Mamba = Death of the Clipper?

The iClipper has the one advantage that it can outrun any murder hobos in their FDLs/Large 3. It makes it a pretty safe barricade runner. Looks like the Mamba will match if not outrun the iClipper. Will the Mamba spell the death of the last remaining vestige of usefulness remaining in the iClipper?
 
All signs point to....


acacbd0098d95c9f35d5c8411a800729.gif
 
The iClipper has the one advantage that it can outrun any murder hobos in their FDLs/Large 3. It makes it a pretty safe barricade runner. Looks like the Mamba will match if not outrun the iClipper. Will the Mamba spell the death of the last remaining vestige of usefulness remaining in the iClipper?

The Mamba has very limited internals, I've never flown the clipper but I always found them challenging in my fdl, I hope more internals plus higher agility(?) will keep it relevant.
 
IMO the mumba looks even sillier than the FDL so I won’t use it no matter what. However, the Clipper excels as a pirate ship (although not to its full potential due to unreasonably low mass lock). If the mumba is like the FDL it won’t have enough internals for piracy.
 

AP Birdman

Banned
No because my clipper will still be my torp and ram ship regardless of any other ship that comes out.

It looks like the Krait phantom will be able to hit 600 in full combat trim as well
 
No, because there is no way to squeeze a 128ton cargo rack anywhere in the Mamba.
So I guess the Clipper will still be used. It could need a buff though.
 
For PvP, the Clipper will become obsolete.

Better shields, better convergence, better firepower, and roughly the same speed.

It's a shame they don't realize they can provide better PvP balance without disrupting PvE progression.
 
For PvP, the Clipper will become obsolete.

Better shields, better convergence, better firepower, and roughly the same speed.

It's a shame they don't realize they can provide better PvP balance without disrupting PvE progression.

But but, balance? That would require communication with the community and actual work! No, that's definately not on the 10 year plan. Balancing is done via introducing new content based on bogo sorting algorythms until we have balanced the list of powerful ships and modules in the game.

On a serious note, balancing PvP will always uave an effect on PvE at some point. What is OP in PvP is most likely OP in PvE as well for example healing beams which can outtank whole CZs + capital ships.
FDev, however, rarely balances anything and only has done two balance passes since the release of the engineers back in 2.1. There is no way around doing regular balance passes (every 3 months is a good start) if you want to ensure a smooth and diverse gameplay in the game. The community gives proper feedback since years but next to never action is taken in time based in that feedback.

The Mamba will probably outscale the Clipper combat wise but only in combat. The Clipper will still be the fastest exploration and trading ship as it is a multipurpose ship rather than combat focused. It also has a higher MLF.
That said, the introduction of the Mamba and the Krait, however, will make everything obsolete that doesn't boost 550 m/s or more. Especially the big 3 suffer from this as their ToT will most likely be next to 0 and everything outruns their weapon range.

The new meta will most likely be speed and the connected ability to control engagements and dives. Right now, a fully combat fitted Phantom and Mamba boosts 610 m/s on a semi-lightweight build. Got a Python that boosts 480? Well, you won't hit anything.
 
One look at the internals of the Clipper vs. the Mamba should make it clear that the latter isn't going to render the former obsolete.

Will the Clipper be less useful in combat? Sure, but it's already comparatively rare and will still maintain some niches...it makes for a fairly potent hybrid setup with it's class 7 shield and copious space for HRPs.

What is OP in PvP is most likely OP in PvE as well for example healing beams which can outtank whole CZs + capital ships.

Capital ships are of little threat to most current medium or larger PvP vessels. It doesn't take long to strip the turrets off a Farragut which completely removes the advantage the ship provides to that side.

That said, the introduction of the Mamba and the Krait, however, will make everything obsolete that doesn't boost 550 m/s or more. Especially the big 3 suffer from this as their ToT will most likely be next to 0 and everything outruns their weapon range.

If you are constantly entering and leaving combat range, you are providing plenty of opportunity for slower ships to bring their weapons to bear.

Unless you are willing to sit at near maximum weapons range with focused or LR weapons, which in turn will prove to be a major disadvantage against vessels that can keep up, the only way to be safe from a larger vessel is to get in close enough to have your translational movement surpass the large ship's ability to rotate. Very few ships are agile enough to reliably pull this off, and it's highly unlikely the Mamba or even Krait Phantom will be among them (though I'm considerably less certain in the latter case).

Don't get me wrong, I agree that speed is a major factor in combat, but the real change in combat dynamic is going to be between those vessels at the current upper end of speed for viable combat ships. The Chieftain, FAS, Krait Mk II, FDL, Clipper, Viper III, and heavier Couriers are going to have their niches shaken up a bit. Anything already significantly slower than this is going to be in mostly the same position they were.
 
Grade 5 engineering with nothing else but the thrusters and FSD on Coriolis with no real stats for the Mamba and no other upgrades a Cipper can do 503/639 m/s and jump 31.2 LY. The Mamba does 360/441 m/s and jumps 24.8 LY. Maybe we should await the real stats.
 
Well I am going to do something totally radical. I will buy a Mamba in Beta, outfit it the way I want to, fly it and see if I like it. If I do like flying it then just before the end of Beta, I will jot down the stats, what modules I put in the ship, what engineering I applied to the ship and wait for 3.3 to offically drop. Then once 3.3 is live I will carefully check the stats to see if FD tweaked anything between Beta and the release, adjust accordingly and purchase one.

I won't be buying it because it is supposedly better than 'x' ship, I will buy it because I enjoy flying it, and can find a use for it in my small fleet.

Yeah I know, how silly of me …..
 
Grade 5 engineering with nothing else but the thrusters and FSD on Coriolis with no real stats for the Mamba and no other upgrades a Cipper can do 503/639 m/s and jump 31.2 LY. The Mamba does 360/441 m/s and jumps 24.8 LY.

That's because you've ignored how the Mamba on Coriolis reacts to mass. People actually using the ship won't do this, and if Corriolis is vaguely correct about it's stats, the Clipper and Mamba will have very similar speed in full combat loadouts.

Maybe we should await the real stats.

One more day.
 
Grade 5 engineering with nothing else but the thrusters and FSD on Coriolis with no real stats for the Mamba and no other upgrades a Cipper can do 503/639 m/s and jump 31.2 LY. The Mamba does 360/441 m/s and jumps 24.8 LY. Maybe we should await the real stats.

By just A rating FSD and thrusters and G5 engineering, Mamba does max jump of 24.83y and can do 519/636m/s
 
Another crazy thought.. perhaps it could be just a CHOICE, rather than trying to pray to the META gods... after all, it's not only PVP players who like ships...
 
Another crazy thought.. perhaps it could be just a CHOICE, rather than trying to pray to the META gods... after all, it's not only PVP players who like ships...

Everything is a choice.

Knowing how a ship actually performs is how one makes an informed choice.
 
Back
Top Bottom