Frontier you talked about the "traveler" style of exploration and misunderstood one key thing

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No, the *traveler* is definitely not the correct term. How about a *tourist* or *farmer*? Because the present exploration system giving us fast visual picture of entire star system and allowing us to make quick decision if it worth the time spent in it, has turned the explorers either in Japanese tourist with camera taking pictures of everything or in farmers harvesting everything in search of ELW, most beautiful/interesting system etc.
 
I love everything except for one thing...I just don't get how this system will be "almost as fast"




I can not believeon my last trip where I visited thousands of systems that this new system would have taken a similar amount of time. Many systems have 50+ bodies and I have to individually select every single one of them?



When FD started talking about travelers I got hype because I thought they understood...and then they go "well using the ADS would give you the same amount of credits as before." and my heart completely stopped.



This isn't about money. I don't care if there's an earth like. I don't care to only scan valuable bodies. The earth like is only valuable to me if it's somewhere cool. Like say in orbit around a gas giant...or inside a planetary nebula.




I AM ONLY looking for systems that are interesting. And the thing about this game is that an interesting system can be anything. Stars, planets, belts, rings, etc. It can be distance, size, color, proximity, mountains, rifts, etc.




This means in order to find these planets you can NOT skip anything. Not a single planet.




FD is effectively taking all the information we had before and forcing us to press a and look around.




Not having to travel to bodies is a plus. mapping planets is a plus. Everything they added is a plus imo EXCEPT for the fact that they missed out why some people like me "travel" as a exploration style.




Because all the information for nearly everything we needed was avaliable from the ADS scanner. Most importantly a basic look at the look of the planets and their distances.




Their is no conceivable way this new system is "just as/almost as fast." when we are talking thousands upon thousands of systems NOBODY has been to before for months on end. I literally have to scan every single planet, in every single system for months on end, individually just to make sure i don't miss anything.




This filter system literally does nothing to decrease my time. I do not have the luxury of skipping any planet. This isn't about money.




I know what I am doing. I know how to find interesting places. And I never needed to fly to a planet to figure that out, I had all the info i needed from the current ads system.




This is leaving me incredibly stressed out. Because when I explore I sometimes detour for 15kly just to visit a single system and then double back. I move fast, I know where I want to go. I sometimes bookmark over 100+ systems in a journey (always deleting and adding new bookmarks for lack of space) and I visit every single one of them. My last major trip lasted for months and I visited over 100 planetary nebula near the core of the galaxy. By zig zagging up and down and all over I made a trip last for months visiting over 5,000 systems. And I looked at the system map for every single one of those places.




And with near 100% certainty I can say didn't skip or miss a single system that was interesting that I jumped too. I always have a drive to go somewhere else, there is always one more location that's thousands of ly away.




Everything about the exploration coming is brilliant imo except for the time needed to scan systems. I don't care about money. My system I found that has a ice planet so close to the rings of a gas giant, that moves fast enough in its orbit you can literally watch it orbit around the gas giant...is worth more then any sum anyone could give to me.




But the scanner would just say it's an icy world near a gas giant. I wouldn't know it was valuable but I knew within 15 seconds of scanning with the current ADS that I had something potentially special. Then I flew to it and my mind was blown. You can literally fly from the rings into the atmosphere of that planet (if atmospheric flight was possible). And yes the new system WOULD tell me distance and proximity and all that as well but I'd have to have had to scan the approximately 40 other bodies that came before it to know that. Individually.




No dss was needed. no probes. no messing with filters or anything. I knew before I even flew there it was something special.




FD you are NOT making a mistake making these changes to exploration. But I do think you are making a mistake by not thinking about these large trips. If you truly believe that this system is almost as fast. Then I will right here, beg anyone with a PC to compare a 5kly trip right now vs the new system with every single body shown on the system map.



And no! I do NOT claim to speak for everyone. I don't speak for every explorer. I don't expect everyone to play my way. And yes my style of exploration is valid and does not make not "not a true explorer".

And for the love of god ANYONE who tries to tell me it's about money gets instantly blocked. Money means nothing.

Frontier I beg of you. Please find some way to compare two trips of similar length and how long it takes and take that into consideration. Or if I'm completely wrong, TELL ME. Tell me why I am wrong.

Just don't leave me sitting here worried like this.

And again, THIS IS NOT an attack on you or the new update. I love EVERYTHING except for the possibility of a large increase in time preventing me from going to more and more places due to time constraints. A trip similar to my other ones doesn't seem as fun knowing that I have to individually scan every single object in every single system thousands of times over months.

Yep, I fully expect my trip to take longer, but it is also more likely that I will stumble across something interesting to visit. Exploration doesn't need to be a race.
I explore in many different ways and I will have to adapt just like everyone else.

I never liked the all seeing honk and glad it's gone even if it does slow things down a bit.
 
I disagree strongly. The current God honk provides a lot of useful info quickly. I'm not saying that's a good thing necessarily, but it is the case and it is very key to a lot of explorers playstyle.

It is a playstyle sure, but it is more of Space Engine exploration playstyle.

Let's be honest. We got used to it. And that's long and short answer for it. Any change regarding exploration would be painful when you are used to skip most of galaxy.
 
I had to rewind that specific section because they were kinda talking to themselves when explaining it, but the things Adam developer was trying to guess was the little notches marked on the bar. Apparently you can over time read where they are on the bar and what they look like to represent type.

It took me a while, but i kinda know what i need to about the buggy wave scanner so its not that bad. Seems easier even.

The only gap in info is possibly which planets are closer.. if they somehow add that or its already there you can kinda work out all you need.
 
I visited every single one of those bookmarks in the black circle, I also removed them as I visited (unless the system was worth keeping bookmarked) and added over 100 more over time and visited all of them. You may not think it's that much of a distance but many of them are above and blow and required doubling back.

Sorry is that really necessary, boasting about visiting a few bookmarks crowded around Sag A*? Here are mine just as a comparison;

2b3ZCSN.jpg


I look forward to the new exploration stuff, posting a few close together bookmarks is hardly an argument against it!
 
I disagree strongly. The current God honk provides a lot of useful info quickly. I'm not saying that's a good thing necessarily, but it is the case and it is very key to a lot of explorers playstyle.

The new system adds a lot more than 10 seconds if your goal is to have the same level of information in 3.3 which one single God honk provides today. There is no way around it, 3.3 as it currently sits kicks traveling exploration in the nads. Not credit hunters (for which the new system is better), but exploration.

Note I personally think I'm going to love the 3.3 way, but I understand why many people are upset too, and I still think there can be a compromise between the two. I just don't think Frontier feels that way, or maybe they don't even truly understand the problem in the first place.

I think you'll change your mind on this after you get some time with the new system. It seems pretty darn obvious to me already that the only information that you can get from the ADS that you can't get from the FSS spectrum is orbital heirarchies. That's it. All of the rest can be gleaned at a glance. And even orbital hierarchies can probably be gleaned based on their arrow coding system (not sure if you caught that bit).

Since your a seasoned explorer, I expect that you'll catch on faster than most. But let me spell it out for everyone else here:

ADS info vs 3.3 FSS:

Mass, Radius = function of spectrum signal
Image/rings = function of spectrum signal + sound
semi-major axis = shown as distance to targeted object while near the star, or relative to parent body
orbital period = useless info except for exceedingly rare objects like Mitterands Hollow, besides which, full detailed info can be captured from a surface scan in the same time it would take to open the system map and select the object
Orbital structure = this info is only partially missing since moons and binary planets will show up in the spectrum and close objects upon zooming in. Arrow coding also reveals types of bodies, and hence heirarchies.
 
It is a playstyle sure, but it is more of Space Engine exploration playstyle.

Let's be honest. We got used to it. And that's long and short answer for it. Any change regarding exploration would be painful when you are used to skip most of galaxy.

For me at least, expeditions are seeming much less viable in general. I might get along well enough on my own still exploring at my own pace, but those rare 1 in 10,000 type systems are seemingly going to take a lot more patience to find and explore in first-person.
 
I'm done with this. Done with these forums. Done with the crappy people here. I do nothing but try and offer my side, without ever insulting another playstyle. I even go out of my way to engage people who I disagree with, talk about when I think they have good points, and all I get is crap like this in return

:(

It's a shame to let the downers win; in this particular case I even think it's, at least partially, to do with a case of "lost in translation" as it's obvious the poster's first language isn't english. That said, (s)he along with many others have completely, totally, and utterly, failed to grasp the point you were trying to make and the concerns you were trying to raise.

As for me, while I've got my concerns about the new system, some of them quite large as far as specifics go, overall I am quite optimistic about how it will change the game. I'm in no doubt whatsoever that overall it'll be slower to identify most types of "interesting" -systems- from an entire system perspective.

But one thing to bear in mind is that yes, the system-map glance is gone, but after you've resolved a couple of items of potential interest through the scanner interface, you'll be able to view them not only in the old System Map, but also in the brand-new Orrery which will show, in detail, their orbits and distances in a graphical manner.


Time will tell once we get our hands on the beta.
 
For me at least, expeditions are seeming much less viable in general. I might get along well enough on my own still exploring at my own pace, but those rare 1 in 10,000 type systems are seemingly going to take a lot more patience to find and explore in first-person.

I strongly disagree. Expeditions with groups will be great with this system as discoveries are shared. It can now be a much more social experience.
 
I strongly disagree. Expeditions with groups will be great with this system as discoveries are shared. It can now be a much more social experience.

They are -partially- shared (unless in a Wing in the same system, in which case the old system had the same sharing mechanic).

Basically you will get the old-style "honk" information on entering a system which has been scanned by others, that's it. You'll still need to use the FSS to get more information.


Actually, one thing which was completely not mentioned so far is what happens if you just fly up to a body without previously FSS'ing it? Will the old-style surface scan still work and will it populate the system information?
 
I'm done with this. Done with these forums. Done with the crappy people here. I do nothing but try and offer my side, without ever insulting another playstyle. I even go out of my way to engage people who I disagree with, talk about when I think they have good points, and all I get is crap like this in return.

you might want to reread and introspect a bit before calling a whole community names. :) your opinion is totally valid but then you're also coming across as a bit entitled and oversensitive for what it's worth. other's opinions are equally valid yet you are quite inflexible. ofc nobody has to tell you how to play, but you've been first to frame this as a personal issue, it's natural people comment exactly on that. so you want to discuss about the mechanic, or about you?
 
They are -partially- shared (unless in a Wing in the same system, in which case the old system had the same sharing mechanic).

Basically you will get the old-style "honk" information on entering a system which has been scanned by others, that's it. You'll still need to use the FSS to get more information.


Actually, one thing which was completely not mentioned so far is what happens if you just fly up to a body without previously FSS'ing it? Will the old-style surface scan still work and will it populate the system information?

And interesting discoveries that have been seeded throughout the galaxy via the Codex.
 
I think it will be more difficult and slower at first than the current system until you learn to analyse the waveform at the bottom of the screen and then it will be quick and easy again.

With a little bit of practice, which will be fun IMHO, you will be able to quickly jump into a system, honk, look at the waveform and be able to say there is something interesting in the system.

I highly recommend when the beta comes out people keep an open mind and they don't judge quickly because we won't be able to recognise interesting bodies until we've learnt how the waveforms work.

One of the developers in a stream on Twitch last night (not the official reveal live stream) mentioned they were able to fully scan a 40 object system in just under 10 minutes. With the current system it may take 10 minutes just to fly to one of the objects. I tend to fully scan systems near the bubble and I've spent a couple of hours in some systems, so I am looking forward to the new mechanics.
 
Actually, one thing which was completely not mentioned so far is what happens if you just fly up to a body without previously FSS'ing it? Will the old-style surface scan still work and will it populate the system information?

that's actually a good question. i guess the answer is no but ... why not?
 
I used to enjoy the days of real discovery...when all we had were our eyes and the ability to discern parallax. Whippersnappers have no idea what exploration is!

(/end joke)

The new system looks quite interesting. I hope to see people's concerns give way to enjoyment as they get used to the changes.
 
I wonder if those wanting the honk back, i.e. instant reveal of the a system, have considered the consequences of their requests? If the honk is bought back, then the majority of the work FD have done in regard to exploration in 3.3 will be wiped. There will be no requirement for the System Scanner, we might as well go back to the current extant system and just bring in the surface mapping feature.
 
Had a much longer post with in depth explanation but am going to try and cut to the crux. For the people who are concerned in the thread, here's my take on the situation.

What FD talked about with time and credits was in reference to people with a different style of play, and it wasn't a conflation of your style with theirs.

For the new mechanic:

  • On one hand, the process of getting info used for the current decisions is changing, and may become longer (whether that's actually the case, and to what degree won't be known fully until lots of practice has been had with the new mechanic).

  • On the other hand, under the new mechanic the process of getting info for decisions will provide an extra set of information about more things of potential interest, some of which it would have been completely impossible to know about under the current mechanics even after DSS scanning the entire system.
That to me seems to be somewhere between a slightly bad and a very very good thing, depending on where on the spectrum of things your interests lie.


There is also another side to it all which is that under the current mechanics a lot of people miss out on a lot of things that are there. It’s genuinely quite a big issue, and FD do need to try and make it all more accessible and noticeable to people, and that’s what the new mechanic does.
 
I strongly disagree. Expeditions with groups will be great with this system as discoveries are shared. It can now be a much more social experience.

I said, "for me at least." I'm more of a lone wolf type player and mostly go on expeditions for the exploration component. The rest is just more of a nice bonus, checking out some cool sites others have found, and to help keep me motivated.
 
It is a necessary and good move to butcher the "reveal-all-bodies-honk".
You discover the main body, and that is it.

Additionally you no longer have to fly close enough to scan a body
and can reveal the basic scan level from the main star, as shown.
Often i entered a system and would've risked a scan or two did i not have to travel minutes
to get a basic scan running.

The change is good and at a first glance the learnable system of identifying bodies via their signature is a quick way to get in touch with the system's body distribution.
 
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