Frontier you talked about the "traveler" style of exploration and misunderstood one key thing

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I didn't have the time to watch the stream in detail, but in terms of broad strokes it looks like a massive improvement to exploration to me. Not sure if it's enough to keep me from migrating to X4 later this fall, but it does look quite tasty. Good work, Frontier.
 
I didn't have the time to watch the stream in detail, but in terms of broad strokes it looks like a massive improvement to exploration to me. Not sure if it's enough to keep me from migrating to X4 later this fall, but it does look quite tasty. Good work, Frontier.
Don't you walk out on me mister. I expect to see you exploring come Christmas [mad]
 
Ah, but even if/when we get atmospheric landing - there should still be some planets where you can't or wouldn't dare go land on - there are planets out there with atmospheric pressure so yoooj your ship would implode. Therefore - it will be completely necessary to scan every planet to make sure you're not gonna implode on that enticing looking planet. Unless of course yoooooj atmospheric pressures will be handwaved away - but that's a future megathread for sure ;)

Well, we can come within corona's without melting...or being ripped apart.

And, radar/IR/LI only works out to a few kilometers. I loved the enthusiasm when simple LI was introduced in the livestream..only been in use since at least the sixties.

And, Frontier won't do artificial gravity. Consistent, are they not?

Hilarious, when Beige Sqadron keeps defending the new, more "scientific" method.

Have fun with the seven-power binocs, and the long wire antennas! :)
 
I would really like to know what will happen to all those systems in the bubble that came fully explored from day one. How will they look now? Has the local system map completely vanished or maybe immediately replaced by an orrery map? The reason why I think it's related is the new data share enhancements that could lead to explored systems that to other commanders would appear like such 'fixed' explored systems.

If I get this right, the new system is generating truly discovered areas where the discovery part is persistent now! Isn't this quite a different perspective and additional incentive for exploring, as in finally something to do that matters? At least an appealing new activity for the cartographer types amongst the explorers.

As far as I understood from livestream you will only see system map of already scanned systems when you arrive there - not before.
 
Well, we can come within corona's without melting...or being ripped apart.

And, radar/IR/LI only works out to a few kilometers. I loved the enthusiasm when simple LI was introduced in the livestream..only been in use since at least the sixties.

And, Frontier won't do artificial gravity. Consistent, are they not?

Hilarious, when Beige Sqadron keeps defending the new, more "scientific" method.

Have fun with the seven-power binocs, and the long wire antennas! :)

I'm fascinated to know how the FSS scope will be able to see/measure/scan a planet behind that big star you're idling at 30km/s at ;)
 
They cannot build the system around your particular preferences.
Try and see the new system then decide if its worth or not.
 
Well, we can come within corona's without melting...or being ripped apart.

And, radar/IR/LI only works out to a few kilometers. I loved the enthusiasm when simple LI was introduced in the livestream..only been in use since at least the sixties.

And, Frontier won't do artificial gravity. Consistent, are they not?

Hilarious, when Beige Sqadron keeps defending the new, more "scientific" method.

Have fun with the seven-power binocs, and the long wire antennas! :)

A star corona and a Venus type planet have very different pressures and heat transfer mechanics.
Apple and Oranges really. And Venus is not that extreme. It could be worse, silica atmosphere with 20K atm of pressure and 8g gravity.

OTOH, B/O/Wr stars are way too safe in ED. Those are monsters both in luminosity and solar winds.
 
I'm not sure I can ever adequately explain my singular drive to always find new things, more interesting, more unique, more fascinating or awe inspiring.

Consider the fact that if it's more difficult to find interesting and unique things, then the ones you do find will be more special.

I move with the speed and precision beyond most people in this game

Consider the fact that the existing game mechanic (honking) which allows you to move at that speed is totally artificial - it's not actually simulating anything. It's contrived and makes no sense.

If Elite had shipped four years ago with the scanning mechanic we're getting in chapter 4 - and if FDev came out in 2018 and said, "we're simplifying this so that it's faster, now all you have to do is honk" you (yes you) would be very, very upset. You would make a long post about how much skill and effort you put into your discoveries, and you would (correctly) accuse FDev of adding an easy button.

I have a desire to always continue the trip, to always put my mark, to always showcase things whether amazing or even mundane in new perspectives.

"putting your mark" is a bit of an ego trip. Nobody who is out in the black and sees your name actually cares who you are. One day the servers will be shut down and your "mark" will be gone forever. The only thing of lasting value that you might be producing with this game is your videos, and you don't need to have "put your mark" in order to make a video.

More importantly, there is another game that is better suited to the goal of showcasing amazing and beautiful things: space engine.

[video=youtube;ucSjFY9e3x0]https://www.youtube.com/watch?v=ucSjFY9e3x0[/video]

Don't get me wrong. I encourage you to keep playing Elite and keep making videos. But don't lose sight of the fact that Elite is a game about spaceships, it's not a game about the universe. There's another game for that.

I'm worried that my drive to continually always visit every single place will be heavily impacted and slowed down.

Again, space engine.

Elite Dangerous is a game about space ships. It makes sense for there to be skill-based exploration in Elite. If you don't like it, that's fine, I respect your opinion, but there's a different game that is objectively better for the thing you want.
 
I wonder if all our first discoveries will go away, if this turns out to retroactively reboot exploration.

Will face planting ourselves on an object count as "real exploration"?

How many other silly things could occur? These are the guys who came up with Power Play, Engineering, Multi-Crew, etc, etc...

Time to give up, and wait for the beta test.
 
ED definitely needs travelers.

Space caravans, alarmingly high number of powerless authority ships, and, copious volumes of biowaste left at various sites.

Could make interesting CGs!
 
I sort of half get the point you are making OP. But id also say that your idea of a traveller and explorer are somewhat flawed. What you have done is to make a definition that is 'You' and refuse to entertain the possibility that the changes are to fill a very large gap in exploration gameplay as I am sure has been pointed out.

There are many explorers who explore to find cool and interesting things, It's exactly why I explore. I don't do it to get money, I do it for the weird and wonderful. The planets with massive geological features such as tall mountains and deep canyons. Planets such a shepherd moons, planets and moons with odd orbits, close or contact binaries, enormous systems, unusual worlds with rings etc, the list are endless.

This new system based on what I saw from the stream, has the potential to be very fast. No, not instant, but if you are talking about scanning everything, the actual amount of time to do a complete scan with details of a system is way way less than the original for large system.

I recall one time doing this "Im going to DSS everything" and hit a system with 50 objects in it. It took me about an hour or so to get to every single object. Yes I could just ignore the planets I was not interested in, but i was up for the "i need to do everything" the way he describes it, you could probably get that whole system to a same level of information (details of geology, composition/materials etc) in about 15-20 mins when you get good at it.

Same thing goes - The spectral analysis works quite well to filter too given you learn the system, that and the sounds as they describe. You can in theory look at that honk and think... do i need to look at this more or not... OP i feel that you are simply the exploration equivalent of the people who complain when their little tiny money making scheme was taken away (in a world where money = fun) for you no money is not fun but its the same complaint "You took my repetitive task away from me, you have ruined it!". Fdev have tried to make the experience richer, and this looks like a 500% improvement.

You mention liking to find weird and wonderful... you ignored the fact that you can actually find surface features and geology really quickly now. These sites are somewhat rare in the game currently, not because it is really rare, but because the surface area means they are hard to find. This is exactly what explorers needed... we needed to have this enrichment.
 
Hang on. Honking a system to get the system map and looking at it to decide whether the system bears further examination is 'unique' now?

I'm pretty sure it's far from unique. In fact I'm pretty sure that's exactly what a majority of explorers do.

Agreed, just adding my voice to the clamour.

Who wants to spend time "exploring" a system with 25 identical ice worlds. But then you won't know it was boring until after you've done it.
 
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I'm fascinated to know how the FSS scope will be able to see/measure/scan a planet behind that big star you're idling at 30km/s at ;)

Ohhh, yeah! :)

I'm thinking I will have to submerge far below the plane of the ecliptic, after clearing anything I might crash into, or otherwise cause a rebuy screen.

A few of these, and that "time saving" will join "personal narrative", and 2.8%.... :)
 
It seems the only way to appease what the OP and others are raising would be to have the signal meter provide additional information about each body, but this feels a bit like wanting to have it both ways ... people wanted deeper exploration gameplay, which would clearly imply some of these tasks would take a bit longer to complete, but would also be more rewarding and interesting; some people want to continue to be able to zip through systems as a traveler but still be able to spot interesting things as an explorer. Can't have it both ways, in my opinion, and if anything this just highlights that the original design of the honk was just too overpowered and set unreasonable expectations.
 
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