Procedural Planets, Clouds, Mountains... Frontier Should Hire THIS Guy!

Baldr

B
I think FD can do mutch better.
Perhaps Star Citizen would need him.

lol. I've pledged and enjoyed both games in their current states, but when it comes down to graphic quality SC wins hands down.
 
Umm no, FD will do much better than this. But nice effort.

I think FD can do mutch better.
Perhaps Star Citizen would need him.

"Nova Voyager will be released in the 2015 for iOS platforms (iPhone and iPad) then will follow the MacOSX version."

Based on that alone, I'm pretty confident E: D will look better. :D

Engine aside, that is pretty neat for a 1-man project - Then again, that's the nature of procedural generation.
If I recall correctly, No Man's Sky is made by 4 guys last I checked.

No offence, but that stuff is very unimpressive!

Heck.. you can get random generators that do better texturing.

E.G. World Machine

I dont think ED Dev producing far better terrain graphics will be an issue.

So, it's just a page promises and a small picture.....and you trust this person?

Where is the video presentation?


Commander Mick has a point and that point applies to FD too. I will see it when i believe it. Right now FD cannot do planets at all, once I have seen seamless transitions, hopefully better than the current broken supercruise loading screen then I will believe that FD can do planets.
 
It looks okay. Not breathtakingly impressive though.

Also, space engine is, i think, the one ED will have to go up against and surpass ;)

ED wont surpass it, Space Engine actually always has the stars there. You can go right there and to the planets, there is no loading screen like in ED and there is a lot more than one galaxy.
Yes, the supercruise things are loading screens and yes hyperspace is a loading screen.
You cannot supercruise to other stars, I tried, it's a lie.

I expect nothing less than Outerra quality or better from ED, which is far beyond anything I've seen in those Novavoyger screenshots!

I hope we get something even close to space engine planet quality.
I know planets wont be as good as Evochron Mercenary but maybe similar to frontier with a few tree sprites or something.
Oh and please don't tell me FD can do everything, I'll believe it when I see it.
 
The website doesn't show much but guys, you should check the Nova Voayger Facebook page, there are some very nice screens and considering that it's designed for mobile, it's quite impressive.

At this moment I'm not very impressed with the planets in E:D. There is no atmosphere effect apart from a cloud layer, the continents are too well-defined, no Raleigh scattering and other features. There's massive room for improvement.
 
"Nova Voyager will be released in the 2015 for iOS platforms (iPhone and iPad) then will follow the MacOSX version."

Based on that alone, I'm pretty confident E: D will look better. :D

Yes, E: D will be better. It does look like a great potential successor to Galaxy on Fire 2 HD for IOS though. That game kept me going for a few years while waiting for E: D and is good for the occasional space combat fix while on the move :)
 
Spectacular! but honestly that level of detail is only going to kill framerate on a lot of machines and really for the scope of the game may be a tad overkill.


I must admit I have to disagree here.

If there is 1 thing I completely look forward to star citizen for it is that it will be a game to actually test out PCs and to help people with high end rigs get some value out of them.

For too long now people with top top end rigs (who I am not one of at the moment) have had nothing to really show the value of their investment.

True, it is vital Elite scales well and the eye candy can all be stripped out, but I really hope that for those with the hardware to show it off elite on full bubble will be a marvel to look at.

Indeed, the notion of building to a low common denominator is exactly why a lot of Backers were hoping FD would stay away from consoles, at least for a while, incase they give in to the temptation to build ED to the mid range laptop hardware that is the XB1 or PS4.
 
Commander Mick has a point and that point applies to FD too. I will see it when i believe it. Right now FD cannot do planets at all, once I have seen seamless transitions, hopefully better than the current broken supercruise loading screen then I will believe that FD can do planets.

I was under the impression David Braben was 'doing planets' twenty years ago, probably before the devs on Space Engine or Evochron were out of nappies.

I think I'll have a little faith in what Frontier can do...
 

Ramireza

Banned
http://www.novavoyager.com/
https://www.facebook.com/NovaVoyager

What amazes me most is that this is a lone dev who is on a very low budget.

Seriously...HIRE THIS GUY, that's all I can say.

Not%2BSure%2Bif%2Bserious.jpg
 
I must admit I have to disagree here.

If there is 1 thing I completely look forward to star citizen for it is that it will be a game to actually test out PCs and to help people with high end rigs get some value out of them.

For too long now people with top top end rigs (who I am not one of at the moment) have had nothing to really show the value of their investment.

Sorry, but I don't think this is a valid argument. SC uses a modified engine that was created for a first person shooter. So basically everything that will be implemented in that game are "maps", essentially not different from the maps of Doom, for example. It's very easy to overload even high end systems by just building overly complex maps. This does not prove anything, and in my opinion it does not show people the value of their investment.
So when Mr Roberts states that he will bring even high end PCs to their knees I read it as "we are trying to archieve our goals with inadequate means, and you will have to pay".

The Cobra Engine is vastly different, because it was build with the idea to use the calculating power of modern CPUs for procedural generation of content. Modern CPUs are incredibly powerful calculating tools, even "outdated" ones are, when compared to what was possible 20 years ago.

Just look at the galaxy map we already have. Are you aware that you are looking at a structure that has the same level of complexity as the human brain? You can look at any part of that in real time, zooming in and out at will.

I'm convinced that this is just the beginning. You often hear that content that was generated procedurally is bland, boring and artificial. This is certainly true if the rule set from which the content is generated is primitive. But we are beginning to see what content could look like if the rule set imitates laws of nature, and this is only the beginning. We will see landscapes that are created on the fly by an imitation of continental drift, volcanic activity and erosion. We will see persons that represent their genetic outfit and the effects of aging.

The calculating power for that is already there. Progress will come by tapping into that resource, not by demanding more gigapixels of fillrate.
 
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Yes, the supercruise things are loading screens and yes hyperspace is a loading screen.
You cannot supercruise to other stars, I tried, it's a lie.

I think 'lie' is a bit strong. Whilst things may be being loaded, those screens also mask the multiplayer handshaking and instancing going on behind the scenes. In solo mode the transitions are a lot smoother.

If you mess around with SpaceEngine on a low spec machine you can also see stuttering as objects are streamed in, and occasionally planets fail to load entirely (needing the cache to be cleaned/deleted).
 
Totally makes sense that you can't travel to other systems in super cruise, when your talking Light Years of distance between them and even traveling at the 20x the speed of light your still looking at ~18 days to travel 1 Light Year.

I'm no space genius though and my maths could be way off :)

But it does seem like it would be an incredibly long and boring trip to any system without hyper space.
 
Sorry, but I don't think this is a valid argument. SC uses a modified engine that was created for a first person shooter. So basically everything that will be implemented in that game are "maps", essentially not different from the maps of Doom, for example. It's very easy to overload even high end systems by just building overly complex maps. This does not prove anything, and in my opinion it does not show people the value of their investment.
So when Mr Roberts states that he will bring even high end PCs to their knees I read it as "we are trying to archieve our goals with inadequate means, and you will have to pay".

The Cobra Engine is vastly different, because it was build with the idea to use the calculating power of modern CPUs for procedural generation of content. Modern CPUs are incredibly powerful calculating tools, even "outdated" ones are, when compared to what was possible 20 years ago.

Just look at the galaxy map we already have. Are you aware that you are looking at a structure that has the same level of complexity as the human brain? You can look at any part of that in real time, zooming in and out at will.

I'm convinced that this is just the beginning. You often hear that content that was generated procedurally is bland, boring and artificial. This is certainly true if the rule set from which the content is generated is primitive. But we are beginning to see what content could look like if the rule set imitates laws of nature, and this is only the beginning. We will see landscapes that are created on the fly by an imitation of continental drift, volcanic activity and erosion. We will see persons that represent their genetic outfit and the effects of aging.

The calculating power for that is already there. Progress will come by tapping into that resource, not by demanding more gigapixels of fillrate.

I see your point. To be fair I was mostly commenting on the posters opinion that the link he was looking at was over kill, too taxing and there was no need for it in elite. I take your point that bringing a pc to its knees purely because of inefficiency is a BAD thing.

but efficient code bringing a pc to its knees when at full detail, simply because the detail can go up to 11..... I am all for :)
 
Commander Mick has a point and that point applies to FD too. I will see it when i believe it. Right now FD cannot do planets at all, once I have seen seamless transitions, hopefully better than the current broken supercruise loading screen then I will believe that FD can do planets.

You don't remember Elite 2 and 3 then it seems. FD can do seamless planetfall. They've done it two times already, and they were the first to do it too.
 
Oh and please don't tell me FD can do everything, I'll believe it when I see it.

I've seen first hand what they could do with Frontier Elite 2 on my Amiga 500, which seemed kinda impossible at the time. Also, there are quite a few good seemless procedural engines out there that were made with a lot less resources and manpower than FD have on their hands. I'm confident that the Elite version of planet landings will be similar if not better to at least Space Engine.
 
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