Nobody likes it, we all want it to go away except the trolls. We did have another thread but that was sabotaged.
Not really, you can still play it, just much slower. (How much? Three more days to see.) So it's more like this:It was all "play your way" not so long ago but now they got your money its "oh sorry your play style cant be accomodated"
Nobody likes it, we all want it to go away except the trolls. We did have another thread but that was sabotaged.
When your go-to comment is calling people trolls because they don't agree with you, it's no surprise
it seems that the people who are positive about the changes are overwhelmingly in the majority.
No, its just all the threads where people didnt like certian changes have been shut down. Its obvious where fdev stands.
I think a big part of the problem in the debate can be summed up by this sentence. There's a disconnect behind what "explore" means to the different people, and this sentence illustrates it well. The thought behind is that "either you are blitzing or you are exploring, you can't be exploring rapidly", which i disagree with.@Varix, it would seem that with the new system folks will have to choose whether they're blitzing to a long distance destination or actually trying to explore, if efficiency is paramount. I don't think the dev's will be convinced to straddle the fence on this issue.
How is it a lie? On any normal forum the guy would be banned. But on this one? Dont delete the post, just bury the entire thread. Then it happens again. Sycophantry and sabotage have made sure that there is no discussion and no feedback can be left. I look at this and i think, it doesnt surprise me that he got away with posting pictures of the nazty dictator because here we are excluding and invalidating a certain group. It was all "play your way" not so long ago but now they got your money its "oh sorry your play style cant be accomodated" I have repeatedly suggested a compromise but it seems that fdev is determined to single out this particular group and do away with them. How thoroughly dishonest to bait and switch in such a way.
And so i find myself thinking, it doesnt really matter how things turn out any more. I see the way fdev behaves and suddenly all the fun has gone out of things.
I think a big part of the problem in the debate can be summed up by this sentence. There's a disconnect behind what "explore" means to the different people, and this sentence illustrates it well. The thought behind is that "either you are blitzing or you are exploring, you can't be exploring rapidly", which i disagree with.
I mean you don't tell a geologist that he isn't doing his job when he is able to deduce that there's a high probability of "nothing interesting" in a location from what he can glean from his surroundings, and that he should do samples for every 10m traveled or something.
- Blitzing to a destination is the same now as before : you don't honk (or you honk but don't even look at the result), you just jump out of system asap and that's it, both old and new mechanics are irrelevant. (else you aren't blitzing)
- Exploring for many people here means looking for and trying to find stuff (in terms of possible sights, interesting orbits, ..., not credits). There's no "ha, you spent less than 2 min in the system, that's no exploration", you don't need to spend hours in a system to suddenly "qualify" for being actually exploring it. Honking and watching the system map to detect unusual stuff is already exploration: people doing it are taking a look at their surroundings and trying to ferret out stuff.
And the main reason that they are able to find stuff just looking at that system view is that they are those who have already spent all those hours in thousands of systems before, and learned to understand how orbit parameters or whatever (i'm not that pro, i wouldn't know precisely) tend to actually result in all those boring things they've already seen plenty off, or tend to present some attractive characteristics.
I think most explorers (here at least) give themselves a general direction or target and then go at it either blitzing, or taking the time to see if there's anything interesting in their surroundings (some times mixing both approaches). Some of those interesting things are unrelated to the old/new system (nebulas, peculiar star constellations, ...), some are (very fast orbiting planets, a landable satellite near enough to it's parent to make it interesting, and probably lots of other signs i wouldn't know).
If the new system costs them let's say 1 min per system (no idea, even 30s would still be impacting in the long run anyway) compared to the old one, considering they tend to visit largely above 1000 systems per trip, you can already see the huge difference that it makes. Add to that the repetitiveness of it (made especially worse since there's basically a 95% + chance of yielding things you've already seen plenty). The old system isn't considered pleasant, but at least it wasn't much of a constraint either.
The new system will certainly be more fun in itself, but having to do it thousands of times will wear it out really fast.
Of course people will adapt. They'll blitz more or will take more time. But it isn't pleasant.
Especially since there would be ways to still have some of those informations they used tied to the honk (orbitals, distance from sun, ...) while still hiding the relationship between bodies and their type or whatever (in order to still make the new system engaging and useful for most purposes).
The problem is not that it's new, i even said it would certainly more fun in itself then honking. The problem is having to do something that takes longer to get the same result a thousand times.Why is adapting to something new unpleasant?
The problem is not that it's new, i even said it would certainly more fun in itself then honking. The problem is having to do something that takes longer to get the same result a thousand times.
I mean, not many game-mechanics can survive being engaging when you have to go through them thousands of times. If you need to use that mechanic because of other reasons (finding out if the system has new stuff), you'll of course end up preferring the one that doesn't take as much time. (or you end up leaving it be)
The problem is not that it's new, i even said it would certainly more fun in itself then honking. The problem is having to do something that takes longer to get the same result a thousand times.
Let's say there's a law that you have to jump up on each step you take. It's fun the first time, but when you are walking kilometers it'll be annoying rapidly. You can adapt to it, but it being new is not going to help much.
I mean, not many game-mechanics can survive being engaging when you have to go through them thousands of times. If you need to use that mechanic because of other reasons (finding out if the system has new stuff), you'll of course end up preferring the one that doesn't take as much time. (or you end up leaving it be)
The problem is not that it's new, i even said it would certainly more fun in itself then honking. The problem is having to do something that takes longer to get the same result a thousand times.
Let's say there's a law that you have to jump up on each step you take. It's fun the first time, but when you are walking kilometers it'll be annoying rapidly. You can adapt to it, but it being new is not going to help much.
I mean, not many game-mechanics can survive being engaging when you have to go through them thousands of times. If you need to use that mechanic because of other reasons (finding out if the system has new stuff), you'll of course end up preferring the one that doesn't take as much time. (or you end up leaving it be)
Exactly. This is so obvious to even the casual observer aswell. Being forced to jump thru that same stupid hoop again and again is going to get boring very fast, especially if you dont even care about the supposed hidden information. How tiresome has that aliens sample become? Every jump *wheeeze* Yeah think what its going to be like, the path of least resistance will be to not explore.
We all know that compromise is the way forward here.
Except it doesn't take longer to get the same results. It takes longer but you get far more information. What people thought was an uninteresting system may have not been, but you wouldn't know. Now we will know.
No we don't as none of know what it's like in practice.
The new![]()
Grinding to see the system map is just wrong.