Signed.
As other have mentioned here there are some great gameplay potential. Only if FDev would give it some love it could add more depth to this feature.
As other have mentioned here there are some great gameplay potential. Only if FDev would give it some love it could add more depth to this feature.
My $0.02.
Crew should potentially be rescue-able after death. Either from signal sources, surface POIs, or station contacts.
Total loss should occur if you ignored or failed the method of rescue you were given.
For example, if you're blown up by a pirate, there's a chance you either a) simply go collect their pod, with a time limit. b) go rescue them from said pirate (NPC only).
If you're blown up by security, you need to bail them out of jail.
If you blow up on a surface, you need to go find their escape pod in your SRV. Or go find a medical centre and pay their bills.
If you ignore it too long, they do eventually die/go missing/go to jail forever.
For pay, they should only get 1-5% pay when inactive. If that.
And shouldn't "steal" experience, but simply earn their own. And never while inactive.