets say, lesser games do. Space Engineers, KSP, Evochron, X, NMS, etc. These games give the players much more to aim at, more in the sandbox, if you like (much more). Lesser games use grind as an alternative to game-play, or indeed features that are lacking. ED being one such game at the moment (may not stay that way).
Grind in games can be used to extend the game-play, just enough to keep some players busy/happy, whilst they (devs) think of the next grind fest to implement, instead of features. That does not make it a good game or good development.

Space legs in ED !
not unless they sort the scale thing out. Other games thought of that first, which is a good idea. I know VR and cockpit give a feeling of scale.. yes. But it won't do for the rest of the game. Some models will have to be drastically changed to suit scale, just imo. Look at a planet-side station in say, SC, compared to ED… enough said..
I won’t mention the vehicles going around the ‘road’ ring in stations, or the ‘outdoor’ spaces and so on..
Ah.. just mentioned them.. ;)


Is ED my -go too- space game.. No not by a long way.
Does it have a crown of sorts… No.. Just a simple to pick up game without many features at present. Lots of grind though.

That said, it could become the best space game out there, but only in my mind I think. Lost opportunities I feel, the time may have passed them by.
 
SC is probably never actually going to come out, X4 looks neat but it's still a single player experience, and while NMS did improve a lot since it launched it will likely never be what it was originally advertised as. I still see ED as being "the" space game for a long time to come, yes.

Just a question— Are Multiplayer games really popular or have game developers taken a wrong turn.
 
Just a question— Are Multiplayer games really popular or have game developers taken a wrong turn.

Looks like it, just look ant any survival game forum to see flood of demands for coop/MP, also even giants like CoD dropped its SP campaign for this year hit "battle royal" theme. As a older gamer I dnt feel the need form MP at all but younger folks seems to like this over SP experience.
 
Meh. People over-play this if you ask me.

Perhaps because of your own feelings towards the feature? For some people its a really massive draw of the game. For others, its a weakness. That is all.

When someone tells you they play ED largely because of the galaxy, they are are not overplaying it. They are telling you the truth.
 
I like to go out and socialise, then come in and play games. SP in games is very, very important.
I play MP, but with friends I know and socialise with, not 12yr olds shouting down the mic.

I can get lost in a game, in SP, easier I think. MP is great, but with 'like minded' folk.
 
Just a question— Are Multiplayer games really popular or have game developers taken a wrong turn.

I think all too often they are trying to make games that would be better off being single player as multiplayer because they see more $$$ in multiplayer. Sometimes this can lead to an inferior product and potentially less $$$ because they then disenfranchise a potentially loyal SP following who would have played it more and paid more than the MP crowd.

The classic example here is the rebooted SimCity which had no business having any sort of MP features, and yet they tried to shoehorn it in.

Other games can benefit from the multiplayer though. Many times back in the day playing games like Elite/Frontier or others i often wished I could play them with friends, and that is what ED gives me. And what ED does well is allowing everyone the choice of single player or multiplayer, PvP or PvE, even on a session by session basis.
 
Just a question— Are Multiplayer games really popular or have game developers taken a wrong turn.

Bit of both. They are very popular, but they're also "overdone" because they're far easier to monetise. Not only are players themselves content that you don't need to design, but there's also the constant revenue stream from adding a few maps, skins, models, weapons every now and then and charging for some/all of it. Competitive mindset and/or sunk cost fallacy do the rest.

That is not to say that multiplayer games are bad, far from it. But theirs is a model which makes it easy to tap into human psychology for continuous monetisation at a low maintenance effort (and arguably a lower initial development effort, but this one isn't quite as clear-cut as achieving critical adoption in the first place isn't necessarily easy).
 
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