They are actually pretty strong when trained up quite a ways. But you're right in that fighters don't have super staying power. That's why my Corvette carries 30 of them. As for your other other comments, we understand that there is a small subset of players that prefer things as hardcore as possible, including permanent loss of gear and pilots. But most players don't want this. While you yourself can give yourself a self imposed ironman by refusing to rebuy your ship, or by selling off all engineered components if you do rebuy, not allowing other players the option to play the game their way is a bit cruel.
But mostly, the argument to save NPC crew (and not have them charge us a fortune when inactive) is simply to keep that mechanic in line with the rest of the game. Passengers don't die. Engineered modules aren't permanently lost. Materials are forever. Basically, by the game's internal logic, there is absolutely no reason why NPC crew should have permadeath as realistically, everyone on the ship should have access to escape pods. Cause it makes zero sense that random economy class passengers should survive, but the people operating the ship should die, right?
Well firstly, i dont think either of us can speak for the majority.
When you buy a game you dont buy something that is really easy and "make the challenges yourself", they should be staple. All games should have a victory and a lose; ED lacks a lot of lose.
Nothing about dying in this game makes sense; the fact that you survive, the fact that i pay £700 a year for my car insurance in real life yet i can lose 700 millions worth of ship and some guy is happy to give it all back for me for 40 or so million make less sense than anything.
The argument "to fall in line with the rest of the game" is terrible because lets be honest; they make 3 or 4 things easy then by that logic; the rest of the game must be also.
It isn't cruel to have win and lose states in a game, i'd argue that its the sheer definition of a game. No one can deny that the game is heavily weighted in favour of leniency across the board.
Now im not advocating an eve like game where everything is out there to put you back into rags; but when their is quite literally only 1 feature of the game that has any true impact when you die or lose (something which is hard to do if you don't fall asleep in the first place), i think anyone that values what a game should stand for should fight to keep it in.
Long story short, this game has no loss, and the one thing you can lose people are fighting to get rid of. Im merely fighting to keep it in.