Frontier you talked about the "traveler" style of exploration and misunderstood one key thing

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Personally, aside from seeing extremely obvious ___nary worlds and ringed worlds, I never felt that system map was all that useful for finding interesting systems. Maybe its because I play in VR, but I found that after I'd gotten used to it, I found glancing at the navigation panel would give me the information I'd need to decide to stay and explore a system much quicker, and for the interesting vistas, like watching eclipses from the surface of a planet or moon, I'd actually have fly out there and take a look for myself at the orbital configuration myself.

As I see it, this new system is going to make finding the things I find interesting more fun, it combines several of the steps I take while exploring a system into one in such a way that I think on average I'll be finding things faster, and, as an added bonus, it'll reveal details that I'd normally miss because I find it hard to find the time to play this game more than five hours a week. Yes, I'll be losing the ability to spot those rare quinary worlds within seconds of arrival due to losing the omniscience of the ADS scanner, but I'll be gaining the ability to discover so much more.

The next alien eclipse I see won't be because I stumbled upon it by accident, thanks to exploring a system for other reasons. It'll be because I spotted a moon about pass behind its planet while I was looking at the planet while sitting close to its star.
I also had eclipses in mind when I saw the orrery. I think you could tell from the orrery whether an eclipse is occurring, or maybe even is about to occur.
 
I share the op's concern, for the same reasons.

I could enjoy using this fancy scanner thingy as a replacement for the dss, probably, I just don't see why I should have to use it to find the general layout which I currently get in seconds. The reason I want the sys map is because I want to see what interesting combinations of objects there are for travel to, not for credits, etc. So this new way will take up more time before I can do that, and my opinion is that I don't like that idea.

The new scanner does the job of revealing the chemical composition and so forth, like the current DSS does. So would it have been a terrible thing to leave the system map reveal in place on honk, but then use the new scanner (or similar) to focus on the individual objects to obtain the make up? That way, the time taken to fully scan/"first discover" a system is reduced, as some are fond of pointing out, but the general layout is revealed immediately, thus giving people like the OP what they need to continue their game.
 
Sorry, showing the system map just gives the game away too much.
IMO FD should've stuck with the black spheres when they introduced it by accident.

There is no compromise here - the system map reveal had to go to make the new functionality worthwhile.

The new system reveals as much as the old system with just the honk. It just looks differently.
 
I'm fine with that, but it stands or falls with the POIs. If after some time you get bored with inspecting POIs, there's no incentive to fly anywhere anymore. POIs need to deliver or exploration will become more of a cherry picker activity conducted from the star you jumped in.

True & Fair enough.

I really hope that they though of adding "interesting" and rare POI's out there. I mean, beyond the existing brain trees and geysers (that I really look forward to find and drive arround)
and that they expanded the associated gameplay beyond material collection.
 
I expected to open this thread and find the destination listed as so
eqhere to travel too. Seriously though it’s better game play than what we have at present and irrespective of credits I like to do something more involving/rewarding with my time.

I also liked some some of the faction info screens shown and the hints of tailored interactions when targeting things which I think gives another option to ‘scan it... shoot it’.
 
The new system reveals as much as the old system with just the honk. It just looks differently.

Not entirely - you can see what is in the system from the waveforms, but you need to pan around to see where things are.
What I didn't see was what happens in the nav panel - the current scan also populates that (and your scanner), effectively telling you where everything is by allowing you to select it there or in the System Map.

I'm not sure when a body appears in the scanner and the nav panel now - presumably after a body scan.
 
I don't think anyone is disputing that, what seems to have upset a few is the new system will take some element of time, which apparently they don't have any free.

The new system is faster for surface scans - in some cases probably much, much faster.

The new system is as fast as the old one when it comes to identifying "valuable" objects.

The new system just obscures the relative locations of objects until a full detailed surface scan is done by matching two pictures and pointing at the objects.
 
To the ones saying the FSS will "take skill"...

Twirling a radio tuner isn't skill, and tuning the FSS frequency? All that is involved is moving the dial to the desired frequency or whatever it is - and the UI basically shows you where to move the telescopy-thing and boom planet resolved. There is no skill involved - once you've learned the correct squiggles for the type of thing you're looking for, then it's done.

It's the Cool Movie Moment thing I wrote about elsewhere writ large - looks brilliant on screen and the movie moves on. Works in movies, but in this game, now everyone will be forced to twiddle the dial and point the magic telescope - for every new system. Hundreds and thousands of times...

And all it's doing is hiding the system map until you play this no-skill minigame, to get the same end result of building the system map. The skill you think will be required to build a system map is nothing but an illusion, and you're fooling yourself if you think this involves skill.

When the devs started talking about the "traveller" type - they specifically didn't talk about the likes of the OP, Ziggy, myself, who go looking for genuine wonders of the Stellar Forge, which is completely different from the "traveller" type. I was almost shouting at the livestream, simultaneously laughing and facepalming when they gave that spiel. I then waitied for them to answer the points I and others repeatedly made - but nothing was mentioned and the stream moved on.

Anyway - lol if you think the FSS mechanic will actually involve skill. :)
 
Not entirely - you can see what is in the system from the waveforms, but you need to pan around to see where things are.

Yes, I wasn't clear enough. The old and new systems reveal the same about the objects. The new system doesn't reveal the relative locations of objects to each other until these objects are surface scanned.

The quick reveal of the relative location to each other is what some players miss in the new system as that is interesting for some.
 
All good then.

Cue the requests for time control in the orrery.
Oh great, thanks. Now I want time control in the orrery. That's an excellent suggestion.

Frontier, give us time control in the orrery! [mad]

Ok, so that was more of a demand than a request. I blame your idea being brilliant.
 
The new system is faster for surface scans - in some cases probably much, much faster.

The new system is as fast as the old one when it comes to identifying "valuable" objects.

The new system just obscures the relative locations of objects until a full detailed surface scan is done by matching two pictures and pointing at the objects.

You realise this, I realise this, a lot of others realise this BUT there is this small but oh so vocal minority who are refusing to accept that. Simply, they want the old instant honk back because that is the way they have adapted their game style and are flatly refusing to change.
 
Yes, I wasn't clear enough. The old and new systems reveal the same about the objects. The new system doesn't reveal the relative locations of objects to each other until these objects are surface scanned.

The quick reveal of the relative location to each other is what some players miss in the new system as that is interesting for some.

So the time delay for them is how long it takes to pan around the orbital plane to see if there are interesting blob alignments - and even then, only doing that if there are interesting waveforms.
Pretty minimal once people start to recognize the patterns.
 
To the ones saying the FSS will "take skill"...

Twirling a radio tuner isn't skill, and tuning the FSS frequency? All that is involved is moving the dial to the desired frequency or whatever it is - and the UI basically shows you where to move the telescopy-thing and boom planet resolved. There is no skill involved - once you've learned the correct squiggles for the type of thing you're looking for, then it's done.

It's the Cool Movie Moment thing I wrote about elsewhere writ large - looks brilliant on screen and the movie moves on. Works in movies, but in this game, now everyone will be forced to twiddle the dial and point the magic telescope - for every new system. Hundreds and thousands of times...

And all it's doing is hiding the system map until you play this no-skill minigame, to get the same end result of building the system map. The skill you think will be required to build a system map is nothing but an illusion, and you're fooling yourself if you think this involves skill.

When the devs started talking about the "traveller" type - they specifically didn't talk about the likes of the OP, Ziggy, myself, who go looking for genuine wonders of the Stellar Forge, which is completely different from the "traveller" type. I was almost shouting at the livestream, simultaneously laughing and facepalming when they gave that spiel. I then waitied for them to answer the points I and others repeatedly made - but nothing was mentioned and the stream moved on.

Anyway - lol if you think the FSS mechanic will actually involve skill. :)

Using the FSS doesn't take skill.
Using it Quickly requires some Hand-Eye coordination that some might consider skill (even if a trivial one for people with that skill)
NOT using the FSS (i.e. Just looking at the graph) will require experience and judgement that most would consider a skill
 
You realise this, I realise this, a lot of others realise this BUT there is this small but oh so vocal minority who are refusing to accept that. Simply, they want the old instant honk back because that is the way they have adapted their game style and are flatly refusing to change.

They want the honk to reveal the system map because they care about the relative location of objects. That's something they are interested in.
The new system takes something away from them that made exploration interesting for them. Finding interesting looking systems and combinations of objects. The new system now forces them to do a complete system system surface scan for every system they jump into - just to get the information they got at a glance in the old system.

The new system is only better if the player primarily cares about credits.
 
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