∞ probes?

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I do not understand why people want infinite probes. if they're infinite, why should we have to play the probe minigame at all? There is absolutely no sense in this, because it does not matter whether I have to fire one, two, five, ten or a hundred probes on a planet to map it, as long as I have an infinite number of them at my disposal. The whole game mechanics is completely useless and there's no challenge in this, no motivation in improving skills, e.g. trying to use as few probes as possible to scan a planet. People complain about the need of grinding for materials to create new probes. But why don't these people complain about having to play the mapping minigame at all? Why does FD not just leave the scanning process as it is now, i.e. pointing the ship to the planet, waiting a few seconds and that's it? The immersion thing is one point, but gameplay is another. If I do not need fulfilling some kind of task for those probes, why do we introduce them at all and why should I improve my skills in using them?

Ship balance.

Non-horizons compatibility.

Grind avoidance.

Fun.

Its a far more popular idea.
 
We know what mat scavenging is like and frankly it's not that engaging an activity.

That's an opinion, not a statement. There are players that enjoy the material scavenging part if it's not grindy. Everything if not correctly balance is bad.

Unlimited probes is bad
Grindy restock probes is bad

Collecting few common material to restock probes is not grindy if in 10 minutes you can find enough materials to restock the probes 5 to 10 times, that's the case for the repair limpets and the SRV refuel for example... They are very cheap in terms of materials.
 
It's extremely clear from ObsidianAnt's poll that the vast majority of players have no problem with infinite probes, and that's it's just a shouty minority in here which do.
 
That's an opinion, not a statement. There are players that enjoy the material scavenging part if it's not grindy. Everything if not correctly balance is bad.

Unlimited probes is bad
Grindy restock probes is bad

Collecting few common material to restock probes is not grindy if in 10 minutes you can find enough materials to restock the probes 5 to 10 times, that's the case for the repair limpets and the SRV refuel for example... They are very cheap in terms of materials.

Considering some are complaining that they can't recharge the FSD whilst using the new SS and that will delay them too much and the overall deluge of negative feedback that the new system is going to take too long compared to the current instant honk, one gets the impression that some of the top level explorers don't have a free second to spare - so forcing them to take even 15 minutes to find the right planet then go through the while landing bit, then find the right mats should be totally unacceptable!
 
That's an opinion, not a statement. There are players that enjoy the material scavenging part if it's not grindy. Everything if not correctly balance is bad.

Unlimited probes is bad
Grindy restock probes is bad

Collecting few common material to restock probes is not grindy if in 10 minutes you can find enough materials to restock the probes 5 to 10 times, that's the case for the repair limpets and the SRV refuel for example... They are very cheap in terms of materials.

That is also an opinion, not a statement. If people would just stop trying to invalidate opinions by giving other opinions, and realise that it is possible for two people to differ, then this place would be a lot less shouty. Well, that's my opinion anyway ;)
 
It's extremely clear from ObsidianAnt's poll that the vast majority of players have no problem with infinite probes, and that's it's just a shouty minority in here which do.
Only a fraction of players are interested in ObsidianAnt. Eg. I don´t see the point of someone retelling things I know already. So why would I watch those videos. It´s therefore pretty likely that many of those who oppose the idea of magically appearing huge amounts of probes just never knew about that poll.
 
Only a fraction of players are interested in ObsidianAnt. Eg. I don´t see the point of someone retelling things I know already. So why would I watch those videos. It´s therefore pretty likely that many of those who oppose the idea of magically appearing huge amounts of probes just never knew about that poll.

CMDR: "We want a poll!"
Also CMDRS: "But not that result! Best of 3!"
 
It's extremely clear from ObsidianAnt's poll that the vast majority of players have no problem with infinite probes, and that's it's just a shouty minority in here which do.

I watched that series this morning, regarding the statistics he showed that was 63% of the participants
saying infinite probes, but with added craftable "better" probes.
Which translates to having a backup "probing method" without any need for grind and restock (like a simple scan),
but also the option to craft probes that map faster.

Interpreting and setting up polls is an expertise itself.
The answer will not be binary, being infinite or finite,
but inbetween creating interesting gameplay,
not a mind- and meaningless prob-a-geddon.

Here the link to the poll result on OOs vid:
https://youtu.be/sfNDp0q1oY4?t=255
 
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Extend Horizons to non-Horizons player. This would bring more benefit than cons... (wings/multicrew and so on...)
Sooner or later this will happen. FD can't support multiple version for too long.

Why the devil not, I've no issues with that at all as a completely separate issue.

It wouldn't effect me thinking infinite probes is a good idea though.
 
Considering some are complaining that they can't recharge the FSD whilst using the new SS and that will delay them too much and the overall deluge of negative feedback that the new system is going to take too long compared to the current instant honk, one gets the impression that some of the top level explorers don't have a free second to spare - so forcing them to take even 15 minutes to find the right planet then go through the while landing bit, then find the right mats should be totally unacceptable!

Playing the game with a timer on my head is not a fun approach in my opinion.. I'm more concerned with downtime and placeholders!

As Adam said during the livestream, there are multiple exploration style in the game. Someone wants to rush and someone wants to go deep. A good job would be to find an option that makes everyone happy.

Anyway have you ever collected common materials? All planets got them, not only specific ones, and multiple outcrops pop up every minute. The time spent in collecting material is recovered by the quick discovery of the new scanner anyway so I wouldn't be too much bothered in time consuming.

Consider instead that repetition generates boredom. The shorter is the game-loop the more frequent is the repetition, therefore the quicker is the boredom. Anything added to the game will extend this loop.
 
That is also an opinion, not a statement. If people would just stop trying to invalidate opinions by giving other opinions, and realise that it is possible for two people to differ, then this place would be a lot less shouty. Well, that's my opinion anyway ;)

You got it, it's all about opinions!

People commit mistakes when they want to dictate the universal truth
 
OPTIONAL synthesis if I read correctly (for enhanced probes).

Indeed. Optional synthesis for enhance probes - whatever "enhanced" means.

This means that most players are happy with the default infinite probes arrangement. And I stand by what I say - it's the shouty minority on the forums which are against infinite probes. Probably the same ones FDEV bent the knee to with the ADS/System map frack-up.
 
It's extremely clear from ObsidianAnt's poll that the vast majority of players have no problem with infinite probes, and that's it's just a shouty minority in here which do.

That's not true. The poll shows the majority want infinite probes on the stock DSS but finite probes on engineered DSS. So the majority want BOTH options in the game.
 
Indeed. Optional synthesis for enhance probes - whatever "enhanced" means.

This means that most players are happy with the default infinite probes arrangement. And I stand by what I say - it's the shouty minority on the forums which are against infinite probes. Probably the same ones FDEV bent the knee to with the ADS/System map frack-up.

You need to get your facts correct:
It means that most people watching OO and voting in that poll have chosen those options.
OO's viewers are not the whole playerbase.

Sadly OO's poll did not include alternatives to launching probes.
 
OPTIONAL synthesis if I read correctly (for enhanced probes).

Let me ask you a simple question...

If you have unlimited probes in the game since the release of 3.3, which means automatic upgrade... would you bothered if there is also the same scanner with limited and craftable probes? (in my vision it would be the basic scanner). Would the presence of this basic scanner in the game interfere with your exploration?
 
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